N18 New to the Game Genestealer Gults

TheAlmightyPillock

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Mar 24, 2024
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Hello, Brand new to Necromunda.
Got a game lined up at the GW store to teach me the ropes.
I started building models before I discovered the rule that models hoard their guns, thought they could pass them on from one person to another when you got a better upgrade, so not sure if this works nicley or not. Acolyte and Adept were both ment to hand thier Long las to someone else latter in the game when they got a Mining laster and hand flamer.

I have had tow differnt arguments for your early list. Keep it cheap and have as many bodies as you can. Vs give you Acolytes and leader the best gear you can at the start (within reason) as they are going to have them for ages. ANy sugestions?


 
Those champions are coming across real expensive for their loadouts - you've got one coated at 175, and one at 280 with identical loadouts.

There is a quirk with the gang creator where if you delete rather than sell equipment you still take the cost for it, which may account for how you have a 280 credit champion...

Broadly speaking, GSC champions arent very good, so keeping them cheap is the best advice, 3rd arms are decent for heavy weapon wielders but I wouldn't bother on anything short of that as you T3, W1 model is never going to be a melee blender.

The Alpha is your most efficient heavy weapon carrier, you can get a champion to do that but there's more risk due to their squishiness, it's not a dealbreaker and by all means go Adept if you want the pysker, but objectively the Alpha is the stronger choice.

EDIT:

Just remade your gang here - https://yaktribe.games/underhive/gang/gc_test.574813/

You've managed to do yourself out of 95 credits along the way there somehow
 
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Yes, check these point costs! :p But other than that... well... that list seems perfectly balanced to me! Especially if you have built the models already.

What I personally would do? Hhhhmmm... for my taste...
Maybe kick the Mining Laser and the Longlas on the champs for 2 x Grenade Launcher.(Ok, maybe lame?) Then use the points to upgrade 2 of the autoguns to Shotguns. (Shotguns are nice early on)
 
Those champions are coming across real expensive for their loadouts - you've got one coated at 175, and one at 280 with identical loadouts.

There is a quirk with the gang creator where if you delete rather than sell equipment you still take the cost for it, which may account for how you have a 280 credit champion...

Broadly speaking, GSC champions arent very good, so keeping them cheap is the best advice, 3rd arms are decent for heavy weapon wielders but I wouldn't bother on anything short of that as you T3, W1 model is never going to be a melee blender.

The Alpha is your most efficient heavy weapon carrier, you can get a champion to do that but there's more risk due to their squishiness, it's not a dealbreaker and by all means go Adept if you want the pysker, but objectively the Alpha is the stronger choice.

EDIT:

Just remade your gang here - https://yaktribe.games/underhive/gang/gc_test.574813/

You've managed to do yourself out of 95 credits along the way there somehow
You have missed that one is using a Long Las, One is using a Minging Laser.
This was me hedging my bets between saving credits on one, and giving one the cool equipment you should go for.

THe reason I was thinking Adept over alpha was mostly jsut becasue not many people in my club are likley to have psychic characters, so it would make ours stand out more. I gave her a Long Las thinking that she would be able to shoot an contrabute in the turns she it not up close casting Mind Controll on the enemy, and then as the game goes on I can upgrade her with a Shock whip and Flame Pistol.

I had an alternative list that put more points into her but realised that it possibly was not worth it at the start: https://yaktribe.games/underhive/gang/asaneth's__suns_and_daughters.574218/

But that was also made when I thought the Two grendage launchers I could hand to other characters. My plan with the extra arms on both characters was becasue I would intend to upgrade both to Minding lasers in a campaign. In a Skirmish I would not bother. I am jsut thnking long term.
 
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Yes, check these point costs! :p But other than that... well... that list seems perfectly balanced to me! Especially if you have built the models already.

What I personally would do? Hhhhmmm... for my taste...
Maybe kick the Mining Laser and the Longlas on the champs for 2 x Grenade Launcher.(Ok, maybe lame?) Then use the points to upgrade 2 of the autoguns to Shotguns. (Shotguns are nice early on)
I did that on one list I treid and instead baught an extra Neophyte. Saw some advice that cheap with more bodies shooting was better.
 
You have missed that one is using a Long Las, One is using a Minging Laser.
This was me hedging my bets between saving credits on one, and giving one the cool equipment you should go for.

You're quite right, I thought I'd been very thorough and had double checked that, apparently not :D

If you want to drop credits for investment elsewhere you could get away without the familiars on your adept and long las Acolyte, they'll be in the backfield taking potshots initially and your opponent will almost certainly be focused on taking out your mining laser.

In terms of what to do with those points you have a few options, swapping a long las out for a grenade launcher is probably the most powerful as it gives you an extra weapon with a strength greater than 4, long term plans are good and all but you need to win a few games to get there and a grenade launcher will help you with that.

Armour on your Aberrant is another good option, dependent on who you're playing its between a hazard suit or mesh armour. Blaze is a really good way to neutralise Aberrants so a hazard suit really helps by removing that risk, but mesh is more all round useful.

A third option is swapping your autoguns for shotguns, it's only 15 creds more each and you lose some range, but you gain more S4 D2 shots which will force your opponent to worry about multiple models with the ability to one shot champions. All are worth doing in the long run.
 
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in terms of efficiency for the credits, the Grenade Launcher is your best Special or Heavy Weapon. That said, when I do a Genestealer Cult list, I am often trying to squeeze a Mining Laser in there, as it makes opponents more cautious about getting close to that fighter. The Long Las is ok, but most of the time you'll get more mileage out of a Lasgun with Hotshot Pack.
X2 fighting knives on an Aberrant is good and cheap, but a Power Pick is well worth the additional expense to me.
 
You're quite right, I thought I'd been very thorough and had double checked that, apparently not :D

If you want to drop credits for investment elsewhere you could get away without the familiars on your adept and long las Acolyte, they'll be in the backfield taking potshots initially and your opponent will almost certainly be focused on taking out your mining laser.

In terms of what to do with those points you have a few options, swapping a long las out for a grenade launcher is probably the most powerful as it gives you an extra weapon with a strength greater than 4, long term plans are good and all but you need to win a few games to get there and a grenade launcher will help you with that.

Armour on your Aberrant is another good option, dependent on who you're playing its between a hazard suit or mesh armour. Blaze is a really good way to neutralise Aberrants so a hazard suit really helps by removing that risk, but mesh is more all round useful.

A third option is swapping your autoguns for shotguns, it's only 15 creds more each and you lose some range, but you gain more S4 D2 shots which will force your opponent to worry about multiple models with the ability to one shot champions. All are worth doing in the long run.
My main list was origionaly going to have 1 long las and 1 genade launcher, Or even two Grenade Launhers. THe idea being that I would upgrade both to Minging lasers in the long run, hence both having extra arms. However now that I have learnt that they do not get to give thier weapons to other characters, I am not sure If I should be going staight for the Mining Lasers. But it feels a waste of credits to have a character with both a Genade launcher and a Lmining laser.

For the main list without the Mining laser at the start, the Aberent does have armour, I jsut had to save some point on this one.

Mostly I want to work out the Ethos, should you put lots of points into a few big bits of gear, or spread it out and upgrade latter.
 
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Broadly yes having a secondary weapon you don't want to use isn't points optimal, however weapons do fail ammo checks and sometimes having a back up rather then trying a reload is what's needed


20 creds isn't that much in the grand scheme of things so I wouldn't get too hung up if you end up with one superfluous long las
 
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Broadly yes having a secondary weapon you don't want to use isn't points optimal, however weapons do fail ammo checks and sometimes having a back up rather then trying a reload is what's needed


20 creds isn't that much in the grand scheme of things so I wouldn't get too hung up if you end up with one superfluous long las
The long las is the Cheap option becasue you can not hand weapons around. Them having a Minging laser and a Grenade Launcher is the one where that feels too good as thier backup weapon.

And on the MAgos, as I want her using Mind controll she will most be in close. One verson of the list has her with a hand flamer and Shock whip from session 1, but I felt that was too many points at the start into not a powerful character who would not use tem well. THe long las meant she could contrabute still in all the nurns she is not in range to mind controll.
 
And on the MAgos, as I want her using Mind controll she will most be in close. One verson of the list has her with a hand flamer and Shock whip from session 1, but I felt that was too many points at the start into not a powerful character who would not use tem well. THe long las meant she could contrabute still in all the nurns she is not in range to mind controll.
You also have to consider the positioning cost. If you're positioning to use the long las, you are not positioning to use her powers.

It's ok not to "attack" every activation. Sometimes moving into a threatening position, or just doing a scenario objective is better.

Are the Genestealer Adepts allowed to use outcast powers rather than their base list at the start? If so grab one of those instead ;).
 
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Yes, check these point costs! :p But other than that... well... that list seems perfectly balanced to me! Especially if you have built the models already.

What I personally would do? Hhhhmmm... for my taste...
Maybe kick the Mining Laser and the Longlas on the champs for 2 x Grenade Launcher.(Ok, maybe lame?) Then use the points to upgrade 2 of the autoguns to Shotguns. (Shotguns are nice early on)
Did you end up having your demo game voidwyrm? I too am dabbling with n23 with a gsc cult, and I'm rather curious how it went for you.
 
Don't use expensive weapons as backups. Grenade launchers were cheap and spiffy, but the new rule (-2 to target the ground) makes them cheap and not spiffy. A Mining Laser is an extravagance. But, pretty darn cool. Familiars are stupid cheap for what they do. Their cousins Carytid and Tyramites in Hive Secundus are more expensive and seriously toned down. Don't know if that will carry over to familiars. Oh, and Infiltrate is your friend.

An Adept should not go nowhere near no combat. Stay back, and let Mind Control work its magic. Maybe a hand flamer, since you get a discount.