Just thought about having a little discussion of the new cards for Van Saar. Was slightly shocked when reading the Dangerous Footing card (Gang Tactics, usable by all gangs):
Play when the opponent activates a fighter. Place a Pitfall Crater beneath the fighter. Pass an Initiative test to make a move action to safety, or be taken Out of Action. The marker stays for the rest of the game.
Isn't that a bit much? Funny it came in the Van Saar deck, cause it will be most effective against their Leader. 1st turn 66% change to take the Leader OoA!
Also how nice of them to skip the "Zone Mortalis" label on cards that let remove barricades or crawl easier through ductways.
What about the Comm Burst card, the Leader can make Rally actions for Broken fighters. Where is the Rally action? Is it written anywhere else than in the skill sections for Escher/Goliath in the rulebook?
We now have a total of 99 cards! I need a bigger deck box...
Play when the opponent activates a fighter. Place a Pitfall Crater beneath the fighter. Pass an Initiative test to make a move action to safety, or be taken Out of Action. The marker stays for the rest of the game.
Isn't that a bit much? Funny it came in the Van Saar deck, cause it will be most effective against their Leader. 1st turn 66% change to take the Leader OoA!
Also how nice of them to skip the "Zone Mortalis" label on cards that let remove barricades or crawl easier through ductways.
What about the Comm Burst card, the Leader can make Rally actions for Broken fighters. Where is the Rally action? Is it written anywhere else than in the skill sections for Escher/Goliath in the rulebook?
We now have a total of 99 cards! I need a bigger deck box...
Last edited: