I'm looking to get some feedback on my first stab at a Delaque list, which had two objectives: 1) fun stuff to goof around with, but 2) not be too weak/situational.
The Five Eyes
I'm taking two powerful infiltrators to act together to futz with the opponent; a nacht-gul and a combat psyker build (legal?). I have a specialist with a long rifle to pin down from long range, a couple of stiletto/autopistol chaps (if I learned anything it's that dual-pistol gangers look cool but are, in fact, not cool) to run back-up to the infiltrators with my leader, and a bunch of lasgun/shotgun chaff to wander around and maybe shoot something (ok ok maybe advance as a base of fire to hem opposition in so infiltrators can grind up a flank).
I don't love the build on my leader most of all- feels like a shock-stave is fine but nothing special and hoo-eee I can't pick a skill for him worth a cred.
Feedback appreciated.
The Five Eyes
I'm taking two powerful infiltrators to act together to futz with the opponent; a nacht-gul and a combat psyker build (legal?). I have a specialist with a long rifle to pin down from long range, a couple of stiletto/autopistol chaps (if I learned anything it's that dual-pistol gangers look cool but are, in fact, not cool) to run back-up to the infiltrators with my leader, and a bunch of lasgun/shotgun chaff to wander around and maybe shoot something (ok ok maybe advance as a base of fire to hem opposition in so infiltrators can grind up a flank).
I don't love the build on my leader most of all- feels like a shock-stave is fine but nothing special and hoo-eee I can't pick a skill for him worth a cred.
Feedback appreciated.