N18 Nightime Elucubration Maximum potential Juve from Juve to leader. Squat edition.

Beebopalulla

Gang Champion
Jul 1, 2023
480
311
88
France
That was some thing that have bug me for quite a time. So I decided to study it. It may contain mistake but you are welcome to help me.

Rules reminder.

As mentioned on page 73, each of a fighter’s characteristics has a maximum value. In addition to these maximums, no fighter may improve their Movement, Strength or Toughness characteristics more than twice beyond that given in the basic profile for a fighter of their current category. No fighter may improve their Wounds or Attacks characteristics more than once beyond that given in the basic profile for a fighter of their current category.

M WS BS S T W I A Ld Cl Wil Int

Max 8 2+ 2+ 6 6 6 2+ 10 3+ 3+ 3+ 3+

Min 1 6+ 6+ 1 1 1 6+ 1 10+ 10 +10+ 10+


Cost in XP:

3 XP Improve the fighter’s Willpower or Intelligence characteristic by 1. +5 credits

4 XP Improve the fighter’s Leadership or Cool characteristic by 1. +10 credits

5 XP Improve the fighter’s Initiative characteristic by 1. +10 credits

5 XP Add 1" to the fighter’s Movement characteristic. +10 credits

6 XP Improve the fighter’s Weapon Skill or Ballistic Skill characteristic by 1. +20 credits

8 XP Increase the fighter’s Strength or Toughness characteristic by 1. +30 credits

12 XP Increase the fighter’s Wounds or Attacks characteristic by 1. +45 credits

6 XP The fighter gains a random skill from one of their Primary Skill Sets. +20 credits

9 XP The fighter gains a random skill from one of their Secondary Skill Sets. +35 credits

12 XP Specialists only: Promote the fighter to a Champion. They gain a random skill from one of their Primary Skill Sets. +40 credits

12 XP The fighter gains a skill of your choice from one of their Secondary Skill Sets. +35 credits

15 XP The fighter gains a random skill from ANY Skill Set. +50 credits 36

IRONHEAD SQUAT DIGGER stage 1

M WS BS S T W I A Ld Cl Wil Int

5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+

IRONHEAD SQUAT DIGGER stage 2

M WS BS S T W I A Ld Cl Wil Int

7" 2+ 2+ 5 6 2 2+ 2 3+ 3+ 3+ 3+


cost in xp:

M WS BS S T W I A Ld Cl Wil Int

10 18 18 16 16 12 10 12 20 16 9 12 : 129


IRONHEAD SQUAT DIGGER stage 2 but skills only

Brawn Combat Shooting

Secondary Secondary Primary


Cost in Credits 1800 for 18 MNEMONIC INLOAD SPIKE

It's really hard to improve a character. A juve or a prospect don't have the penalty for improving more than once a characteristic. it takes 129 xp to reach the full potential as a juve with the limitation on progresssion. This analyse is with the idea that nothing reduce the characteristic. I know it's not realistic but it's just for the demonstration in vaccum. I also didn't include any war gear that improve characteristic.

An illegal object MNEMONIC INLOAD SPIKE disappear after being use so the chance to be declared outlaw is rather limited. Rarity 12 may be a difficulty but they are different way to mitigate that. Expensive and difficult to get but it has the merit to save your xp expenditure for the characteristic. What matters is that they cover very of the basic skill trees. So, the only xp you spend is on skills for your house specific skill tree like here “wisdom of the ancient”.

It's much faster and far less expensive if you can have a gang (some can't like CGC, Healots, genestealer cult.. for Outcast and corrupted house gang I think they can't but i m not sure unless house rules) in the hive secundus campaign because on 1 you can d3 xp they gain a skill. 2-3, a Primary skill tree , on a 4-5 a Secondary tree, on a 6 random pick any Skill tree.

So here I took as an example a squat digger

IRONHEAD SQUAT DIGGER stage 3 (specialist ganger progression table). New Profile so new progression

M WS BS S T W I A Ld Cl Wil Int

8 2+ 2+ 6 6 3 2+ 3 3+ 3+ 3+ 3+

cost in xp:

M WS BS S T W I A Ld Cl Wil Int

5 8 12 12

Total 37 XP

Total in credit for the cunning skill tree 600

IRONHEAD SQUAT DIGGER stage 4 becoming champion (champion progression table). New Profile so new progression
M WS BS S T W I A Ld Cl Wil Int

8 2+ 2+ 6 6 4 2+ 4 3+ 3+ 3+ 3+

cost in xp:

promotion cost 12
Total 24 XP

Skill cost in Xp for the skill tree Wisdom of the ancient.

36 xp

M WS BS S T W I A Ld Cl Wil Int

12 12

IRONHEAD SQUAT DIGGER stage 5 replacing leader ( leader progression table). New Profile so new progression
M WS BS S T W I A Ld Cl Wil Int

8 2+ 2+ 6 6 5 2+ 5 3+ 3+ 3+ 3+

cost in xp:

M WS BS S T W I A Ld Cl Wil Int

12 12

Total 24 XP

Total in credit for the savant skill tree 600

Total of progression in xp: 262

Total progression in credits: 3000

Way to XP

HOUSE FAVOURS

11-12 House Trainer: Maybe they just need to be shown how to fight? The House sends a trainer – the player may choose D3+1 of their fighters to earn D6 XP each.

Then let's him be a specialist

13-14 Eager to Impress Play this gang tactic after both crews have been deployed, before the first roll for Priority. Select a friendly Exo-kyn fighter. If during the battle they take an enemy Leader or Champion Out of Action, they earn an additional D3 XP.


Giant Killer Play this gang tactic at the start of the battle, before the first roll for Priority. For the duration of the battle, all of your fighters earn 1 additional XP for either taking an enemy fighter Out of Action or for causing an enemy vehicle to become Wrecked.

Survivalist Play this gang tactic at the start of the battle, before the first roll for Priority. Secretly choose one of your fighters. If, at the end of the battle, that fighter has not gone Out of Action or succumbed to their injuries, they earn D6 XP.

Decoy Play this gang tactic at the start of the battle before the first roll for Priority. Secretly select one of your fighters. If, at the end of the battle, the fighter has been taken Out of Action by an enemy Champion or Leader, they earn D3 XP and 2D6x10 credits are added to your gang’s Stash.

Hard Lessons Learnt Play this gang tactic during the Receive Rewards step of the Post-battle sequence. Every friendly fighter that took part in the battle earns an additional 1 XP.


11 Lesson Learned: The fighter goes into Convalescence but gains

D3 Experience. 12 Impressive Scars

63-64 That All You’ve Got? Play this gang tactic when activating a friendly fighter with at least three Flesh Wounds, before performing any actions. For the duration of this activation, each time the selected fighter takes an enemy fighter Out of Action they earn an additional D3 XP.

Selections Available House Patronage Benefit Cost

0-3 Each model in the Underdog’s gang earns an additional 1 XP for taking part in the battle. 400 credits

4. MENTOR

Make a Leadership test for this model each time another friendly model within 6" gains XP. If the test is passed, the other model gains an additional XP.


Data crystal


D6 Result

1 A fighter of your choice earns D3 XP.

Sump Safari: When this post-battle action is performed, select a friendly fighter. Make a Leadership test for this fighter. If the test is passed, the selected fighter earns D3 XP; if the test is failed, the selected fighter goes into Recovery.

Battleborn Squats: Ironhead Squats with this Ancestry may perform the Battle Drill post-battle action: Battle Drill: When this post-battle action is performed, then any fighters hired during this post-battle sequence earn D3 XP when they are added to the gang roster.


A model gains XP for any of the following actions: •


1 XP if their action directly causes an enemy fighter to suffer one or more Serious Injuries.*

2 XP if their action causes an enemy vehicle to become Wrecked.

2 XP if their action directly causes an enemy fighter to go Out of Action.

If the enemy fighter is a Leader or a Champion, gain an extra 1 XP.

1 XP if they took part in a battle (this XP is only gained if the scenario does not grant XP for a model taking part in the battle).

1 XP if they are Broken and successfully rally.

1 XP if they provide Assistance to another fighter making a Recovery test who becomes Prone and Pinned. *Note that fighters can only gain XP for Seriously Injuring or taking an enemy fighter Out of Action once per enemy fighter per activation. For instance, if a fighter causes an enemy fighter to suffer a Serious Injury, and then performs a Coup De Grace (Free) action, they would only gain the 2 XP for causing the enemy fighter to go Out of Action.
 
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