There are probably some systems. I like to give big guy nr 1, then have the top positionals follow with line at the end. Surprised that some put top players at bottom, but to each their own. Then I like to overthink and overcomplicate things, so unlike what
@Ben_S suggested above, I do have multiple players on the same team with the same number, but usually not at the same time and certainly not of the same position!
For example with humans, I have excess amount of line player models:
Nr | Position (primary) | Position (secondary) |
---|
1 | Ogre | |
2 | Blitzer | |
3 | Blitzer | |
4 | Blitzer | |
5 | Blitzer | |
6 | Catcher | |
7 | Catcher | |
8 | Catcher | Line |
9 | Catcher | Line |
10 | Thrower | Thrower |
11 | Thrower | |
12 | Line | |
13 | Line | |
14 | Line | |
15 | Line | |
16 | Line | |
Yes, thanks to awkward amount of players from GW & FW, I have 3 human throwers... Also needed 2 booster packs to complete the team (expensive!), but I already had 2 human teams (also expensive!) because one is plastic and then FW released an alternative human version back when there was nothing more to buy than 2-3 teams (think 2016 had humans, orcs and skaven, unlike the massive amount of stuff we got now). So at least I was able to split it out unevenly, one team having 2 catchers and the other 4.