Ok, a couple more games into the campaign I have to admit that my initial strategy and plan was wrong.
While using Blasting/Demo charges seemed like a good idea during pre-campaign skirmish games, it was probably due to me rolling a lot of lucky Skulls on Injury rolls and nothing else. In the long run being able to knock out a model for a round or two is good, but not good enough if you can't then run up to it and CDG it. There is a chance that Incendiary charges might be better, but that's highly unlikely - the math doesn't add up your favour.
So I have to agree with initial statement by @MrAndersson that your best bet is Lobo-Slave Spam. And that is sad
While using Blasting/Demo charges seemed like a good idea during pre-campaign skirmish games, it was probably due to me rolling a lot of lucky Skulls on Injury rolls and nothing else. In the long run being able to knock out a model for a round or two is good, but not good enough if you can't then run up to it and CDG it. There is a chance that Incendiary charges might be better, but that's highly unlikely - the math doesn't add up your favour.
So I have to agree with initial statement by @MrAndersson that your best bet is Lobo-Slave Spam. And that is sad