So not QUITE all of the original rulebook territories thematically make sense for Precipice as a setting, but in most cases a thematic re-naming and re-fluffing rather than a re-rules-ing seems to have it sorted. Setting the territories in a variety of locations throughout the station, and a few at the more stable entrances of the Fortress, seems to keep the "fluff" well sorted out, and as one of our local players [readying for a NM/SW:A campaign on Precipice] said, it gives an excuse to even have the occasional game on a BSF map instead of most scenarios being in "the Skeins."
So, mechanically identical, but thematically adjusted. As far as possible terrain influences go, this sets up several thematic areas:
* in the Skeins, which seem to be identical to much of the gantried-and-leveled Underhive in classic Necromunda.
* aboard functioning vessels, which admittedly being in some cases kilometres long means a mix of Underhive-like gantry-ing, and individual chambers, or perhaps tables filled with cargo.
* aboard abandoned vessels, akin perhaps to a Space Hulk map or a Kill Team boarding map, as well as Necromunda classic gantries.
* in the Dromeplatz, a busy market filled with 'civilian' NPCs, though there are Necromunda scenarios tailored specifically to such an environment.
* on the Fortress, giving an option for the "2-D" map style which N17 and N18 come with, using the BSF tiles to build the table.
"Lawful"
11 -- Chem Pit [in the Skeins]
12-16 -- Abandoned vessel [as Old Ruins; abandoned ship]
21-25 -- Slag [in the Skeins]
26 -- Minerals [in the Skeins OR on the Fortress]
31-35 -- Settlement [on a ship or in the Skeins]
36 -- Stable corridor [as Mine Workings; on the Fortress]
41-42 -- Tunnels
43-44 -- Vents
45-46 -- Algaeworks [as Holestead; on a ship]
51-52 -- Still [in the Skeins]
53-54 -- Drinking Hole [at Dromeplatz OR in the Skeins]
55-56 -- Trader Contract [as Guilder Contract; at Dromeplatz]
61 -- Friendly Doc [at Dromeplatz]
62 -- Workshop [in the Skeins OR at Dromeplatz OR on a ship]
63 -- Gambling Den [in the Skeins OR at Dromeplatz]
64 -- Moldworks [as Spore Cave; abandoned ship]
65 -- Archaeotech Hoard [on the Fortress]
66 -- New Arrivals [as Green Hivers; on a ship]
"Outlaws"
11-15 -- Skeins Hole [as Wastelands; in the Skeins]
16 -- Collapsing Vessel [as Collapsed Dome; abandoned ship]
21-25 -- Skeins Hole [as Wastelands; in the Skeins]
26 -- Fungus Grotto [in the Skeins]
31-36 -- Rad Zone [abandoned ship]
41-46 -- Fortress Entrance [as Sludge Sea; on the Fortress]
51-55 -- Biodome [as Sump Spillage; on a ship]
56 -- Power Cable Tap [in the Skeins OR at Dromeplatz]
61-63 -- Abandoned Vessel [as Ruins; abandoned ship]
64-65 -- Clean Water [as Clean Water Hole; on a ship]
66 -- Runabout [as Slag; on a ship]
11 -- Chem Pit [in the Skeins]
12-16 -- Abandoned vessel [as Old Ruins; abandoned ship]
21-25 -- Slag [in the Skeins]
26 -- Minerals [in the Skeins OR on the Fortress]
31-35 -- Settlement [on a ship or in the Skeins]
36 -- Stable corridor [as Mine Workings; on the Fortress]
41-42 -- Tunnels
43-44 -- Vents
45-46 -- Algaeworks [as Holestead; on a ship]
51-52 -- Still [in the Skeins]
53-54 -- Drinking Hole [at Dromeplatz OR in the Skeins]
55-56 -- Trader Contract [as Guilder Contract; at Dromeplatz]
61 -- Friendly Doc [at Dromeplatz]
62 -- Workshop [in the Skeins OR at Dromeplatz OR on a ship]
63 -- Gambling Den [in the Skeins OR at Dromeplatz]
64 -- Moldworks [as Spore Cave; abandoned ship]
65 -- Archaeotech Hoard [on the Fortress]
66 -- New Arrivals [as Green Hivers; on a ship]
"Outlaws"
11-15 -- Skeins Hole [as Wastelands; in the Skeins]
16 -- Collapsing Vessel [as Collapsed Dome; abandoned ship]
21-25 -- Skeins Hole [as Wastelands; in the Skeins]
26 -- Fungus Grotto [in the Skeins]
31-36 -- Rad Zone [abandoned ship]
41-46 -- Fortress Entrance [as Sludge Sea; on the Fortress]
51-55 -- Biodome [as Sump Spillage; on a ship]
56 -- Power Cable Tap [in the Skeins OR at Dromeplatz]
61-63 -- Abandoned Vessel [as Ruins; abandoned ship]
64-65 -- Clean Water [as Clean Water Hole; on a ship]
66 -- Runabout [as Slag; on a ship]
So, mechanically identical, but thematically adjusted. As far as possible terrain influences go, this sets up several thematic areas:
* in the Skeins, which seem to be identical to much of the gantried-and-leveled Underhive in classic Necromunda.
* aboard functioning vessels, which admittedly being in some cases kilometres long means a mix of Underhive-like gantry-ing, and individual chambers, or perhaps tables filled with cargo.
* aboard abandoned vessels, akin perhaps to a Space Hulk map or a Kill Team boarding map, as well as Necromunda classic gantries.
* in the Dromeplatz, a busy market filled with 'civilian' NPCs, though there are Necromunda scenarios tailored specifically to such an environment.
* on the Fortress, giving an option for the "2-D" map style which N17 and N18 come with, using the BSF tiles to build the table.