Our little team tournament is completed and this time I did remember to take photos!
My list is somewhere above here. My Ork teammate was running the Taktical Brigade and had approximately:
Warboss w/ 5 Nobs
Shokk attack gun Big Mek w/ 6 Tankbustas
Shokk attack gun Big Mek w/ 10 Flash Gits
10 Boyz
5 Stormboyz
20 Gretchin
10 Gretchin
Trukk
Game 1
We played against Votann and Tzeentch Daemons using corner deployment and the "extra objective marker" scenario. I deployed quite wide, with one infiltrating unit next to each of the far objectives in no man's land.
Our opponents had:
Lord of Change
2x 10 Horrors
2x 3 Flamers, one with an Exalted flamer
3 Screamers
Changeling
Uthar
10 basic kin guys
2x 5 Berserkers
6 Bikes with so very much shooting
2 Land fortresses
This one was quite difficult for us as we were quite lacking in anti-tank and our opponents had some shooty shenanigans that were really difficult to counter. Not only that, but they rolled very well for a bunch of daemon saves so that instead of grabbing three objectives in turn 2, my guys ended up grabbing none! Top left to bottom right we have Patriarch and Purestrains vs Flamers, Abominant and Aberrants vs Flamers and lone Abominant vs Screamers.
Also noteworthy was the Sanctus who next turn hit and wounded with all hit attacks vs one surviving Flamer, only for the daemon to pass five out of six 4+ saves and stay alive. Grrr! He then got flamed to death next turn.
Unsurprisingly, we lost that game. We only got to play turn 3, so the scores were quite low on either side. Originally, the plan for the day was three games of 3 hours each, but after game 1 I successfully lobbied that we should instead just play one more game and have four hours available, since the first had been cut short due to a lack of time. This was at least partly due to us spending too much time getting the game started, though. If we had prepared better in advance, we would have had more time, though we were losing quite badly so it would probably not have changed things.
Next game was vs the Ultramarine / Blood Angel combo from last week. Their list was:
Uriel Ventris w/ Company Champions
10 Sternguard w combi-weapons
6 Inceptors w bolters
5 Devastators w four grav cannons
5 Infiltrators
Ballistus
Dante w/ 6 Sanguinary guard
2x 3 Sanguinary Guard
Jump Captain (once per game strike first for whole unit) w/ 10 Jump Intercessors
5 Scouts
The scenario was the one with disappearing objective markers played short edge to short edge. I packed my units in the center while my teammate took the right. This was a bit stupid, as turn 1 we drew the objective card that involved doing actions near the long table edges and we couldn't get anything on the left edge for some easy VPs. Anyways, we moved up cautiously and in return the Blood Angels moved up aggressively to put pressure on us by shoving the big unit of Jump Intercessors right up close. If we charged, they would be striking first and if we didn't charge, they could charge pretty much whatever they wanted next turn with a lot of charge bonuses.
Since charging is what we do, I piled in with my Genestealers and one Aberrant unit, but crucially not the one the BA had chosen as their Oath target, since they would be striking first and re-rolling to hit against that. That worked as even when striking first, the Marines didn't do all that much damage and got wiped out on the return strike. Meanwhile, I sent the other Aberrants up into the Company Heroes, where they got counter-charged by Dante and the boys. They did a bit of damage before getting wiped out and recycled into cult ambush. The Abominant also resurrected, and then our opponents weirdly decided he was not much of a threat, so they pretty much ignored him and moved up towards the center. He would later finish off the damaged dreadnought that had attempted to blast him off the field at point-blank range.
This was quite a fun game after the turn 1 bloodbath. By turn 3 I was worried we were running out of units, only to realise that our opponents didn't have a lot left either. We were a bit fortunate that it was the right-most objective that stayed until the end of the battle, as that objective got clogged by greenskins early and thoroughly. In the end we won 77 to 35ish. The Sanctus even survived the game with 1 wound remaining and killed most of the devastators by himself.
In general I think the list worked okay, but the lack of any sort of non-melee anti-tank is becoming obvious. The two cheap infantry units are a bit rubbish, but I guess that's why they are 65 pts while the bigger ones are 200+. The Neophytes, for all their various weapons, are pretty much completely useless in doing damage in this list. I'm tempted to run them entirely without heavy weapons, just so I won't spend so much time pointlessly rolling dice. In all my games so far I've recycled one unit of Aberrants as they have been the first to die, but I think I have not done a great job of getting them back in the action. The first game I forgot to bring them on turn 2 after they died turn 1, and in most games I have forgotten that with Deep Strike they don't need to walk on from a table edge.
After playing Raven Guard a bunch, it really is a change to play a more advanced and less forgiving army. Often I have found myself at the mercy of the dice and thinking "Why can't I just re-roll everything like I can with my Marines?". This is especially the case with the Aberrants and Abominants, who hit on 3+ normally and are very vulnerable to anything that worsens that. Suddenly it's a coin flip on not that many attacks, and you can't easily fix that.
Anyways, when the final scores were tallied, we came in third out of four teams and since the local game store was donating prized, I actually came away with the Secret Hitler board game. Nice!
The plan going forward is to get this lot of GSC painted up, then get a Warcry warband or two done. We'll see how that goes. I might go back and forth between painting the two. I also need to figure out a way to store my Raven Guard now that they are not on active duty.
Thanks for reading all the way to the end!