One man and his high tech toys - building the hive

We're on the last sprint before the summer holidays at work and so progress has not been great this last week. Still, things ARE progressing. I've arranged a game tomorrow against the Dark Eldar and when planning out my army list I decided that I should have a Judiciar to lead my Bladeguard now that the plan is for the Captain to drive around with the Assault Intercessors in the Impulsor. He's not remotely painted, but at least he's assembled, so a quick coating of black undercoat puts him on the path towards tabletop readiness. I also took the opportunity to spray the Jump Chaplain and some terrain pieces (the plan is to have a Summer of Terrain Making). My list is therefore:

- Shrike
- Captain leading 5 Assault Intercessors in Impulsor
- Judiciar with infiltrate enchancement leading 6 Bladeguard
- Phobos Librarian leading 5 Infiltrators
- 2x 5 Jump Intercessors (Shrike probably leading one unit)
- 10 Intercessors
- 2x 5 Scouts
- 3 Eliminators
- 2x 3 Eradicators
- 3 Inceptors
- Redemptor Dread
- Ballistus Dread

Here's some sneaky bois!

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Had a game against the Dark Eldar that was going quite well until he had to roll a whole bunch of 4+ invulnerable saves for his bomber and passed every single one of them! In his next turn we misplayed the bomb roll (the blast radius is d6" from one target MODEL, not one target UNIT), so it caused silly damage. Those two combined were really hard to bounce back from and the game ended 81 - 64 to him. Next time, Gadget! Otherwise quite happy with my Bladeguard + Judiciar unit - those elves don't like strike first.

Here are my guys trying to shoot down the bomber.

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(I have also splattered some paint onto the Judiciar and Impulsor. Since the other guys are passably painted I want to make sure everything at least has the main colours blocked in.)
 
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Less than a week until the tournament! Everything now looks okay-ish, so it's a matter of prettifying things for their performance. Notably, get the camo painted on the snipers and apply some transfers, plus work more on details and shading. Here is where we're at.

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The Judiciar got a dark red coat, the only case of anyone using red outside of optics or purity seals in the whole army, I believe. This sets him apart from his compatriots and I think the contrasting colour scheme goes well with the pose of the mini.

We'll see if I get in another practice game tomorrow.
 
Fun, little game yesterday. My opponent was relatively new to the game, so we agreed to play 1k instead of 2. My list:

- Captain w/ 5 Assault Intercessors in an Impulsor
- Judiciar (Infiltrate) w/ 6 Bladeguard
- 5 Intercessors
- 5 Jump Intercessors
- 3 Inceptors (plasma)
- Redemptor

His Dark Angels list:

- Azrael w/ 3 Companions
- 5 Deathwing Knights
- 5 Terminators
- 3 Bladeguard
- 5 Hellblasters
. 5 Infiltrators

Man of the match was my Captain. In my first turn they moved up to disembark and do an action on the mid objective. After being shot at a bit they continued forward and destroyed the Bladeguard, who were doing a sabotage action. They then got charged by three terminators, but eventually got the upper hand even if only the Captain survived. He then got charged by the Knights, but the Vanguard strat Calculated Feint let him step back out of danger. On the left the Bladeguard took out the normal infantry and on the right my other units eventually wiped out the Deathwing Knights and Librarian.
Here is my Captain all by his lonesome.

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We've played our very chill, very small summer club tournament. Due to last minute dropouts there were only two rounds and for the first game I played the Dark Angels, who are quite popular at the club. His list was approximately:

- Azrael w 5 Intercessors
- Judiciar w 6 Inner Circle Companions
- Lieutenant w 10 Hellblasters
- Ravenwing Command Squad w 3 Outriders
- 2x 5 Deathwing Knights
- 2x 5 Jump Intercessors
- 5 Intercessors
- 2x 5 Scouts
- Ballistus

In this game we spent far too long chatting and even with not starting the clock until after deployment, we only had time for three rounds and it ended essentially a draw with him 4 pts in the lead. Here's a picture from the end of the game:

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This game had four objectives in no man's land, so plenty of scoring opportunities. This game swung backwards and forwards a fair bit, with the Raven Guard being more shooty and the Dark Angles more fighty. One moment of note was when my Captain's unit and one unit of Jump Intercessors jumped on the Inner Circle guys who had been reduced to just the Judiciar and two or three other guys, and really got mauled. Man, I really need to shoot them more next time. Also, the new DA detachment is so much better than anything else they can get.

Here's a shot of the snipers in the book depository. They killed the Ravenwing Champion.

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Next game was against Imperial Guard. He had:

- Leman Russ Tank Commander
- 3x Leman Russ Battle Tank
- 3x Leman Russ Demolisher
- 2x Leman Russ Vanquisher
- 1x Leman Russ Exterminator
- 3x 10 basic guardsmen of some sort

Ten tanks and some poor bloody infantry! I was feeling a bit worried. Anyways, things were looking up when I killed four of them in the first two turns while he did relatively little to me (the -1 to hit + cover from the detachment rule is great against Guard), though eventually many units started to suffer from attrition. Basically, he'd put one or two tanks forward to try and grab objectives, and my guys would focus them down. In the end, I took out seven tanks (I could maybe have gotten one more, but it was the last turn and there was no CP to be gained, so i didn't bother with the last round of melee) and most of the infantry. So fighting that many tanks was definitely a learning experience.

Here's a pic from one of the later rounds:

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As for the new additions, they did not impress in these games. The Captain and guys got hammered in the first game and only got into combat in the last round of the second, where it did not matter. The Impulsor was useful for moving around and providing some anti-infantry fire, though. The snipers made one kill in the first game and none in the second, though they did do some actions for VPs. The Judiciar was good, though he and his unit eventually died in both games.

Overall the main thing to improve is that I need to remember to use my good strats. There are several that buff survivability even further, or help with tough targets.
 
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The new guys weren't 100% finished when they showed up for the games yesterday, but they are not far off. It's really amazing what some decals can do to make a model look more complete. I think I'll aim to finish these guys and then focus on terrain for a good while.

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