The rules are now finalised, but suggestions to tweaks, clarifications, correction of spelling mistakes etc. is highly welcomed.
This thread's aim is to make something useful from the 5th draft of the rules from the original thread. The owner of that thread has not logged in for nearly a year, and so I thought it appropriate to start a new one, where we once again can use votes to determine different issues (in the spirit of making community based rules). With its 14 pages of discussion, it also got a bit overwhelming.
This opening post will be updated with the most current version of the ruleset, as well as a "living" to-do list.
Rules updated March 13th 2014.
Download here.
To-do list:
* Change blunderbuss cost to 10.
* Change Frag Grenade cost to 25.
* Change Krak Grenade cost to 40.
* Add unparriable/nullify and/or Might Blow to Choppa and re-price it.
* Add paragraph to Ork Fungus Patch which allows you to choose any result less than your 2D6 roll.
* Add paragraph about Squigs being lost in the event of it being captured?
* Add paragraph about what happens if a Gretchin and an Ork is captured?
* Gretchin + armour?
* Custom Blasta multiwound at S8/S10?
5pointerWell why don't we thrash some ideas out here - see what the community can put together?
This thread's aim is to make something useful from the 5th draft of the rules from the original thread. The owner of that thread has not logged in for nearly a year, and so I thought it appropriate to start a new one, where we once again can use votes to determine different issues (in the spirit of making community based rules). With its 14 pages of discussion, it also got a bit overwhelming.
This opening post will be updated with the most current version of the ruleset, as well as a "living" to-do list.
Rules updated March 13th 2014.
Download here.
To-do list:
* Change blunderbuss cost to 10.
* Change Frag Grenade cost to 25.
* Change Krak Grenade cost to 40.
* Add unparriable/nullify and/or Might Blow to Choppa and re-price it.
* Add paragraph to Ork Fungus Patch which allows you to choose any result less than your 2D6 roll.
* Add paragraph about Squigs being lost in the event of it being captured?
* Add paragraph about what happens if a Gretchin and an Ork is captured?
* Gretchin + armour?
* Custom Blasta multiwound at S8/S10?
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