spafe
Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Hi guys,
So having started an Orlock gang for our local dominion campaign, I started with a very lopsided gang, my boss was over 400 creds. I therefore needed some bodies to put in front of him to catch bullets... Enter, Greenhorn number 1.
After game 1, some lass wandered in from the local settlement, enter Greenhorn number 2!
So now, I have 2 greenhorns, one with a stubgun, the other with an autopistol and blasting charge. Next games are tomorrow, first against cawdor, then... either delaque or van saar. I will report back on how they fare and if any more turn up.
In the meantime, does anyone have any advice, tips or experiences with using these bullet catchers in a useful manner? I've struggled for a while with their equipments and how to get something meaningful out of them, settled on the stub gun as a cheap ablative armour/loot runner, and the 2nd one as a 'potential' threat with the explosives, even though she cant aim to save her life (she is cheap though if it does backfire).
Here's the gang as it currently sits for reference: https://yaktribe.games/underhive/print/gang/206714?i=0&r=0
Cheers for your thoughts
Edit: Oh, I should add, the starting greenhorn didnt make the cut for the 6 starting crew size in the first proper game, hence the lack of any xp atm.
So having started an Orlock gang for our local dominion campaign, I started with a very lopsided gang, my boss was over 400 creds. I therefore needed some bodies to put in front of him to catch bullets... Enter, Greenhorn number 1.
After game 1, some lass wandered in from the local settlement, enter Greenhorn number 2!
So now, I have 2 greenhorns, one with a stubgun, the other with an autopistol and blasting charge. Next games are tomorrow, first against cawdor, then... either delaque or van saar. I will report back on how they fare and if any more turn up.
In the meantime, does anyone have any advice, tips or experiences with using these bullet catchers in a useful manner? I've struggled for a while with their equipments and how to get something meaningful out of them, settled on the stub gun as a cheap ablative armour/loot runner, and the 2nd one as a 'potential' threat with the explosives, even though she cant aim to save her life (she is cheap though if it does backfire).
Here's the gang as it currently sits for reference: https://yaktribe.games/underhive/print/gang/206714?i=0&r=0
Cheers for your thoughts
Edit: Oh, I should add, the starting greenhorn didnt make the cut for the 6 starting crew size in the first proper game, hence the lack of any xp atm.