N18 Orlock rooster

Well, I'm curious what do you think about below list. I'm rather leaning towards keeping Undersuit, however, Bullet Merchant may be worth considering instead (same price).

Captain:
- gear: Grenade Launcher, Mesh Armor
- skills: Munitioneer, Too Pretty for Primus

Road Sergeant:
- gear: Combat Shotgun, Mesh Armor
- skills: Shotgun Savant, Bullet Lord

Arms Master:
- gear: Arc Hammer, Stub Gun, Armored undersuit, Mesh Armor
- skills: Nerves of Steel, Blade Breaker

Gunner Specialist:
- gear: Plasma Gun, Stub Gun, Mesh Armor

Gunner #1:
- gear: Autogun

Wrecker #1:
- gear: Stub Gun x2

Wrecker #2:
- gear: Sawn-off Shotgun + Solid Shot

Wrecker #3:
- gear: Flail, Stub Gun + Dum Dum
 
Another thing come to my mind - how important is to have good melee ganger? I started to think to spec my Arms Master with Combat Shotgun and then Bolter (or something else to shoot from) on my Road Sergeant.
 
Another thing come to my mind - how important is to have good melee ganger? I started to think to spec my Arms Master with Combat Shotgun and then Bolter (or something else to shoot from) on my Road Sergeant.

It depends on your playstyle. That being said, your gang comes from the average, all corner, jack of all trades and master of none school of thought. They are the conerstone of adatability. So having a mélée specialist and a shooting specialiste help you being more efficient against other more specialise gang. Having a countercharger/ Bodyguard is as important as having a sniper...

So in my humble opinion yes it's really important.
 
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It depends on your playstyle. That being said, your gang comes from the average, all corner, jack of all trades and master of none school of thought. They are the conerstone of adatability. So having a mélée specialist and a shooting specialiste help you being more efficient against other more specialise gang. Having a countercharger/ Bodyguard is as important as having a sniper...

So in my humble opinion yes it's really important.
Thanks for swift response! That was exactly my line of thinking when building my roster :) Speaking about sniper - looks like there is no such option for Orlock, doesn't it?
 
List - seems Heavy Stubber and Heavy Bolter are the only ones that have more than 24 inch range.

well let me introduce you to trading post. :)

 
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God damn, and I just thought I'm about to understand the concepts of the game and finish assembling my Roosters :D Thanks a lot for your guidance!
 
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So, I looked through the Trading Post PDF, and is that right to say that I can buy i.e. Missile Launcher and equip it on my Gunner Specialist, even though that Special weapon is not listed on the Gunner's available weapon list (of course the model and weapon is a separate thing)?
 
Orlock Ganger (Specialist) can equip Heavy Weapons, but can't gain weapons from the Trading Post. Only available heavy weapon choices are Harpoon launcher, Heavy Bolter, Heavy Flamer and Heavy Stubber. This is very special to Orlock (and Van Saar), as no other Gangers can have heavy weapons.
 
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Yes it is my understanding you can buy any weapons if a category of said character has access to the category. So grenade launcher for juve for example.

With several precision.

- when a juve get a promotion and become a specialist is list of equipment change

- if your group don't use the rule about the restriction of "hand me down" equipment which to my knowledge is the case for most groupe, the limitation can be mitigate.

- if not, well at least for weapons there is a loop hole. Don't by any master crafted weapon. Buy a normal version. Play a game discard it in the gang stash in favor of a master crafted one.

- depending on how your group manage a dead ganger equipment you can use the dead equipment.

For this one it depends if your group like to roleplay of not. For example if there is a local rule that say that you have to recover a body to get the dead's equipment.
 
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Orlock Ganger (Specialist) can equip Heavy Weapons, but can't gain weapons from the Trading Post. Only available heavy weapon choices are Harpoon launcher, Heavy Bolter, Heavy Flamer and Heavy Stubber. This is very special to Orlock (and Van Saar), as no other Gangers can have heavy weapons.
OK, I can see that description now in the House of Iron book that Gunner Spec may be equipped only with items from the list. However, Road Sergeant and Captain seems to have no such restrictions, meaning that I can buy and equip i.e. Missile Launcher. Do I get this right?
 
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OK, I can see that description now in the House of Iron book that Gunner Spec may be equipped only with items from the list. However, Road Sergeant and Captain seems to have no such restrictions, meaning that I can buy and equip i.e. Missile Launcher. Do I get this right?
Yes, technically not till after your first game. You can't initially recruit/ create a gang with the trading post but after the first game they can be equipped from it.
 
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Well, I'm curious what do you think about below list. I'm rather leaning towards keeping Undersuit, however, Bullet Merchant may be worth considering instead (same price).

Captain:
- gear: Grenade Launcher, Mesh Armor
- skills: Munitioneer, Too Pretty for Primus

Road Sergeant:
- gear: Combat Shotgun, Mesh Armor
- skills: Shotgun Savant, Bullet Lord

Arms Master:
- gear: Arc Hammer, Stub Gun, Armored undersuit, Mesh Armor
- skills: Nerves of Steel, Blade Breaker

Gunner Specialist:
- gear: Plasma Gun, Stub Gun, Mesh Armor

Gunner #1:
- gear: Autogun

Wrecker #1:
- gear: Stub Gun x2

Wrecker #2:
- gear: Sawn-off Shotgun + Solid Shot

Wrecker #3:
- gear: Flail, Stub Gun + Dum Dum
Seems fine to me.

I do think going bullet merchant fairly quickly will pay off for you. You don't have too many limited ammos on the starting list so it can be a later purchase.

You might want to consider an auto-pistol on the flail Wrecker. They tend to be better in close combat compared to stubguns, but a stub with dum dum ammo is good in close combat as well.

You might get more value out of Iron Stare on your Arms Master. i.e. protection against getting shot vs protection against getting punched. That said you will probably get both names eventually.
 
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Thanks for pointing this out, indeed protection from being shot seems to be more important than being punched, so I will replace that Name.

Based on what I learned I would love to go for Bullet Merchant, but I think I will pick Undersuit for now, earn some credits and then buy him (one of the first item on my list). With that said, can I buy him and in the same post-battle actions use it, or I need to wait for next battle to finish before getting into Trade Post?
 
Thanks for pointing this out, indeed protection from being shot seems to be more important than being punched, so I will replace that Name.

Based on what I learned I would love to go for Bullet Merchant, but I think I will pick Undersuit for now, earn some credits and then buy him (one of the first item on my list). With that said, can I buy him and in the same post-battle actions use it, or I need to wait for next battle to finish before getting into Trade Post?
I believe you cannot buy and then use them in the same post battle sequence, but I could be wrong.