N18 Orlock Scrap Slags

Discussion in 'Gangs & Loadout' started by pathatrick, Jan 9, 2019.

  1. pathatrick

    pathatrick Juve
    Yak Supporter

    ZackSD likes this.
  2. spafe

    spafe Executive Officer in charge of Hats
    Staff Member Necromunda Custodian Tribe Council Yak Comp 2nd Place

    looks solid to me, but I'm no orlock expert. Will be interested to see what others reccomend
     
    ZackSD likes this.
  3. TabulaRasa

    TabulaRasa Gang Champion

    As a starting team I think it looks very solid! It would be hard to come up against, especially with that heavy bolter. I would however suggest that you get Munitioner on your bolter champ - you have several 6+ ammos and nothing better than 4+, so this will be as essential in the long run to keep those guns firing. I would give a thought on your leader though. True Grit is nice but for Orlock I think there's better things like Overseer and Savvy Trader. Overseer (and later together with NoS) will give you flex and also give you extra opportunity to reload the heavy bolter if needed. It will also allow you to continue building for Overseer sling gangers with grenades or combat shotguns up the field. Savvy Trader on the other hand will make it a lot easier to get that suspensor as quickly as possible and to load up and keep it so on things like executioner rounds and firestorm shells. It could be an option to give your leader a pistol instead of a shotgun as well, ar least if you play equipment rules RAW, until you can afford something nicer. In that case I think you might be able to give him a bolt pistol by dropping one gangers shotgun for an autogun and switching his claw for a power knife.
     
    Oar locks likes this.
  4. Vonvilkee

    Vonvilkee Gang Champion

    I'd consider munitioneer on that bolter champ. Nerves of steel to allow aiming under fire is nice but keeping your bolters (heavy and this one) firing would be better. A reroll is better than a straight better by one pip roll so this would give those bolters a better than 5+ equivalent ammo roll.

    Food for thought.
     
    dawuduk likes this.
  5. pathatrick

    pathatrick Juve
    Yak Supporter

    Thanks for the replies. I guess I need to think more long game in terms of skills. Savvy trader just gives you another post game action correct? I don't have my book handy. Would you use that for a reroll on rare items?
     
    TabulaRasa likes this.
  6. TabulaRasa

    TabulaRasa Gang Champion

    Ah, might have named the wrong skill then. Was thinking of the one that gives you a +1 on the roll and let you buy one thing on a discount. That is if you're playing Dominion. If you're playing a Turf War campaign on the other hand I'd consider the one that gives you a free TP action since with the competition of post battle action this will probably be more worth it.

    That said, winning your games without a lot of casualties is also important for the long game so Overseer is definitely valuable.
     
  7. BranBuccarcher

    BranBuccarcher New Member

    Apart from swapping the leader and champs shotgun/bolter maybe (prefer sending champs in closer than leader personally) and giving at least one of the bolter armed toons munitioneer and possibly fixer for the other for post game extra cash, this list is perfectly sound. I tend to keep my pair that have this right at the back, with the shotgunners just ahead to shield while running autopistoliers in (I play two autopistols instead of autoguns though personally). Giving chains to non gangers is worthwhile, as it neuters parry'rs like Escher and gives bonus to hit and str equaling playing field with a Goliath characters. Here is one i Have just made for the demo games i will be giving in store next tues and as a new starter in club campaign at home https://yaktribe.games/underhive/gang/torts_independent_itinerants.38696/
    In a campaign it would be use funds from first game or two to buy a second champ probably with fixer as skill and another long range weapon 24"+ to sit at back with the LD, CH and specialist sniping from cover whilst the rest play Charge!
     
  8. dawuduk

    dawuduk Ganger

    I like the lineup other than shotguns... just not a big fan. Neither here or there and ends up usually not doing much.

    I went a mix of combat shotguns and autoguns on my starting lineup
     
  9. TabulaRasa

    TabulaRasa Gang Champion

    Think this depends on meta. Against 2+ W opposition and/or Goliath autoguns doesn’t do that much. A shotgun do. It needs mobility, but is probably also a good support for things like combat shotguns (which c for c only outperform the solid slug of loaded with fire storm shells). At least in SM.
     
  10. dawuduk

    dawuduk Ganger

    Combat shotguns... for those moments when you absolutely positively need to take down every enemy fighter about to get a charge in next turn in one go, accept no substitute
     
  11. dawuduk

    dawuduk Ganger

    Plus firestorm shells... who wouldn't like a their combat shotguns turned into super strength flamers?

    My orlock gang had two. Yeah they cost a tonne but cause massive amounts of fear and game winners in tunnels or maps with vital choke points
     
  12. TabulaRasa

    TabulaRasa Gang Champion

    Well the issue would be the range and coming up against something like plasma or a grenade launcher shooting krak. In these situations it might be good to have a couple of relatively inexpensive shotguns to help out. Sure you could argue that a boltgun will do the job better, but it also costs twice as much. I’m not saying it’s bad, but more that a combined arms approach will lend a bit of tactical flexibility.
     
  13. dawuduk

    dawuduk Ganger


    I get it and think I might include one or two with my gsc as a result but with my present gang of orlocks, I just didn't contest that range as figured couldn't do everything so why try.

    So autoguns, heavy stubbers and boltguns until get close, then combot shotguns and grenades to finish the job.

    One champ and leader with close combat weapons as well for if anyone gets through that but not primarily for that role as both had bolters and champ had munitioneer
     
    TabulaRasa likes this.
  14. TabulaRasa

    TabulaRasa Gang Champion

    Yes, getting everything you want from the start generally isn’t that easy
     
  15. pathatrick

    pathatrick Juve
    Yak Supporter

    Would you choose an ogryn or a lugger for a campaign? Orlocks seem to want to stay out of CC, an ogryn might make a nice addition.
     
  16. dawuduk

    dawuduk Ganger

    Both are cool but I'd take an ambot first for my big guy.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice