Heya!
So, I’m starting an Orlock gang for our campaign and I’d like your advice on it please. I posted a week or so ago, but I think this is a better list, using some advice from others and Goonhammer articles. Please note, this is meant as a Wrecker gang, not a “general” gang.
HOUNDS OF HADES
Captain: Bolter, power pick, mesh armour.
Bullet lord LN, Unstoppable.
Arms Master: Shotgun, mesh armour.
Blade breaker LN, Nerves of Steel.
Champion: grenade launcher, mesh armour.
Lucky LN, skill undecided
Wrecker 1: sawnoff shotgub
Wrecker 2: plasma pisyol
Wrecker 3: demo chsrge
Wrecker 4: hand flamer
Wrecker 5: 2 auto pistols
After the first game or two I want to get a grease monkey and give the arms master an arc hammer. Then I want to pad out the armour of the heroes, and then upgrade the weapons of the wreckers. Maybe get 2 more and another champion, plus some dogs.
CONCEPT: Kind of a “Dirty Dozen” group. They are all Orlocks who have had a hard time fitting into society - trouble makers, criminals, etc. The gang leader has been charged with “training them” (“obedience school”, if you will!). In reality, the leader is commanded to send them on basically suicide missions - knowing that most of them are too determined to make a name for themselves to give up easily.
So, I’m starting an Orlock gang for our campaign and I’d like your advice on it please. I posted a week or so ago, but I think this is a better list, using some advice from others and Goonhammer articles. Please note, this is meant as a Wrecker gang, not a “general” gang.
HOUNDS OF HADES
Captain: Bolter, power pick, mesh armour.
Bullet lord LN, Unstoppable.
Arms Master: Shotgun, mesh armour.
Blade breaker LN, Nerves of Steel.
Champion: grenade launcher, mesh armour.
Lucky LN, skill undecided
Wrecker 1: sawnoff shotgub
Wrecker 2: plasma pisyol
Wrecker 3: demo chsrge
Wrecker 4: hand flamer
Wrecker 5: 2 auto pistols
After the first game or two I want to get a grease monkey and give the arms master an arc hammer. Then I want to pad out the armour of the heroes, and then upgrade the weapons of the wreckers. Maybe get 2 more and another champion, plus some dogs.
CONCEPT: Kind of a “Dirty Dozen” group. They are all Orlocks who have had a hard time fitting into society - trouble makers, criminals, etc. The gang leader has been charged with “training them” (“obedience school”, if you will!). In reality, the leader is commanded to send them on basically suicide missions - knowing that most of them are too determined to make a name for themselves to give up easily.
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