Thanks a lot for your tips! I’ll be playing a game today against my housemate’s van Saar, so hopefully they go well. I totally forgot about the nerves of steel perk! I guess with the wreckers’ speed, they’d probably have an easy time regrouping where necessary?Orlock work well as versatile fighters, shooting on the way into combat or just better positions to blast away the trick is to overwhelm with threats. Take a few turns staying out of sight until ready to have everybody contribute. Then you aren't feeding the enemy fighters piece meal.
To that end don't forget you can just randomly give someone nerves of steel from the arms master, great little trick to add threat giving it to a fighter that doesn't have easy self access. Focusing on shooting allows the arms master to position for greater effect instead of pushing the combat.
Definitely feel free to add the hammer it is cool and counter charging is a thing. It is also nice to have when you need a combat started by some one else to end.
I don’t think I’ll focus much on combat initially. The arc hammer is mostly to discourage people from charging her. Especially now that I’ve been educated on how cool shotguns can be, especially with a bullet king hanger on! Ideally I’d focus more on making her inkillable initially.
