I have plans for several warbands in the near future, but particularly focusing Ostlanders for two reasons:
1) They're also crazy woodsmen, so I can build them using the rest of the Frostgrave Barbarians from my Middenheimers.
2) They get to hire an Ogre as a permanent member rather than a hired sword, so potential for an Ogre Hero!
However, an Ogre is expensive, so they're going to start short on numbers, equipment or both. Here's my current thought:
Elder 60 Hammer 3 Bow 10 = 73
Blood Brother 35 Hammerx2 6 = 41
Blood Brother 35 Hammer 3 = 38
Priest of Taal 45 (Blessed Ale) Hammer 3 = 48
Jaeger 25 Bow 10 Hammer 3 = 38
Jaeger 25 Bow 10 Hammer 3 = 38
Jaeger 25 Blunderbuss 30 Hammer 3 =58
Ogre 160 Clubx2 6 = 166
500 on the dot.
It's only 8 models and 4 heroes, so I'll have a low rout threshold for my first few games and potentially struggle a little for income, but I have a solid ace in the hole - the Ogre.
Firstly, he's fearsome. This could be a big deal when my main opponent plays Witch Hunters, making his Warhounds likely to fail charges.
Second, he has 3 S4 attacks, which is a lot of offensive potential to start with (or possibly 2xS6 might be better if I can free up the crowns for a great weapon? I don't think there's much in it, and clubs are cheaper.)
Thirdly, and perhaps most importantly, he has 3 T4 wounds. This is a lot of sticking power on its own, but has incredible synergy with the Priest of Taal's Blessed Ale. Difficulty 5 means a massive 83.3% (almost exactly the same % as a 2+ on one die) chance of completely restoring him to full health every turn, as well as removing one attack from any enemies within 2" in the next close combat round! It makes it far less feasible to whittle him down with missile fire during the advance, too.
If I can keep him from getting swarmed by more than 1-2 enemies, it would take quite a string of bad luck for him to go down, so I'm hoping he can bully me into winnning some games!
I'd love to hear your thoughts.
1) They're also crazy woodsmen, so I can build them using the rest of the Frostgrave Barbarians from my Middenheimers.
2) They get to hire an Ogre as a permanent member rather than a hired sword, so potential for an Ogre Hero!
However, an Ogre is expensive, so they're going to start short on numbers, equipment or both. Here's my current thought:
Elder 60 Hammer 3 Bow 10 = 73
Blood Brother 35 Hammerx2 6 = 41
Blood Brother 35 Hammer 3 = 38
Priest of Taal 45 (Blessed Ale) Hammer 3 = 48
Jaeger 25 Bow 10 Hammer 3 = 38
Jaeger 25 Bow 10 Hammer 3 = 38
Jaeger 25 Blunderbuss 30 Hammer 3 =58
Ogre 160 Clubx2 6 = 166
500 on the dot.
It's only 8 models and 4 heroes, so I'll have a low rout threshold for my first few games and potentially struggle a little for income, but I have a solid ace in the hole - the Ogre.
Firstly, he's fearsome. This could be a big deal when my main opponent plays Witch Hunters, making his Warhounds likely to fail charges.
Second, he has 3 S4 attacks, which is a lot of offensive potential to start with (or possibly 2xS6 might be better if I can free up the crowns for a great weapon? I don't think there's much in it, and clubs are cheaper.)
Thirdly, and perhaps most importantly, he has 3 T4 wounds. This is a lot of sticking power on its own, but has incredible synergy with the Priest of Taal's Blessed Ale. Difficulty 5 means a massive 83.3% (almost exactly the same % as a 2+ on one die) chance of completely restoring him to full health every turn, as well as removing one attack from any enemies within 2" in the next close combat round! It makes it far less feasible to whittle him down with missile fire during the advance, too.
If I can keep him from getting swarmed by more than 1-2 enemies, it would take quite a string of bad luck for him to go down, so I'm hoping he can bully me into winnning some games!
I'd love to hear your thoughts.