Hi all, at some point in our current campaign I may spin off an outcast gang from my van Saar, mainly because I like the narrative freedom! Opinions seem mixed on how viable Outcast gangs can be.....I see a fighting chance in number of bodies that can be fielded, ability to divert creds to tool up leader and champs and ability to give gangers anything from the pistols, basic and close combat section of the TP. Scum stat line seems perfectly good for just 30 creds per body.
Thinking is van Saar aligned.
Leader - mesh, armoured undersuit, plasma gun, energy shield
Champ 1 - mesh, armoured undersuit, energy shield, 2*boning sword, las pistol
Champ 2 - mesh, armoured undersuit, ablative overlay, long rifle, infra sight, las projector
Scum - shotgun
Scum - las gun
Scum - las gun
Scum - autogun
Scum - reclaimed autopistol
Scum - reclaimed autopistol, flail
Gut feel is that this gang could play pretty well against most house gangs........
Thinking is van Saar aligned.
Leader - mesh, armoured undersuit, plasma gun, energy shield
Champ 1 - mesh, armoured undersuit, energy shield, 2*boning sword, las pistol
Champ 2 - mesh, armoured undersuit, ablative overlay, long rifle, infra sight, las projector
Scum - shotgun
Scum - las gun
Scum - las gun
Scum - autogun
Scum - reclaimed autopistol
Scum - reclaimed autopistol, flail
Gut feel is that this gang could play pretty well against most house gangs........