I still haven't actually read this thread and I don't know if the OCE rules I have downloaded are up to date, but skimming through the Scavvy section I have some notes/queries:
I do not understand the Scrofulous Wastes - does it mean that each Scavvy in the gang can only forage D3 creds and
(with the next rule) need to be fed 2 creds?
(edit: I'm still going to build my Fungus Grotto themed terrain
)
With D6 income, I like that the So Many Mouths To Feed is 2 credits instead of 3, and it is interesting that Cannibal Stew doesn't just feed the entire gang
(these two together would probably mean that I wouldn't use the old tactic of eating the most wounded member and just buying a replacement).
Not so sure about the Unreliable Weapons rule - prefer to make a standard ammo roll on a To-Hit of 1 or 6. Sure, they might press their own bullets, and they are more likely to explode
(making ammo rolls twice as often as everyone else), but I'd imagine that if they malfunction it is more that the power has gotten wet and the gun jams... and they are already twice as likely to explode due to making so many ammo rolls.... and.. and I'm repeating myself. :-(
Mutations:
Maximum of 1 mutation type in gang instead of increasing cost? No Tentacled Cthulhu Army for me> :-\
Long legs has +2M?
Spikes no-longer means the model can't wear armour?
Bloated: Does this increase the number of maximum wounds the model can have?
Wyrd: Hooray! I was replying to another post, somewhere, earlier about Wyrd powers. 56: cannot be possessed isn't very useful if it is your only power. :-\ Would be interesting to make a new table for Scavvy Wyrds.
Scalies:
Can they wear armour?
Cold-blooded instead of Ld9? :-o
Could it be added somewhere that Scalies can't challenge for leadership of the gang?
Weapons:
Downgrade from Club to Knife. Sad but true.

All Scavvies can have Tox Bombs now? D-: