As I said before, the group activation is but the best scenario but is not the focus. You are ignoring the consistent use of the skill. There is no such thing as wasting turns in Necromunda, you have a technical infinite amount of turns (or plenty of turns) in most scenarios. Though, in the nature of 48x48" maps, it doesn't take much with a 12" deployment to get your Overseer into a dominating position.
I do not think Overseer is OP (yet), mind you, but I do think that you are largely underestimating its power; not that it really matters to me when I come to think about it. Cheers!
Rule Design Wise:
It would be great if Overseer required Line of Sight though.... Having a 12" radius bubble is pretty ridiculous in not-"doing it wrong" necromunda boards.
I do not think Overseer is OP (yet), mind you, but I do think that you are largely underestimating its power; not that it really matters to me when I come to think about it. Cheers!
Rule Design Wise:
It would be great if Overseer required Line of Sight though.... Having a 12" radius bubble is pretty ridiculous in not-"doing it wrong" necromunda boards.