Played five turns last night. Mostly moved around the board. An early opening to fire was thwarted by an inability to aim at the target. Picture was taken after I decided that they should shoot at each other at least once before I ended. Panzer missed. Sherman hit but the Panzer armor roll matched the number of hits causing damage and the Panzer was forced back.
The command dice rolls each turn make for some interesting options or lack of options which I'm sure could be worked into narrative play. In prepping for the game I did find that during the washing and drying phase of readying the tanks I'd swapped four of their turrets. They're matched up now but it means my simple paint jobs require more work since they're half done.