Hello everyone.
New to Necromunda and like the setting.
Thinking of running a more narrative style gameplay by myself since currently there are very few people around me that play Necromunda.
My first gang list of four is an Escher gang totaling to about 900 credits for campaign (For now I want to start at 900 as opposed to a 1,000)
The question that I am primarily asking isn't if this list is optimized, I am asking if it is understanble and playable (Since I am still very new.) And if you were running this list what options might make it more thematic for an Escher gang narratively.
The Gang Queen brings a Chainsword/Plasma Pistol Combo with a Smoke Grenade.
Has Mesh armor.
(Skills are randomly rolled, so she has rolled for the Inspirational Trait.) 230 Credits
The Gang Matriarch carries a Needle Rifle. Autopistol for backup and Stiletto Knife for Melee.
She has Mesh armor and a Chem-Synth.
(Rolled for Catfall Trait.) 195 Credits
The Specialist Carries a Shotgun with Acid Ammo and Stiletto Sword for Melee
Also has Mesh Armor 140 Credits
Two Gang Sisters with Lasguns a single melee weapon (Fighting knife/Stiletto Knife) and Flak Armor 165 Credits
Two Juvies.
One with a Laspistol Stiletto Knife Combo
Flak armor and a stun grenade 85 Credits
The Other with twin Laspistol/ Stub Gun +Dumdum rounds
a Fighting Knife flak armor and a Photon Flash Grenade 80 Credits.
Curious if there are any horrible errors with the gang list which should total 900 credits (Hopefully I can still do math) and that everything in the list goes together in a way which is understandable from the table.
New to Necromunda and like the setting.
Thinking of running a more narrative style gameplay by myself since currently there are very few people around me that play Necromunda.
My first gang list of four is an Escher gang totaling to about 900 credits for campaign (For now I want to start at 900 as opposed to a 1,000)
The question that I am primarily asking isn't if this list is optimized, I am asking if it is understanble and playable (Since I am still very new.) And if you were running this list what options might make it more thematic for an Escher gang narratively.
The Gang Queen brings a Chainsword/Plasma Pistol Combo with a Smoke Grenade.
Has Mesh armor.
(Skills are randomly rolled, so she has rolled for the Inspirational Trait.) 230 Credits
The Gang Matriarch carries a Needle Rifle. Autopistol for backup and Stiletto Knife for Melee.
She has Mesh armor and a Chem-Synth.
(Rolled for Catfall Trait.) 195 Credits
The Specialist Carries a Shotgun with Acid Ammo and Stiletto Sword for Melee
Also has Mesh Armor 140 Credits
Two Gang Sisters with Lasguns a single melee weapon (Fighting knife/Stiletto Knife) and Flak Armor 165 Credits
Two Juvies.
One with a Laspistol Stiletto Knife Combo
Flak armor and a stun grenade 85 Credits
The Other with twin Laspistol/ Stub Gun +Dumdum rounds
a Fighting Knife flak armor and a Photon Flash Grenade 80 Credits.
Curious if there are any horrible errors with the gang list which should total 900 credits (Hopefully I can still do math) and that everything in the list goes together in a way which is understandable from the table.