I'm starting to think that pets in Necromunda need a complete overhaul. Currently they are overcomplicated and next to useless.
I was thinking of 2 ways:
1. Completely simplify pets into a glorified token, but they give the owner an extra attack, maybe an extra wound. The pet's model is a token which is removed when the owner's abblative wound is gone.
2. Instead of becomming broken when outside of 3" (let's call it a leash range), pets have 1 action instead of 2 when they group activate with the owner further than the leash range.
I was thinking of 2 ways:
1. Completely simplify pets into a glorified token, but they give the owner an extra attack, maybe an extra wound. The pet's model is a token which is removed when the owner's abblative wound is gone.
2. Instead of becomming broken when outside of 3" (let's call it a leash range), pets have 1 action instead of 2 when they group activate with the owner further than the leash range.