Pillage: Ransack the Middle Ages.

Oh, I don’t know anything about the rulebooks. I was just looking at the minis on the site, and thought the Rus looked cool.
 
My friend and I are each building 250 GP warbands to start out with so we can learn the rules then build up from there. I have Anglo-Saxons and he has Vikings. My list is:

- Chieftain: Armor, Sheild, Hand Weapon, Thegn
- Huscarl: Armor, Sheild, Hand Weapon, Dane Axe
- Warrior: Shield, Spear (x3)
- Warrior: unarmored, Bow

That gives me the basics, plus enough models to do a Shield Wall.

Opinions?
 
For such small GP bands I would (on the basis of having not actually played anyone except myself so far) give one of those spear guys a hand weapon instead. Hand Weapons being slightly more effective, and you could have a Huscarl and a Hand Weapon guy each be supported by a spearman whilst your Chieftain does Chieftain things (presumably with the bowman as Thegn).

Should still have 10gp left from 250. An unarmoured slinger costs 12gp if you just sneak ever so little over that 250... (don't know what your group's feelings are on how hard a GP limit is). Or buy an unarmoured improvised weapon guy for 10gp and have a youth or monk with you to run and grab loot.

If you drop the Thegn you could have two slingers and not exceed 250, on the assumption that for small games more bodies is more good.
 
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DOH! I screwed up the math. I actually have 15 GP left which would allow me to add a Slinger. I couldn't drop Thegn to take two Slingers and an Archer as that's more than the 25% rule for ranged models.

I've already built the models and am just going to stay with the 3 Spearmen. The Warband is just to learn the rules and once I figure things out, I'll add in more options. Besides, I have enough with the Chieftain, Huscarl, and 3 Warriors to make a Shield Wall, and one bristling with spears is visually cool. LOL. Not a great reason to build a force around I know, but I'm one for thematic or visual armies anyway rather than optimized.

Now I have to sit down and build that Slinger. <heads off to his work desk>
 
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Did a brief spreadsheet exercise in comparing my current 1000gp Irish warband to what I might have if I played Welsh with them instead.

With the Welsh inability to take armour and warhounds, I lose my current chieftain, three warriors with hand weapons, and two sets of warhounds, leaving me with 615gp worth of fighters after accounting for Welsh costs for warhorns, spears, and shields, but otherwise flush with 17 spears & shields; 6 javelin, HW & shield; 1 unarmoured spear & warhorn, and 2 unarmoured spears.

Obviously you can't play a warband without a chieftain, but outside of that I know I'd want to do a small contingent of bowmen if I were to build them further as Welsh. That would depend on me either replacing my current javelin guys (otherwise HW+shield) or adding more cheap spearmen to compensate, mind you.

And of course this is before accounting for talents. I might reprise the Hunters talent I typically use with my Irish, but then lies the question of what other talent I might include should I choose to go for a second one.
 
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I've finished off the Saxon warband apart from the banner.


Now to decide if I'm doing an opponent force whether I do Normans or Vikings? Or maybe go East and do Rus?

Gripping Beast do an entire Shield Maiden warband for SAGA which could be something different and fun (and convince the wife to have go).
 
Go East. The eastern warbands have a lot of flavor and cool rules to make them stand out.

My friend is doing Rus, and I'm considering Byzantines for my second warband.

Nice paint jobs by the way. :)
 
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