N18 Pit Slave Gang Rules for Necromunda Underhive (2018)

kacpk_k01

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Sep 15, 2020
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I wanted to include Pit Slaves gang in my campaign, but could not find proper rules for them for the new Necromunda (they were originally released in WD 224 by Andy Chambers I think) - so I made them myself, as I don't think we will see them, especially that Slave Ogryns act as their semi replacement. I tried to keep them as playable as possible, at the same time staying true to their original form (lore parts are take from the orginal materials, apart for the Pit Scum which I wrote). In my fandmade booklet I included:
- my proposition for the Pit Slave Gang Rules
- New skill tree of my own creation called Pit-Fight (but it might as well be Muscle skill tree from House of Chains)
- Proposed stats for Pit Slave's weapons
- And as a bonus, rules for famous Pit Slave hero - Bull Gorg
You can check them out in my yak Vault or directly from my drive here: https://drive.google.com/file/d/1KK-wFdf3LV8vh_snVwlyLlFn_WafA-rs/view?usp=sharing
What do you think?
 
I wanted to include Pit Slaves gang in my campaign, but could not find proper rules for them for the new Necromunda (they were originally released in WD 224 by Andy Chambers I think) - so I made them myself, as I don't think we will see them, especially that Slave Ogryns act as their semi replacement. I tried to keep them as playable as possible, at the same time staying true to their original form (lore parts are take from the orginal materials, apart for the Pit Scum which I wrote). In my fandmade booklet I included:
- my proposition for the Pit Slave Gang Rules
- New skill tree of my own creation called Pit-Fight (but it might as well be Muscle skill tree from House of Chains)
- Proposed stats for Pit Slave's weapons
- And as a bonus, rules for famous Pit Slave hero - Bull Gorg
You can check them out in my yak Vault or directly from my drive here: https://drive.google.com/file/d/1KK-wFdf3LV8vh_snVwlyLlFn_WafA-rs/view?usp=sharing
What do you think?
I would make the shears have sever.
There old unique trait is that they could lop the head off enemie fighters, instantly killing them on a wound roll of 6 or something.
 
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I have been looking at various folks' sets of rules bringing Pit Slaves (one of my two favoured Necromunda gangs) into N17/N23. This and the "Babel" one seem closest (The "Babel" Pit Slave list closest to N95, this one closest to N03). Each of the two lists have elements that work particularly well..

Neither one borrows much from the Slave Ogryn Gang rules, though that could really simplify some things for each one, including the weaponry (alongside things like Outlaw status, Hired Guns, Brutes, Hangers-On, etc). The Pit Slave Claw arm, for example, could simply use the cost and profile of the Augmentic Fist. A welding arm could use the Arc Welder cost and profile. The Drill Arm could use the Heavy Rock Cutter, the Buzz Saw arm the Heavy Rock Saw, the Shears could use the Heavy Chain Cleaver, and so on.
 
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Pit Slaves were my son's favorite gang back in the day. He still plays, will like this. IIRC, I used a Servitor with a Heavy Bolter for long range firepower. Don't know if that was in the rules, or home brewed. Thanks!
 
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