@Al_Weeks well, no progress on getting you an early alpha it seems. But if you'd like to take the suggestions document and trial the more popular/contentious ideas you're certainly welcome to, I personally think it would be good to have some idea of what works and what doesn't.
We're just hearing up for the proposal stage now so reticence on extra writing work is understandable, I know its not the answer we hoped for but perhaps it will be enough for you and your team.
I'll see if we can get such a document knocked up for you guys.
Once I have the full general principles document we can launch our discussion here.
Oooh, do you have a link to your TTS Discord?For playtesting purposes, on the topic of Tabletop Simulator, we have a couple resources available to us for communication and coordination and that is the Yaktribe Discord as well as my own server dedicated to playing Necromunda on Tabletop Simulator. We have a bunch of players who frequently play online, and a couple folks dedicated to scanning the Necromunda models into the Steam Workshop, so that could be a pool of players to tap into for playtesting if a call to action goes out!
Oooh, do you have a link to your TTS Discord?
I tried to get into TTS Necromunda earlier in quarantine, but the only group I found was using a lot of haphazard homebrew. I'm sort of interested in getting involved with the model scanning, too (I can't do the Blender parts, but I think I can get set up for the "take hundreds of pictures of a model" part, and I happen to have a lot of converted, not-out-of-the-box versions of the new models that could help expand the WYSIWYG options available to players).