I'm back!
I am organizing a Necromunda-18 campaign on the computer through simulator, discord and yaktools. I have played N17, but I am primarily experienced with NCE/ORB. Having looked over the new rules and the discussion board here, I will be attempting to house rule some aspects of N18 to help out melee fighting. Below are my spitball ideas.
● House Gang Weapon List __prices__ are used for Gang Creation only
● Gangers cannot be equipped with special weapons, only Specialists.
● Grenade Launchers cost an additional 20-30 credits
● For every duplicate of a special weapon that you purchase, you add on a cumulative 25% credit cost. (ie: Second Plasmagun would be 125 creds)
● Shooting at a model that has ran or charged incurs a -1 to Hit penalty, does not stack with the penalty for the target being Engaged.
I want to capture the scrappy-feel of the ORB/NCE, so I am limiting special weapons and house gang prices. I am not going to worry myself over the armour saves that everyone has in this edition, but try and do subtle things. I still need to review the income rules, because I last remember it all being based on the champions which was very swingy as opposed to the ganger system of old.
Please help! I am not sold on all of these, so offer input freely.
I am organizing a Necromunda-18 campaign on the computer through simulator, discord and yaktools. I have played N17, but I am primarily experienced with NCE/ORB. Having looked over the new rules and the discussion board here, I will be attempting to house rule some aspects of N18 to help out melee fighting. Below are my spitball ideas.
● House Gang Weapon List __prices__ are used for Gang Creation only
● Gangers cannot be equipped with special weapons, only Specialists.
● Grenade Launchers cost an additional 20-30 credits
● For every duplicate of a special weapon that you purchase, you add on a cumulative 25% credit cost. (ie: Second Plasmagun would be 125 creds)
● Shooting at a model that has ran or charged incurs a -1 to Hit penalty, does not stack with the penalty for the target being Engaged.
I want to capture the scrappy-feel of the ORB/NCE, so I am limiting special weapons and house gang prices. I am not going to worry myself over the armour saves that everyone has in this edition, but try and do subtle things. I still need to review the income rules, because I last remember it all being based on the champions which was very swingy as opposed to the ganger system of old.
Please help! I am not sold on all of these, so offer input freely.