Post your first game SWA

Insurgent

Gang Champion
Mar 17, 2016
486
507
103
Springfield OR
Talk about your first game. Let me know your first impressions. Feel free to drop in after you have played a few and remember to list what factions are fighting each other.
 
First thing I want to know is what is the income system going to look like?

If you watch the MiniWarGaming youtube battle report, they mention promethium as being a kind of currency, you get one for losing or tieing, and d3 for winning, and that is what you spend on upgrades.

They also say the default win condition for the campaign is first player with 15 promethium in the bank AND win a game.

I think the game looks like the crazy time I always heard it was, but I feel like the game loses some charm with the change to war, from gangs.

I'm going to make the best of it, but I sincerely hope to find a way, officially out not, to get us back to gangs and credits. It is just more fun like that.
 
^Agreed.

We're three games into our campaign, and some lucky rolls have seen the Grey Knights player already to 5! models in his warband, kitted out with two psycannons, 1 incinerator, 1 justicar, and one trooper. It's tough going for me, because the GK specialist has a psychic power that allows him to ignore cover! Ripped up Skitarii everywhere. :(

Bottle out!
 
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^Agreed.

We're three games into our campaign, and some lucky rolls have seen the Grey Knights player already to 5! models in his warband, kitted out with two psycannons, 1 incinerator, 1 justicar, and one trooper. It's tough going for me, because the GK specialist has a psychic power that allows him to ignore cover! Ripped up Skitarii everywhere. :(

Bottle out!
Is it just Grey Knights and SKitarii for you guys or is anyone else in the mix?
 
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promethium?

What is the fluff on Promethium? What is Promethium? Is it a solid, liquid, or gas? Does it generate energy? Does it cause mutation? Can I sell it to void pirates for credits or slaves? Is it a strange way to say Isotopic Fuel Rod?
 
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Is it just Grey Knights and SKitarii for you guys or is anyone else in the mix?

Right now, we just have those two warbands, but we should be rolling up a guardsman warband each as soon as we get the rules this weekend, hopefully. I also have enough to do a SM band and a chaos Band, so we might try those out too.

We were looking at Inquisimunda/SW:A crossover, but the power differential is definitely there. I wonder if there's a specific gang rating that would match up nicely. We both want to field Inquisition warbands.

promethium?

What is the fluff on Promethium? What is Promethium? Is it a solid, liquid, or gas? Does it generate energy? Does it cause mutation? Can I sell it to void pirates for credits or slaves? Is it strange way to say Isotopic Fuel Rod?

Agreed. I know that it's used in flamers. I just assumed it was the MacGuffin natural resource for 40k. I imagined liquid.
 
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It would be nice to know what 1000 creds of Space Marines (probably 3 or 4) look like? Or 1000 points of Grey Knight (singular) looks like.

I got no problem fighting Space Marine Scouts, they are pretty much Arbites. When you start to get into terminator armor I get a little worried, but there are melta guns and Las cannons for a reason. A melta bomb slapped on the back of Terminator is still the funniest thing in all Sci-fi / Fantasy. That's what I call the luckiest Juve in Hive Primus.
 
What is really going to be a problem is all the Aspect Warrior spam that is going to go down. It's like no one knows how to play the Eldar as the Corsairs and Scouts they were always meant to be.
 
Ok, so i had my first game tonight and watched a few others. Running a skitarii warband. Played against scouts, watched a guard vs scouts and helped out with an orks vs tau game. Admission now, i got slaughtered. But had a lot of fun so nae danger.
Space marine scouts are as nasty as you expect, and the combo of photon visor/red dot/telescopic sight on a heavy bolter is just disgusting. Photon visors reduce the level of cover by one now(full cover/partial etc). Not sure if thats new to anyone but there you go. Camo cloaks reduce shooters range by 4" also. Add that to the aformentioned heavy bolter scout. Beyond that they play the same as 2nd ed scouts.

Skitarii are pretty squishy, but the shooting is solid. My transuranic got domed turn 1 but the plasma caliver melted the scout sergeant, and then got hipshooter. So aye, it probably bears stating the obvious that its exactly like necromunda. Campaign aftergame stuff is massively streamlined, a bit too much in some respects, but it mainly achieves this by combining most of the injury results together, for example two of my team got the painful recovery result, meaning they miss the next game and gain hatred against the model who put the wound on them. Injury roll of a one then leads to 1-3 captured 4-6 killed, or the other way round, i forget sorry. Oh, and the against all odds result gives an automatic advancement roll.
Guard played exactly like youd expect, but it was orks i was most impressed with. They are scarily well suited to this game. That may be because the ork player spent the whole game rolling 7+/8+ to hit rolls, heavy shootas op haha. That and every shoota being sustained means crazy volume of fire. The tau were heavy stifled by their lack of decent range, and so sat in the deployment zone the whole time as their railgun shooter spent the game getting knocked on his arse repeatedly. Apologies for the incoherency, kinda tired and baked.
 
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Played three games.

CSM vs Ork

Had the slippery surface event(run or charge, roll d6 on 1 model goes down) , fun times.
My CSM lost in the end after my champion charged into a cc and fell down, the cultist in cc got taken down by the orks and so i lost both models in one round. Bottled after that.

Still my heavy got himself a heavy bolter and scavenger as a trait. I also took a hostage, see game 3.

Scouts vs Skitarii

I stomped the Skitarii. The were unlucky with some rolls, still their 15-30 +1 rifles with visor and red dot are very good.
My opponent learned that you really should spread out vs shotguns.
He bottled after i broke one of his groups with shotguns and heavy bolter cover fire.

My heavy got a wound extra and i added a scout with bolter and a noob with assault blade.


CSM vs Ork, we used the rules for Hostage Raid from the Necromunda CE

Boy was this a clusterfuck. I had 5 guys on the table, he had 8(rolled 6 + 2) incoming.
I got the drop on him, downed two, send one running but he overwhelmed my guys with his superior numbers on the other side of my camp.
The final straw was my heavy failing his I test to fall down 6 inches.

I lost, my shotgun cultist died but i got a "what doesn't kill you..." result so that was ok. Crackshot for a marine, +1ws for my leader. One new Marine with some goodies.

My impression:

I had a lot of fun, the games went fast without much of a hassle regarding the rules. The gangs should start to get a specific character quite fast.
We will play our gang a little more until i get my mdf terrain, then i hope we will start a real campaign.

Lessons learned:

Hiding is important.
Got someone who stands high, shoots often and does not move? CLIP HARNESS!

Some bits to think about:
The slippery surface event(corrosive slick) seems overkill, goes down = 2-5 on the injury table?
I really hope there are no "no bottle" missions in SWA, how are you supposed to not gut two gangs completely?
I really don't like this recruit or rearm, especially because you can just load up the new recruit with stuff to hand over to the gang after the next game.
 
Quite fast, the first one was over in 45mins. But that was with learning the rules and looking them up in clunky pdf's and pictures.
I think it is quite possible to finish at least half a campaign in one evening(3hrs).
 
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I really don't like this recruit or rearm, especially because you can just load up the new recruit with stuff to hand over to the gang after the next game.
I thought you couldn't trade gear or stockpile in this game? Seriously, correct me if I am wrong.
 
These are some bad ass game reports coming out. It is sounding lots of fun. Of course why wouldn't it be fun it's Necromunda.

It sound like all the complaints are coming out of post battle sequence and weapon "trading", ie. ROLEPLAYING!
 
You can't stockpile to equip new recruits. The reverse however (loading up the new recruit for the gang) is indeed possible.

So you can trade up but not down? You have to buy extra gear upon recruitment that you can then pass out to the rest of the gang but you can't pass out equipment you already have to new recruits?