Post your first game SWA

Ben_S

Hive Guilder
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Jul 26, 2015
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Battle Focus says you "may choose to make a normal move immediately after firing in the shooting phase" so it wouldn't work on overwatch.

I'm not sure whether you can hide either - is hiding something you can do when(ever) you move or something you can only do in the movement phase?
 

Insurgent

Gang Champion
Mar 17, 2016
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I wanted to post the progress of the campaign of late. First I want to thank Griskin for giving me a Shadow War rule book. His words were, "here, so you can support the community." Thank you very much bro, and welcome to the campaign.

Three weeks back Hellifex and I broke my convention on fighting the same gang more than twice in a row and the balance has now tipped in his favor. I will try to piece together the pieces of that sessions slaughter.

Guard Vs. CSM: Kill Team Fight The 195th-76 Detachment against Council's Shadow. Hellifex wanted a Kill Team fight and I obliged. I made a failed attempt to use the Guard leader ability called "directed fire" (reroll 1's to hit). It sucks and is a poor attempt to make something distinct from a Kill Team whose real strength is being generic. Having dudes this close leaves you open to heavy bolter fire and the Marines sauced it all over me again. Those Marines are starting to build Shooting Skills like Marksman that allows to hit re-rolls. This can be a real pain in the ass with sustained fire but Hellifex is starting to build a number a Thousand Sons with inferno bolts and the sniping is getting deadly. A Guard Sergeant with a plasma pistol can still even the odds close in and this is what started knocking dudes down as the Khoren worshipers try to close for HtH. I do have to apologize because the battle happened three weeks ago and I'm using pictures to refresh my memory but I believe the CSM's failed a bottle check. If this wasn't the case I apologize.

Eldar Vs. CSM: Scavengers, Spiral Scouts against Council's Shadow. The loot was out in the open. Two pieces and I was stupid enough to think I could get in and out with that damn heavy bolter staring at me. My leader, DOWN. My Specialist, DOWN. My Avenger, DOWN. All trying to cover open ground. It was a poor use of eldar skill and a lack of hiding. I should have stayed at ground level where the bolter couldn't see me. My leader and a Guardian both grabbed loot but went down and lost it before I bottled out and the CSM's took the field and the loot.
This battle took my leader out for the next mission and left him with hatred for the CSM Heavy Bolter Gunner "Moor". "Moor" also killed my backup Specialist "Set" part of the 80's techno duo "Mandelbrot & Set" who operate my kill team's Scatter Laser. You will be Avenged...Dire Avenged!

Week Three

Guard Vs. GSC: KILL TEAM FIGHT. This was an intro game against a yet unnamed Genestealer kill team. This was the 3rd battle for the 195th Guard and they are starting to wonder what to do with that 100 points the get every game. SHOTGUNS FOR EVERYONE!. Typical slog of a gang fight with both sides moving up until things got friendly. There was a bit of insanity with terrain setup and things were tight and crazy to say the least. The GSC cultists were pouring out a lot autogun fire with some extreme shots through dozens of columns. The fabled heavy stubber was throwing lots of dice as well but failing to perform. It felt like a Necromunda battle for keeps. The better BS on my veterans was starting to tip the balance and I found that the GSC walking into some crossfires. I also had a couple of lucky recoveries that kept me from having to bottle check. After I started getting funky with grenade launchers and shotguns at close range I was able to hold off this swarm. Fire on both sides was very repressive but the GSC failed a bottle check. With a lasgun Vs. Autogun fight like this you got to remember the Flak Armor and the Mining Suits. I forgot about Flak Armor a bunch of times.

Eldar Vs. GSC: AMBUSH. With one dead and my leader missing the game due to injury I had only three Eldar to DEFEND in an Ambush against 13 GSC. In contrast to the last game the board was rather open and my opponent called off terrain placement really early. It was an open and airy setup with the "Toilet Seat Of Death" at the center (Look at pic). In the most ridiculous shooting round I have ever seen the GSC opened up causing a total of 4 flesh wounds on three models. My Gunner had two flesh wounds giving him a BS of 2 . I also remembered Mesh Armor which gave me the first armor save I can ever remember in skirmish gaming. I had one dude down and this called for a bottle test at the beginning of my turn which I rolled BOX CARS on! Ambush over. I was actually nice. My leader returned from his convalescence and a recruit returned from the shrine as an Avenger. I bought the whole gang Photo-Visors and plan to do some hiding and killing next game.

https://yaktribe.games/community/gallery/albums/for-the-win-sessions-2-3.327/
 
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spafe

Executive Officer in charge of Hats
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Tribe Council
Feb 8, 2013
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Great write ups mate, nice summary of how the games progressed. How is everyone doing for caches? and have you seen any uses of specialists operatives?

It felt like a Necromunda battle for keeps
That pleases me.
 
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Insurgent

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Mar 17, 2016
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Springfield OR
SATURDAY 9/2/17: Dropped in on the 40K players to pick up a few games but everyone forgot their kill teams! Guys just make your kill team a unit in your 40K army. Keep you gang sheet at the bottom of you mini bag.

NECRONS Vs. CSM: AMBUSH
Both Hellifex and Griskin started new Kill teams and played each other in an AMBUSH. The new tams are Hellifex with the CSM: "Space Dragons" and Griskin with Necron: "Phase Spiders". The CSM's were defending in the AMBUSH.
Necrons were a new kind of Kill Team with new surprises. The deathmarks were the nastiest thing I have ever seen and pretty much dominates the play of any scenario against them. In the Ambush the CSMs took up position on a building overlooking the pylon at the center of the board. All five were lined up and ready to spit. The shooting effects of bolters and plasma were minimal and the Necrons started to return fire to some effect. Then the Deathmarks showed up on the edge of the sniper's nest and just hosed down the CSM. Another round of shooting left 4 out of 5 Marines down and the noose closing fast. The Deathmarks had reversed this ambush dramatically and with everyone down the CSMs voluntarily bottled out.

ELDAR Vs. NECRONS: SCAVANGERS
The Eldar "Spiral Scouts" were back at full strength but not ready for the new tactics that the Necron "Phase Spiders" would be using. The terrain in this mission got built really tall. The loot also went high along what looked like a main spire. I got a good sprint and snatched two loot but then the Deathmarks showed up. Suddenly I was in the middle of close combat and I was taking flank fire. My Leader failed an initiative roll and fell off a ladder and an Avenge with loot was down from close Deathmark fire. Further up the spire things looked better and with the Scatter Laser and Guardian snatching loot and laying down suppressive fire. I got a down on a Necron Warrior but we all know that doesn't last.
What happened next is still a rules debate. The Necrons started "Phase shifting" through the floor and attacking my Scatter Laser and Guardian. I'm still not sure a Phase shifter straight up allows you to fly up, but if there were a ladder to nowhere dead ending on the floor above I would allow a Necron to phase shift through the floor. I think there is a pretty solid argument against this phase shifter move he pulled but if that is how someone see it the first time they are playing, I'll let them have it and we can make a ruling later.
Pretty soon the Eldar were dealing with only one guy on the board and he was down. I voluntarily bottled out. The Necrons took all the loot and rolled an extra cache. I got lucky and no one died. An Avenger misses next mission and is Frenzied. Blew my first Cache of the campaign and bought gear for a new Specialist. My Scatter Laser Specialist rolled a Guerilla skill "SCAVENGER" that gives me 50 extra point to spend every turn and on a whim I let my leader roll on the Ferocity skill chart and he got "IRON WILL" which allows for Leadership re-rolls. Nice.

Shoutout to WhatsaButt4, can't wait to fight some Orks. Make a rad list that has some real Ork to it.

https://yaktribe.games/community/gallery/albums/saturday-shadow-war-games.336/

DSCF4436.JPG
 
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Insurgent

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I'm aware that this is becoming a first "campaign" thread instead of a first "game" thread. I hope people like the battle reports and the associated photo albums. These are my first serious kill teams and I wanted to comment on their progress.

ELDAR "Spiral Scouts" are at 5 games and 8 cache. They expended their first cache after game five to buy gear for a new Specialist. They have fought three different Kill Teams and won two games. They are at six models and most have photo visors, plasma grenades, and catapults. The exarch leader is rocking two dire swords, plasma grenades and catapult pistol. They have sustained one casualty.

GUARD "135th 76 Detachment" are at 3 games and 5 cache. They have fought three games and won them all. There are nine models in the team and they are armed to the teeth. Four recruits are scheduled to become troopers next game and Many of the Veteran models are armed with carapace, hotshot, or camo. The Character of the whole team has changed over three games. What started as a light infantry gang build has become a heavy carapace Stormtrooper unit. It is easy to reach your 10 man limit with Guard and the continuous 100 credits start sinking into the cheap gear available to them. I have had to remodel this whole team from catachans built to proxy a Goliath gang, into heavy troopers who look and play more like marine scouts.

DSCF4477.JPG


Buy next game the three models above will have ascended into the three models below with upgrades to carapace armor and hotshot powerpacks. Access to cheap equipment (carapace= 20 points) and recruitment make this dramatic transformation possible.

DSCF4480.JPG
 
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Insurgent

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Pray to the devils; the gods have given us over. ~ The Treacherous Moor: Titus Andronicus, Shakespeare

The Craftworld Eldar Kill Team known as the "Spiral Scouts" are offering a one prometheum cache bounty on the Chaos Space Marine "Moor" of the Kill Team "Council's Shadow" played by Hellifex.

The treacherous "Moor" is a CSM Gunner with a Heavy Bolter and the Marksman skill. This combo of rerolls on sustained fire hits, increased reliability of SWA equipment, and the traditional long range of the bastard bolter has let "Moor's" field of fire dominate most scenarios. "Moor" has killed the "Spiral Scout's" specialist "Set" and is responsible for numerous serious injuries.

If you manage to kill or capture "Moor" contact the "Spiral Scouts" played by Eric of Salisbury and an exchanged will be arranged.
 
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Insurgent

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Mar 17, 2016
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Saturday Madness #2


GUARD Vs. ORKS: RAID
The Guard "135th" attacking against the Ork "?" defending in a raid. We used the best piece of terrain in Eugene for the center of the board and the Orks ended up with only two sentries. I got really lucky with the sentry rolls and was able to get the Specialist "White Rat" right on top of the objective with melta bombs. I even had a Krak Grenade Launcher in position in case the Melta Bomb was a dud. Things went boom perfectly and right on time my guard were leap frogging their way off the board. The Guard flamer specialist took time to kebab the Ork big shooter at close range and this unfortunately lead to his death in this Orks Kill Team's first battle. Usually I like to get teams started with a Kill Team Fight but if you are constantly introducing new players those slogs can get old. The Ork player is the best tabletop sportsman I know and was fine with the chaos of this unfortunate tragedy. The only thing I know for sure is I can't wait to play him and this vengeful Ork kill team again.

GUARD Vs. GSC: RAID
This raid was a strange affair with Griskin throwing naked recruits at me in order to get as many checkboxes as possible for his recruits. It was an interesting strategy and had some long term value but one of his recruits got capture. This would be a big deal for a GSC in Necromunda but I suspect that my guards attitude to these "brats" was a summary execution of the captured cultist. Rebellious miners unions are a problem on countless Imperial worlds and without a more trained eye in my Kill Team (Commissar minimum) I don't think my Guard would suspect a greater conspiracy lurking. These poor kids rushed a position that Griskin urged me to build like a gang hideout with the objective at its center ("Imperial Shitter"). The GSC recruits were spotted first turn and my Grenade launcher and sniper made a mess of them. My flamer didn't even have a chance to make magic. The board was a mess of downed and fleeing GSC and on Griskins second turn he voluntarily bottled out.

ELDAR Vs. ORKS: FIGHT!
A great chap who was familiar with Necromunda and SWA rules came in and built a Kill Team out of an Ork army. It was a great spot game and sportsmanship was top notch. The Eldar did their typical rush towards the center of the board and the Orks concentrated in small groups and hunkered down. My scatter Laser took one side of the board and my leader took the other. Everyone else was a distraction trying to take any cross fires they could pull off. HOLY SHIT ORKS SHOOT A LOT! Just keep moving, you can shoot better. A tight pill box of a leader and a Heavy Shooter were hunkered down and my leader ran out and though a plasma grenade at them...MISS! Anything but a 1 to hit and he misses! Fortunately it only scattered 2' right on top of an Ork and still pinned the leader with a partial blast. One other Ork in the pillbox got catapult hozed. Photo Visors can really make cover useless. Soon the Scatter Lazor was making 80's techno music all over a clump of Yoofs on the other flank and soon the Bottle check failed. Analysis of the day, Eldar have strong mid range tactics.

GUARD Vs. ORKS: HIT & RUN #1 BLITZ
Guard "195th" Vs. Orks "IQ's". This was a crazy Hit & Run with the Guard attacking and the Orks defending. The Orks had something ridiculous like 5 or 6 starting defenders. But the attacking objective is now secret and he left his "Water Still" objective in the corner open. He focused on a concentrated group that would hold out and wait for reserves to come to the rescue. My problem is that even knowing the objective I didn't plan my escape before I planned my attack. I spread out my attackers to buffet the main defenders and this left me sandwiched between the buff attackers and the swarm of reinforcements. The objective attack was a first round affair with the KraK Grenade Launcher and one blown up "Imperial Shitter". It was hilarious and for a minute I thought the game was over before I realized I had to escape. Then the pain starter. There was a noted lack of ladders along the only available escape route. Hand to hand was inevitable with the Ork reinforcements and my Leader with two swords and carapace stepped up to the plate.
This was a melee to remember. It started a draw and escalated into the Leader and a Veteran against 5 Orks. The leader managed to take an Ork out of action and then panic two others in the melee. I decided that since I was still engaged and had other combat obligations that a free hit on the cowards wasn't warranted. The next combat was a defeat and the guard were overwhelmed. Still committed to keeping my leader a combat boss and after this battle he got frenzy.
With enough dudes down and my leader out, a bottle check was failed. I completed the objective but lost the battle because I didn't escape without fleeing. This is one of the most intense and fun battles I have played in a while. Blowing up the "Imperial Shitter" makes it worth it every time.

https://yaktribe.games/community/gallery/albums/saturday-madness.347/
 
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Insurgent

Gang Champion
Mar 17, 2016
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Springfield OR
Wednesday night Shadow War
9/20/17

ORK Vs. GUARD: FIGHT!
In the "old art of Kanly" we abided by the traditional house rule and started Blizz's Orks "Gloknar's Gauchos"off with a Kill Team Fight. The "195th" are veterans and have made short work of other noob Ork teams. But "Gloknar's Gauchos" were a fully painted team and a prepared list. Both players set the field with an appreciation for skirmish gameplay and deployment was tight. The Orks massed in two taskforces. One with the Big Shoota and two Shootas. Another with the Boss and the rest of the HtH fodder. The Guard spread out in a fire line with the las gunners set to seize the upper levels at the tables center and a mess of shotguns on the ground also pushing into the center. A Hot Shot and the Grenade Launcher stayed back to score the pins. The Orks started out by shimmying on their right flank in order to seize a cover line. Their Shootas started sausing it on but only managed to score a flesh wound on the Guard grenade launcher. The grenade launcher managed to keep a couple of shootas pinned and most of the action shifted to the right flank. The Guard was itching for a little hand to hand and I figured I had the shotguns to even the odds before a few of my carapaced and frenzy headwound veterans charged to their deaths. I got the jump and a few Orks on point went down. Getting the charge on Orks means they don’t get an extra attack. A lot of the Guard are starting to fill their role as heavy infantry now and carapace armor really made the difference against a few lucky shoota hits. The Guard “White Rat” was the only OoA on my side but the Orks had two down and failed a bottle check before HtH could get to crazy on their right flank.
It was a great game with a player that really appreciates Orks and even sports Gorkamorka figs for his yoofs. I can’t wait to see this team develop and even get the chance to transition into some wasteland vehicle rules.


https://yaktribe.games/community/gallery/albums/wednesday-shadow-war.354/
 
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