Necromunda Pre-Delaque/GW5/Compendium Release Ramblings

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I’d be up for buying anything Necro related so long as it’s based off a consistent ruleset. If they release a new campaign set in a different hive, all they’d need to release would be the fluff and any special rules and whatnot, and leave the core rules for the main rulebook. I’d be all over that like the proverbial tramp on the proverbial chips.
 
In Blood Bowl, there was a compendium (very strong book). After that, (about 6 months later), they release a handful of magazines each year. I bought the magazines so far, but would prefer a second compendium. However, there is no guarantee or info about if/when there will be a 2nd compendium. And the content for the magazines is not enough to fill a book yet.

What they did in blood bowl after the first compendium was adding:
-new inducements
-new team-specific pitch rules
-new cards
-new star players
-new team-specific balls

We are about to get all the N17 house gangs soon, so if they decide to make additional gangs, we may see cards/dice/whatnot for those. And future bounty hunters / special characters.
 
There is so much room in Necromunda for expansions that the only reason GW wouldn't do it is if the game doesn't sell well enough.

Having said that, though, I think it's important to make a distinction here between GW proper and Specialist Games. We have Andy Hoare's very helpful explanation of what makes a game "specialist," and one of the primary factors is whether or not it can slot into one of GW's two main game properties. For example, with Blackstone Fortress, GW is releasing datasheets that will allow each mini to be used in regular 40k games. That's not going to happen with Necromunda, ergo, it's a specialist game, ergo what defines "selling well enough" is completely different from 40k, Kill Team, Blackstone Fortress, etc.

Instead, as long as GW continues to support the SG division, "selling well enough" will be defined comparatively to Blood Bowl, Adeptus Titanicus, and Middle Earth. By that measure, I have to think that N17 is doing all right. Though of course I have no numbers to reference.

EDIT: Interestingly, I went back to check warhammer-community.com for Andy's post to provide a link here, and it has been purged by the Inquisition. You can see a link to it on the Wayback Machine (great resource, btw), but they didn't cache a copy of the page.

https://web.archive.org/web/20180912053400/https://www.warhammer-community.com/
 
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There is so much room in Necromunda for expansions that the only reason GW wouldn't do it is if the game doesn't sell well enough.

Having said that, though, I think it's important to make a distinction here between GW proper and Specialist Games. We have Andy Hoare's very helpful explanation of what makes a game "specialist," and one of the primary factors is whether or not it can slot into one of GW's two main game properties. For example, with Blackstone Fortress, GW is releasing datasheets that will allow each mini to be used in regular 40k games. That's not going to happen with Necromunda, ergo, it's a specialist game, ergo what defines "selling well enough" is completely different from 40k, Kill Team, Blackstone Fortress, etc.

Instead, as long as GW continues to support the SG division, "selling well enough" will be defined comparatively to Blood Bowl, Adeptus Titanicus, and Middle Earth. By that measure, I have to think that N17 is doing all right. Though of course I have no numbers to reference.

EDIT: Interestingly, I went back to check warhammer-community.com for Andy's post to provide a link here, and it has been purged by the Inquisition. You can see a link to it on the Wayback Machine (great resource, btw), but they didn't cache a copy of the page.

https://web.archive.org/web/20180912053400/https://www.warhammer-community.com/

Good catch. Fortunately with that text, I could find it here:

WHAT MAKES IT SPECIAL? – WARHAMMER COMMUNITY


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Check it out – we’re starting a weekly Specialist Games blog! Well, specifically, the Specialist Games studio will be, but that’s just semantics. Anyway, our opening episode features none other than Specialist Games manager and long-time Games Workshop luminary Andy Hoare, so over to the man himself:

Andy: Welcome, one and all, to the inaugural Specialist Games blog! Each week, we’ll be diving into the world of Specialist Games in all their glory. We’ll be using this platform to talk about parts of the hobby that we might not get to explore elsewhere, showing you cool stuff we’ve come across and giving some insights into the design process. We’ll even be showing you some of our own hobby projects and talking about our own games – after all, we’re lucky enough to do this for a living, but it’s very much our hobby too!

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Before we get stuck into the series, however, I wanted to take this opportunity to address something that’s come up a lot since we set up the Specialist Games team in January 2016, and if you’ll indulge me as I get a bit nerdy, I’ll do so through the medium of a Venn diagram.* This most pressing of subjects is a simple issue, but one that’s vexed the greatest of minds since time immemorial, namely, when is a game a Specialist Game – and by extension, when is it a main range game?

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Over the last few years, we’ve had lots of conversations with lots of people about which of the many classic games of yore we could bring back, as we have with Blood Bowl, Necromunda and Adeptus Titanicus, as well as entirely new games we could invent in the future. In exploring all the myriad possibilities, I’ve come to the conclusion that there are three things that we look for when considering if a new (or renewed) game will be a Specialist Game and therefore made by the Specialist Games team, or if it’s a main range game and made by the talented minds of the Citadel Miniatures and Citadel Publications studios. Each of these things translates well into a circle in a Venn diagram, so on with the presentation (pay attention at the back…)!

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Does the game have bespoke miniatures that couldn’t exist elsewhere? Blood Bowl certainly does,** because where else could those players exist but on a Blood Bowl pitch? Necromunda does too,*** and, of course, the fact that the Knights and Titans of Adeptus Titanicus are one quarter the size of their Warhammer 40,000 counterparts makes them unique to that game. If the miniatures could be used in Warhammer 40,000 or Warhammer Age of Sigmar, that would make them the preserve of the Citadel Miniatures Studio. Warhammer Quest: Silver Tower is a great example – those wonderful miniatures have a place not just in that one game, but on the battlefields of the Mortal Realms, too.

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Many games are set in a particular time and place, although the “setting” could also be a specific aspect of life (and/or death) in one of the worlds we’re exploring in our games, such as the factional wars between rival Inquisitors explored in the Inquisitor game of the early 2000s. The setting for Blood Bowl is the Blood Bowl**** pitch, and for Necromunda, it’s the perilous underhive. For Adeptus Titanicus it’s the engine-wars of the Horus Heresy. Whatever the case, it’s the setting that gives us the unique miniatures, and also that leads us on to the final circle…

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We think it’s really important that our games offer a wide range of gaming experiences, so we tailor the rules to the experience we want to create. Blood Bowl is a game combining sports and (generally comedic) fantasy violence, and it has a rules set that reflects both things. Necromunda is all about the experience of the close-up, desperate struggle for survival in the nightmare underhives of the 41st Millennium. Adeptus Titanicus puts the player in the command throne of the lead Titan in a maniple of mighty god-engines, and as such focuses on grand strategy and city-razing firepower.

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If all three circles intersect, it’s a Specialist Game – simple, eh?

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Well, there you have it, folks – the answers to many of the questions you’ve been asking for years! That’s the way to start a new series, right? Tune in next week for more Specialist Games insights from Andy and his team. The Specialist Games team have had a busy year, and their most recent release is the Reaver Battle Titan, which has just hit the shelves. Why not add one to your Titan Legion?

* I prefer the medium of balloon sculpture, but while that works in presentations to my boss, balloon sausage dogs don’t translate well to the internet.
** We do occasionally get asked for Warhammer Age of Sigmar warscrolls for Blood Bowl teams, but we don’t think the world’s quite ready for that!
*** We’ve seen some amazing Astra Militarum armies made exclusively of Necromunda gang miniatures, though.
**** Blood Bowl takes place in a “made-up” version of Warhammer’s world-that-was.
 
There is so much room in Necromunda for expansions that the only reason GW wouldn't do it is if the game doesn't sell well enough.

Having said that, though, I think it's important to make a distinction here between GW proper and Specialist Games. We have Andy Hoare's very helpful explanation of what makes a game "specialist," and one of the primary factors is whether or not it can slot into one of GW's two main game properties. For example, with Blackstone Fortress, GW is releasing datasheets that will allow each mini to be used in regular 40k games. That's not going to happen with Necromunda, ergo, it's a specialist game, ergo what defines "selling well enough" is completely different from 40k, Kill Team, Blackstone Fortress, etc.

Instead, as long as GW continues to support the SG division, "selling well enough" will be defined comparatively to Blood Bowl, Adeptus Titanicus, and Middle Earth. By that measure, I have to think that N17 is doing all right. Though of course I have no numbers to reference.

EDIT: Interestingly, I went back to check warhammer-community.com for Andy's post to provide a link here, and it has been purged by the Inquisition. You can see a link to it on the Wayback Machine (great resource, btw), but they didn't cache a copy of the page.

https://web.archive.org/web/20180912053400/https://www.warhammer-community.com/

I get it for BB and AT but with N17 it really wouldn’t be too hard to move their stats over to 40k as Astra Militarum penal legionaries
 
I get it for BB and AT but with N17 it really wouldn’t be too hard to move their stats over to 40k as Astra Militarum penal legionaries

Honestly they could be gangers even! No options just equip them with gang weapons and give them two or three fire modes. Do it again for combat and your eclectic mix of weapons is covered, make it a specific squad to a new regiment Necromundan, no special order (their unit replaces it), special warlord trait, and a relic. It would be really cool.
Give the option to their wargear list of gang weapons, and a personal armory entry. No specific weapons really needed just a chose before you shoot mix of weapons that on average hit like this as a single stat line.
 
In Blood Bowl, there was a compendium (very strong book). After that, (about 6 months later), they release a handful of magazines each year. I bought the magazines so far, but would prefer a second compendium. However, there is no guarantee or info about if/when there will be a 2nd compendium. And the content for the magazines is not enough to fill a book yet.
My main game is Blood Bowl; I picked up N17 as this was one of the other games I liked but never really got into. The Magazine they are releasing with each team is not bad. Essentially a mini-codex for about £7.

The main difference for me is that the core rules of BB did not change. It does not matter if your group is playing LRB, BB2016 or some hybrid of the rules these new magazines work. I really like the alternative activation of N17 rather than the standard move-shoot-fight of WH and old-munda. However, other than the models, it means there is no compatibility with anything they release. For Blood Bowl old and new are playing the same game where as for Necromunda they seem to be competing with each other.

As for the rules compendium I cannot see it being much more than a cut and paste from the books already released. We will still be discussing if you can go 'twin gun blazing' with a Hand Flamer or how stuff like blasts work.
 
Every time they reprinted rules, they change something. It's difficult to imagine they won't do the same with the compendium. I expect fixes and random changes here and there. Probably they won't fix or clarify your example of hand flamers and twin guns blazing though.
 
Honestly they could be gangers even! No options just equip them with gang weapons and give them two or three fire modes. Do it again for combat and your eclectic mix of weapons is covered, make it a specific squad to a new regiment Necromundan, no special order (their unit replaces it), special warlord trait, and a relic. It would be really cool.
Give the option to their wargear list of gang weapons, and a personal armory entry. No specific weapons really needed just a chose before you shoot mix of weapons that on average hit like this as a single stat line.
Chapter Approved 2003 had a Cityfight Guard army list that was the last remaining defenders of a hive cobbled together into an army, and a 1+ troop choice was a gang militia; a designer's note directly stated you could use Necromunda ganger models.
 
Chapter Approved 2003 had a Cityfight Guard army list that was the last remaining defenders of a hive cobbled together into an army, and a 1+ troop choice was a gang militia; a designer's note directly stated you could use Necromunda ganger models.

Big part of my inspiration and honestly I'm so hoping they surprise us with a narrative entry like this in the new chapter approved... even a militia entry in the new sisters with a note that necromunda figures make a great option for them!
 
I’m going to be an optimist and maintain that the reason the new gang leader pack was pulled was because it contained errata that is included in the new compendium and the gang leader pack will be rereleased when it comes out.

I’m also going to be a pessimist and say that they will release a GW5 for Delaque and then wait 3-6 months for the compendium release.

Hopefully this will let them pick up and FAQ and errata from GW5 and incorporate it into the new compendium.

Alternatively it would be great if they released a comprehensive FAQ/errata document that corrected every issue from the Underhive rulebook through to all the GW’s to bring it into line with the new updated compendiums.

That’s all my optimism for the day.

Would be great if specialist games started to follow the 40k faq and errata process.
 
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Oh yeah, one good reason for actually making GW5 first: to have time to fix it before making the 'final' version for the compendium.

Other than collecting, people should be happy they don't have to buy another obsolete and incorrect Gang War book.
 
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