Took some notes too:
Limited edition slipcase with both books will also be available [pictured].
New rulebook updated, reformatted, tidied up. Includes dominion campaign, plus new material: house subplots. Every previous scenario is in there.
All 6 house gangs, pets, brutes, dramatis personae, hired guns, trading post.
Everything published in
books - WD gangs "not in final state yet"
It is more balanced, edited, proofread
Delaque rules will also be available separately, in yet to be announced form (next week)
Delaque background most changed from before. Clearer identity, but left some mystery to the imagination. Hinted at abhuman/alien influence? Slightly taller than other figures.
Gunshroud - stealthy.
Throwing daggers, longlas as heavy, stiletto knives.
Rebreather possibly because they need a different atmosphere?
Digilasers, webgauntlet (pistol), shockstave, and more webby stealthy thingies
Plasma, melta, grav, heavy flamer
Lascannon not an option (aside from Trading Post)
Spyker as brute - telepathy, blasting people with their *mind*
Robot with sensors Spekter, detection, some defensive measures but little attack. Background: bonded to master, grown from part of their brain
Delaque tactics: play at start, after deployment, move D6 obstacles, alternatively add or remove D3.
Play when enemy ranged, intelligence check, if failed attack fails and ends.
After priority, swap positions two of your models
Enemy may not target one of your models for a turn, unless that model attacks
Any round after first, darkness (pitch black) in effect for rest game - lights off!
General: Play when hit by ranged, another friendly fighter of your choice able to be hit gets hit instead.
At start after deployment, 3 fighters may make shoot (basic) action.
Pre-battle sequence. One opponent's fighter may not be selected in pre-selection.
Pre battle when choosing crews. Enemy -1 BS, WS, intelligence, plus 2 cool (drunk)
"Game sold very well in the retail stores"
Working on idea to incorporate guilders. Ally for gang, representatives in your gang. Not as whole gang.
Subplots. Started development early this year. Meant for GW3, no space, 4, no space, now in compilation.
4 tables, fitting card suits. Extra money as rewards on one whole table, so choose what you require. They represent missions from Nobles.
Add to reputation on other table. Experience on third. Fourth allows drawing extra tactics cards during the game.
Cards for scenario thingies are in Dominion campaign rules, but actual cards may well be re-released soonish.
Phyrr cats: resculpted to improve them, thus delaying release.
EDIT: And two pictures not posted yet: the robot thingy shown above is this Spekter:
And a map of Necromunda on the inside cover: