More rules for terrain that explodes! Some really weird stuff here. This is yet another terrain with special rules for how it explodes (amont other things). Similar to Promethium Cache, Promethium Pipes and countless scenario special rules for stuff that goes boom.
It took me 10 seconds to understand how unintuitive this can be.
1) Blue throws an indcendiary grenade next to the promethium tank:
2) The blast hits the fighter and the tank
3) when the tank is hit, another explosion triggers "closest to the attacker"
What happens now? The fighter is hit by the original attack. The vehicle is not hit because the tank only affects fighters!?! Why is that distinction valuable? Depending on the attacker's weapon, it will either be Blaze or Flash, both of which by default affects models (vheicles and fighters), but the tank limits this to only affects fighters.
Whenever a Promethium Tank is hit by a ranged or close combat attack, roll a D6 and add the attacking weapon's Strength. On a 9+, the tank's iron casing has been pierced and unleashed a jet of gas. Centre the 5" Blast on the part of the tank closest to the attacker. Any fighter touched by the marker must pass an Initiative check or become blinded just as if they were hit by a weapon with the Flash trait. If the weapon that hit the tank has the Blaze trait, any fighter touched by the marker must pass an Initiative check or suffer a hit from a flamer instead.
It took me 10 seconds to understand how unintuitive this can be.
1) Blue throws an indcendiary grenade next to the promethium tank:
2) The blast hits the fighter and the tank
3) when the tank is hit, another explosion triggers "closest to the attacker"
What happens now? The fighter is hit by the original attack. The vehicle is not hit because the tank only affects fighters!?! Why is that distinction valuable? Depending on the attacker's weapon, it will either be Blaze or Flash, both of which by default affects models (vheicles and fighters), but the tank limits this to only affects fighters.