But that's not a gang rating issue, it's a base cost issue and special weapons aren't special issue. Better fixed by increasing its cost and restricting to Leader/Champ/Specialist or whatever your preferred fix is.
Taking the grenade launcher cost the same for everyone fixes nothing really. Some still have easier access to it and it's still broken compared to other stuff.
Also what if some tools are also more powerful in one gangs hands than another? Do you then give it a higher rating value than the other gang regardless of what it costs? Could get very messy for a benifit I simply don't see.
Necromunda isn't a game where fine balance is needed. Roughly even is good enough to me.
Taking the grenade launcher cost the same for everyone fixes nothing really. Some still have easier access to it and it's still broken compared to other stuff.
Also what if some tools are also more powerful in one gangs hands than another? Do you then give it a higher rating value than the other gang regardless of what it costs? Could get very messy for a benifit I simply don't see.
Necromunda isn't a game where fine balance is needed. Roughly even is good enough to me.