I am playing a Necormunda Campaign and one of the players is an Ork Gang that has gotten out of hand. Since this is Necromunda I feel like there is a certain level of authority hovering overhead that shouldn't be crossed. At some point the hammer will come down on these pesky Xenos.
This sounds like a PURGE scenario, but I am a bit uncertain as to how to incorporate a player's whole gang into this. How do I make it fair to the gang being purged and how do I make it harsh enough to be a repercussion for the successes of this Outlander?
Do I just total up the Orc gang's rating with the points for a bunch of monsters until it equals the combined rating for all the gangs doing the Purge? Then just make the gang another card in the deck? What if the Gangs card never gets pulled? The player probably doesn't want his gang to get divided up and destroyed piecemeal by being shuffled up in a bunch of locations? Should I let him command all the creepies and his gang as the Arbiter for the scenario? When or if his card is pulled for his gang should he be allowed to put his whole gang down at once or can he divide his gang up to pop up in different cards?
Lastly When do I call a purge on this guy? Every thousand points his gang reaches? After he captures and kills three humans? Should I make him roll on the outlaw table and give him a modifier for being a xeno? If he technically gets outlawed (IE: pissed authorities off) declare a purge on him? How much should that modifier be for being a xeno?
Many question, much debate. You guys have the experience. Let me know what you think on these points? And most of all let me know if you have done something like this before?
This sounds like a PURGE scenario, but I am a bit uncertain as to how to incorporate a player's whole gang into this. How do I make it fair to the gang being purged and how do I make it harsh enough to be a repercussion for the successes of this Outlander?
Do I just total up the Orc gang's rating with the points for a bunch of monsters until it equals the combined rating for all the gangs doing the Purge? Then just make the gang another card in the deck? What if the Gangs card never gets pulled? The player probably doesn't want his gang to get divided up and destroyed piecemeal by being shuffled up in a bunch of locations? Should I let him command all the creepies and his gang as the Arbiter for the scenario? When or if his card is pulled for his gang should he be allowed to put his whole gang down at once or can he divide his gang up to pop up in different cards?
Lastly When do I call a purge on this guy? Every thousand points his gang reaches? After he captures and kills three humans? Should I make him roll on the outlaw table and give him a modifier for being a xeno? If he technically gets outlawed (IE: pissed authorities off) declare a purge on him? How much should that modifier be for being a xeno?
Many question, much debate. You guys have the experience. Let me know what you think on these points? And most of all let me know if you have done something like this before?