Necromunda Queen's Dome Turf Wars 4: Rebuilding

Things get a bit Wyrd as the campaign progresses...




The Sons of Vargus, Khev's Preachers, and Peach's Roughneck got into a 3-way brawl with the inclusion of a rogue psyker and a couple of Witch Seekers.

The three gangs happen upon each other in the Underhive as the Witch Seekers aligned with the Sons of Vargus and Peach's Roughnecks stalk the Outlaw Wyrds under Khev's service. An informant in the cult quickly dispatches the rogue weird Agnew before being taken down by Peach, while Witch Seeker named Thou Shalt Not Commit Adultery Percival nearly kills Khev, hobbling him. Ada the witch, staring down two deadly Seekers, smartly peaces out before losing her head. While Peach and Witch Seeker Robin were the last remaining on the field, the Sons of Vargus won the day thanks to the near-killing of Khev.

Two competing Guilds had hired the Whynots and Sons of Vargus to enact Guild business for control or the Blood Pits Racket. It was a short bloody tunnel fight that saw the Cawdor flee before any real damage could be done.




EalBeater said:
A quick and bloody battle. Both cults happened upon an old forgotten collapsing dome. Howling winds made long range attacks difficult. As the two gangs rushed out to retrieve the lost loot, the Aberrant was taken out by a lucky shot from Brother 1's long rifle. Brother 1's glee quickly soured as the hulk went down with only a flesh wound.

Suvruzor had the same luck as he took aim with his mining laser at the Rogue Psyker which had joined The Disciples of Grey . Two injury dice came up with flesh wounds.

This pillow fight quickly turned though, as the genestealers rushed headlong into the chaos ritual circle. Both the Alpha and Acolyte suffered a bout of insanity. The Alpha turned on his own Grapplehawk and a fellow Neophyte and slaughtered both of them mercilessly! The Neophyte went down critically injured and was left to die in the dome. The grapplehawk fared a little better and suffered only a lesson learned.

Another nice shot from Brother 1's long rifle took out the insane acolyte. As the genestealers saw the insanity in the Alpha;s eyes, they turned tails and ran from the collapsing dome, wishing they had never come.

The Disciples of Gray came into a lot of credits from these lost loot crates. Looks like the Black Market may get a donation soon.

The Hallowed Revenants take the fight to the cultists of The Disciples of Gray:
”wreaththu” said:
Hallowed Revenants had an inside informant with the Disciples of Gray. The plan was to rendezvous with the informant when the Disciples were on an ammo run. Figuring this was an everyday run the Disciples sent a small group of 4 gangers backed up with Digdug the ambot and a psyker. While the Revenants had a full crew of 10.

The attack came quickly with the Delaque coming out the darkness and throwing down smoke grenades making it hard to tell where the attacks were coming from. While the Disciples tried to move the crates as far away as they could one of the brotherhood turned out to be a spy and grabbed a crate and ran. Tim, the leader of the disciples, shot the informant in the back dropping him to the floor. John, of the Disciples, set fire to Wraith. The Delaque’s coat quickly went up in flames and he dropped to the floor on fire. Tim sent the rogue psyker towards the Revenants as a diversion. After quit a lot of firing into the darkness and the psyker deflecting a heavy amount of fire it was eventually brought down. Moving through the smoke Silk was able to get close to Digdug and web the ambot and bind it to the wall. The final straw was when a well placed sniper shot brought down Tim. The disciples decided it was better to drop the crates and get out.

Once the smoke was clear it turns out the informant was still alive and also had info about a network of tunnels called the “Needle Ways”. Plus Tim, the leader of the Disciples, was captured by the Delaque. Though the Disciples were hit hard they were able to get ahold of some dark ritual or tech and raised one of their champions, Luke, from the dead.

The Pride of the Encroaching 4-Armed Hive Killers engaged in a Sneak Attack against Khev's Preachers
Tom C said:
Brutal battle between the two cults that ended in a draw. Highlights include three perils of the warp suffered by the chaos psykers, which culminated in Ada the witch's right hand exploding with eldritch energies, and the wyrd Agnew driving the genestealer leader insane (shortly before being smashed to a pulp by the abberant's power hammer).

Things are looking up for The New Black, as they fend off Khev's Preachers in a Tunnel Skirmish:
grafixgibbs said:
Tunnels and Chaos
Oxx was finally feeling himself and since his absence things had not gone well. The gang had held together and made some cred but that was it. They were thought of as hacks. Their rep was in the trash, but that was going to change. He had word that one of the settlements under their “protection” and one of their key Narco smuggling was being stalked by some chaos gang, Khev's Preachers. Their arbiters from Precinct 13 wanted to send a message to Khev’s Preachers too. Things were aligning for a fight.

The New Black picked up a wyrd to aid with the chaos scum. Fight fire with Fire Oxx figured. The location was a bottle neck in the tunnels and Oxx felt he had a bad position. Lucky for the New Black, Krull had his trusty grenade launcher and opened up knocking down some of the preachers and seriously injuring two. Nobody else had a shot. Oxx heard some scrabbling from the wall behind them and realized one of the Preachers had gotten behind them. Skar, the juve, crawled through a near tunnel only to find the preacher waiting for him. Things got hot as he was set in fire.

The Preacher’s wyrd played pinball with some of the Goliaths. Tiny waded through and rounded the corner to charge and take out one of the Preachers. Krulls trusty grenade launcher did its job and took out two of the Preachers, while the head preacher took out Skar.
The message from Precinct 13 wasn’t sent but Oxx figured it got through. More importantly their smuggling route was saved and the settlement learned why they pay for protection.

Tiny took Skar to the local doc and he survived but wasn’t as tough as before. Oxx and Bull headed to the trading post and got the parts to repair and make operational the ambot and finished training Stimpy the sumpcrock.

Oxx sat in the Narco den finishing his obscurra. “Things are lookin’ up” he thought, “time to make our mark.”
 
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Sons of Vargus Chapter 5
Caban was keeping the crew together the best he could after their recent string of losses in battle. “The Emperor tests us all from time to time” he oft repeated. Snood’s death had hit everyone hard, he was always there to keep spirits up by buying another round of bottom shelf, or taking everyone out to the Rat Fights.

But now was no time to sulk about the dead, the Sons of Vargus were surrounded by sneaking shadows calling themselves The Hallowed Revenants. The Cawdor had waltzed into Myers Pit to announce their intentions to bring the settlement into the light of their protection when the lumens, ironically enough, started going out sporadically around the market square. Nervous settlers and gangers both began jumping at shadows. Suddenly, a slender figure in a longcoat rolled out from behind a stack of crates to spray Zorick with a webber. The tenacious Cawdor ducked the majority of the binding goo, and returned fire with his combi-flamer illuminating the darkened tunnels to reveal a cadre of cloaked conspirators concealed in the cover of collapsed corridors. The sudden violence incited pandemonium among the hivers, some fleeing in panic, or standing slack-jawed and wide-eyed, others drawing guns and firing wildly at Delaque and Cawdor alike! The assaulting Delaque ganger ducked the torrent of flames, and jumped back into cover as bullets went flying in all directions.

Over by the western access tunnel, Bort and Tumn were perched on either side of a door which was slightly cracked. “Whatcha see young one?” whispered Bort. “Real dark in der, but I count at least 3, and some locals that wuz stacking promethium barrels ‘til the lights went out. They’s discussin’ something wit’ the Revenants...and… wha?! One of ‘em just started floatin’!” gawked the juve. “Witch!” snarled Bort in disgust, “promethium barrels eh? Leave this to me!” Bort poked his long rifle through the crack in the door and fired one of his special rounds into the promethium barrels, which erupted in flames dousing the whole corridor in holy cleansing flame!

At that same time, back over in the market square, a stand-off had developed between the two gangs. Both sides were using hivers as human shields, not wanting to be the ones to harm hivers they intended to extort/protect. “Just walk away, you don’t want this to turn ugly!” shouted Caban. “You first!’ replied a bald headed creep from the shadows. Just then the explosion in the access tunnel, and the screaming hivers caught in the flames, prompted another bout of wild shooting. As the smoke cleared the Delaque were nowhere to be seen, vanishing as quickly as they had arrived.

After the fight, as Caban was trying to explain the shootout to the locals, his attention was diverted by a collective gasp from the victorious Cawdor. Caban turned to see a familiar figure casually walking into town. It was Snood, back from the dead! His skin was burnt badly, he was bald, and slightly limping. He was breathing heavily into an archaic looking rebreather. Lights flickered from the device, and glowing orange and green liquid coursed through a tangle of tubes sprouting from the device and winding down into his robes. “What’s wrong? You all look like you’ve just seen a ghost.”


It was a normal day in the hab blocks of Myers Pit, when the Sons of Vargus and Hallowed Revenants disturbed the peace with a gunfight. The local hivers went scattering for cover as web goo and flamer fuel engulfed the lower lobby of a rundown tenement. The Delaque were sticking to the shadows to the left and right, while the Cawdor cautiously crept toward the center. The Sons of Vargus set off a trapped stack of promethium barrels lighting several fighters from both gangs as well, as a couple civilians, on fire. In all the confusion the leader of the Hallowed Revenants managed to get jammed in a doorway and ended up knocked out. Some of the hivers tried to fight back against the gangs, but they were mostly ignored or used as human shields. One hiver was killed by the fires. The flames eventually caused the Delaque to break and flee, without so much as a single Cawdor going out-of-action. After the battle, the Sons of Vargus were outlawed when it was found out that they accepted a resurrected champion back into their ranks... The death of a local hiver may have contributed to their outlaw status, but they now controlled Myers Pit through fear, with a new reputation for brutality.






 
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MRK: Peach's Roughnecks
Act 6: Hunting Horrors


The horror stood in the middle of a large room, surrounded by crates of corrupted arceotech it had been collecting. She? Was hard to look at. The Arbites claimed she was once one of their own, a gas-addict who had been killed in a battle with those Cawdor lunatics. It was hard to recognize the human in her anymore though. Waves of ghostly tendrils wafted around her, constantly obscuring a clear look. But even when they occasionally cleared, the rotting, puss-filled skin of the near-corpse made identification near impossible.

“This bitch is mine!” Joie said, bringing the las-carbines on her new arachni rig to bear and unleashing a torrent of las fire that thundered into abomination, dropping it to the ground. It lay there moaning only a few moments longer before a shot from the Arbites finished it off.

“Thank you kindly for the help!” Peach called out to their allies. “We can take care of the clean-up”

“Out of the question!” The leader of the arbiter squad backed back. “The Emperor claims these corrupted goods for the sake of the hive.”

“Yes, but they are much to dangerous for you,” Peach countered, “we can safely get them out the way.”

“Nonsense, we are protected by the Emperor’s will and it dictates that those goods belong to us!” The stubborn commander continued.

“You have a warrant for them then?” Peach tried, these types were always about their paperwork.

“I am the warrant!” Bellowed the meathead. But as he said this the remains of the horror began to shake, before exploding into a cloud of vapors that quickly expanded out through the halls, accompanied by a gitterning scream. Sparks flew from the Arbite’s machines and Peach saw one of her juves turn and run screaming into a darkened hallway. Then motion behind her caught her eye and she dropped to the ground as Goss began screaming about being surrounded and opened fire at her!

“f**k,” she muttered into the cold metal decking, “Its going to be one of those days…”
 
Sons of Vargus Chapter 6
“Outlawed, just like that eh?” snorted Bort. “That was the spore that broke the servitors back, a couple hivers got roasted? The unbelievers of the Guilds worship their gilt more than the Emperor! Since when do they care so much about a couple of locals?”

“It ain’t so much them locals they care for… Myers Pit was resistin’ the Guilders. Have their own lil’ black markets, self sufficient underhiver types, yeah? So now the Guilders got an excuse to move in and root out th’ competition. Thank Tumn for that, the traitorous sump slug!” Caban spat into the fire barrel the Cawdors were huddled around, the gang nodding in agreement with him as an angry muttering dispersed through them. Tumn had disappeared shortly after Snood returned, he went and squealed to the powers that be about the dust-up in Myers Pit, and about Snood's mysterious resurrection. “And, I’m sure our brother Snood’s miraculous recovery spooked a few folks…” Caban trailed off. The Undying, as he had become known, was staring at him. It wasn’t threatening, but a little unnerving. The details of Snood’s ordeal were not clear, and he wasn’t talking much these days, no longer the gregarious old Snood since his return.

“We need to stake a claim among the other outlaws, let ‘em know we mean business." Caban continued. "We’ll hit The New Black tomorrow. They’re trying to control the narco distribution round ‘ere, but we got better uses for that stuff. The Flock need their fixes, we can make sure they get it.” There were no arguments about that, dealing with the Narco Lords was a necessity for hive life; the pain, stress, and diseases caused by billions of human souls laboring away in a giant ant hill of a city required their remedies.

“Once we get established out 'ere in the Badzones, we can get down to rootin’ out them vile cults been hidin’ in the shadows. Maybe gettin’ outlawed was the greatest gift we coulda' received?” The others rejoiced at Caban’s words, he had really stepped up from reluctant leader to inspiring figurehead lately.

After the others had dispersed, Caban approached the scarred man sitting quietly off to the side cleaning his stub pistol with anointed oils. “You gonna tell me now what happened?”

“Not much I can recall,” shrugged Snood, his voice filtered through a staticky vox in his archaic rebreather. “Washed up on some sump island. There wuz folks, clicking, whirring, mechanical type folks. Priests of Mars I reckon. Said I had more work to do. Said the Ommnissiah was watchin'. Hooked me up with this device pumping goo into me. Said it’d keep me goin' for a bit longer. Ferried me to a holestead on the edge of the sump after patchin’ me up. The hivers there said it was The Ragmen that'd saved me. Said the creepy kooks mostly kept to 'emselves, traded once in a while, sometimes 'elped out with repairs or clearin’ out sump vermin. Said they accepted archeotech and trinkets, but no credits. That’s the whole story. So now I’m this.” Snood stood up and gestured to himself. What little skin was showing underneath his filthy garments was charred and burnt, and that ever-present archeotech device masked his face.

Caban sat for a long time processing what he had just heard. Eventually he responded, "so what do you plan on doing now, with this second chance ya got?"

The Undying took a heavy drag of the vapors created for him to subsist on before replying: "not sure, but I know a certain Van Saar that needs answerin’ for what she done to me.”

A new campaign week means a new event:
 
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TUNNEL SKIRMISH
Narco Distribution territory claimed
Sons of Vargus Vs. The New Black

Chems are regularly cut with fungus and runoff gunk, and any good Narco Distribution enterprise keeps a close eye on this supply. Both the Sons of Vargus, and The New Black were interested in taking over the local operation. Having arrived first, The Sons of Vargus were able to hunker down behind barricades overlooking a large pit and dare the New Black to approach. Things were going well until a terrible groaning of metal on metal and a rumbling floor signaled an Ambot infiltration. With half of The Sons of Vargus occupied with keeping the thing's bug brain in flight mode, and preferably not fight mode, the Goliaths started causing casualties. Side objectives were achieved: The New Black found a trinket for a noble and drummed up plenty of business for a local doc, The Sons of Vargus gained the respect of the body collectors while dealing with broken comms. In the end the Goliath gang decided to make a tactical retreat, but it really could have gone either way.


 
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As you may have noticed from these post dates, I have been updating these campaign logs 1.5 years after the fact! At this point, it was time for Downtime. I ran a special festive event on October 31st, 2019 called the Hallowed Queen's Hunt. It was a modified Purge scenario for the Juve's to have a little fun shooting vermin. You can download it and try it yourself: HERE

Before the Downtime battle I asked the players to describe some of their favorite moments from the 1st half of the campaign.

Diggitydug said:
Musings on this season: Favorite game so far: I loved the ambush game against grafixgibs. I think both he and Tom C have been a lot of fun to play!

I really have meant to write more this campaign, but work has been crazy. Also I would love to get a game up with wreaththu and EalBeater in this next round. I really love how this season has been almost exclusively Zone Mortalis. It has been like playing a whole different game. I really feel like it balances out the shooting vs close combat gangs.

EalBeater said:
I had a humorous moment against wreaththu. My Rogue Psyker was hiding in a dark hallway and she had about 4 Delaque massing at the door. He goes running out into the middle of all and attempts the ability that throws everyone within 3 inches back and fails the willpower roll... I can just picture the 4 Delaque watch this crazy guy run screaming out of the dark right into the middle of all of them and then nothing. They all look at each other and back at the psyker and unload on him. It did take all 4 of them to actually put him down though.

Tom C said:
I think my favorite moment so far was in my game against SEPatriarch where my Witch suffered three Perils, ending with the hand she was channeling energy through blowing up (large blast centered on her that KOd her and rolled a hand injury)!

I'm also excited to have The Spawn Formerly Known as Wurt get its debut come the conquest phase.

wreaththu said:
I liked the game Jacob Dryearth and I played that had the civilians on the table. While the game went horrible for me, it was cool trying to maneuver around the civilians and hope they didn't start shooting at your gang.

For my part I shared the following: I've said it before and I'll say it again, the Intrigue cards write the story for you. My gang went from righteous and lawful, to desperate and outlawed due to which cards I claimed. One thing I have noticed is that you need to be very mindful of tile placement. In my game against Steve I purposely placed the large pit in the middle, and he could never really advance across the bridge (besides the infiltrated Ambot). Also, some of the Cawdor tactics are... maybe too good in Zone Mortalis...


The Hallowed Queen's Hunt went down, thanks to everyone who made it out! It was fun watching everyone try to cause harm to each other without directly attacking them! One Xenos Cult Juve perished from a rat bite to the jugular, but the Genestealer Cult ended up with the most prizes anyways!



After the dust had settled the Beastmaster was killed and everyone turned in their vermin carcasses for the raffle. Fun was had by all, and the favored prize was a trained Necromundian Giant Rat named Jerry.
 
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You must have really good notes! But great catching up on the happenings in Queen's Dome.
If you haven't noticed yet, I also went back and finished the season 3 campaign log, and added the prologue to this one... if you can't get enough of Queen's Dome.
 
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