I've made a draft for the reworked Advancement system. It is supposed to unify costs of fighters and make progression of Ganger->Champion->Leader natural and consistent.
It is meant to be compatible with modern Necromunda system in terms of XP costs. Also it takes heavy inspiration from the way fighters leveled up in old Necromunda.
Feedback and suggestions would be welcome.
It is meant to be compatible with modern Necromunda system in terms of XP costs. Also it takes heavy inspiration from the way fighters leveled up in old Necromunda.
Feedback and suggestions would be welcome.