For a full view of changes that I'll be trying to introduce, view this thread. TLDR: getting into melee is going to be noticeably easier, due to movement for charging ranges and various nerfs to shooting, but what about melee itself?
I'm a firm believer that current melee system is not fun, nor interractive. For crunchy parts, check this thread. (TLDR: when melee champion charges another melee champion, the chance to OOA on charge is above 75%). Old version of Necromunda had a comparative score system, where it being good at melee meant that you were also good at protecting yourself when charged and could actually kill an opponent who charged you. Modern Necromunda turns this into whoever charges or initiates the fight first - wins (provided they are lethal enough). This turns fights into unengaging dice rolling, when attacker wipes the floor with opposition with no retaliation whatsoever. I would like to discuss various approaches on what could be changed.
I'm a firm believer that current melee system is not fun, nor interractive. For crunchy parts, check this thread. (TLDR: when melee champion charges another melee champion, the chance to OOA on charge is above 75%). Old version of Necromunda had a comparative score system, where it being good at melee meant that you were also good at protecting yourself when charged and could actually kill an opponent who charged you. Modern Necromunda turns this into whoever charges or initiates the fight first - wins (provided they are lethal enough). This turns fights into unengaging dice rolling, when attacker wipes the floor with opposition with no retaliation whatsoever. I would like to discuss various approaches on what could be changed.