As appealing as it sounds, it does not solve main problems:No Pushover
When a fighter rolls to hit against an enemy with a WS equal to or greater than their own, they subtract one from their results.
- Fighter's Attack stat still does not matter
- WS2+ still probably murders another WS2+ on the charge, and a flat -1 to hit punishes WS4+ fighters a lot more than WS2+/WS3+
From my experience (with houserules), people have to mix shooting and melee, simply because shooting is always good, but melee is inevitable. With GW rules, you want to slap as many guns as you can, because even if you become tied up in melee, your friends can just blast off whoever is engaging you.When I look at the sum total of the YCE offering I come away with the feeling, "well, might as well just make a shooting gang," though.
- Getting into melee is a lot easier, and you are a threat even if you are pinned within M". You do not need to rely on overseer and other junk, since everyone's threat range is decent.
- Even moderate terrain gives enough cover for melee fighters because of 'hard target', as long as you don't put tall ruins into deployment zones and turn middle of the table into a killing field.
- BS2+ is not as crazy because in reality hard cover makes that into BS3+.
- Shooting at a friend now has a 50% chance to friendly fire even if you hit and you can't template snipe egnaged enemies anymore.
- Blasts no longer ignore 95% of rules.
- I've redesigned a rotation of 6 basic scenarios to promote fighters doing objectives and opening loot cascets. Opening cascets is going to be noticeably safer and give tactic cards.
- Guns are much more expensive. We are talking 25cr. lasguns from old necromunda expensive.
Overall, I don't see the reason to continue arguing about melee. I've been playtesting my own ruleset for more than 2 years as each campaign gradually introduced more and more changes into the game based on feedback and overall player's experience, so I'm adamant on every change, especially after I had to cut so much for YCE to be more accessible. If you do not find these changes good for the game, that is fine. You could always cherry pick things that you like from the ruleset, such as clarified movement rules or reworked bottle checks and continue playing with GW ruleset.
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