These are pretty fair points. As it stands now, charging in Newcromunda is going all-in and hoping your dice don't betray you so you can pop the enemy fighter. If your dice fail, your sometimes weighted coin-flip has failed.
Alternating attacks present a series of smaller coin flips. The charging model is praying they neutralize the enemy on a fraction of their attacks or else get smacked in retaliation and then if they survive that they flip another coin (rinse and repeat)
Though coin-flip is pretty comparable to dice-roll now that I think of it.
I don't yet have a specific favorite between status quo and alternating attacks, both are very different than what I am used to in table gaming.
I know I miss Duel Rolls. MESBG still has them, why did Necromunda have to abandon them. MESBG does just fine with a Fight Value: X Shoot Value: Y+ system. I am sad that Duel Rolls are not on the table.
Alternating attacks present a series of smaller coin flips. The charging model is praying they neutralize the enemy on a fraction of their attacks or else get smacked in retaliation and then if they survive that they flip another coin (rinse and repeat)
Though coin-flip is pretty comparable to dice-roll now that I think of it.
I don't yet have a specific favorite between status quo and alternating attacks, both are very different than what I am used to in table gaming.
I know I miss Duel Rolls. MESBG still has them, why did Necromunda have to abandon them. MESBG does just fine with a Fight Value: X Shoot Value: Y+ system. I am sad that Duel Rolls are not on the table.