A little while back, @King Redwart asked:
@The Duke @Llewy when is your campaign kicking off? Is it in East London? Have you got a thread going in the campaign section? (So many questions!). We found a dedicated fluff/battlereport thread was a really cool way of letting Yakkers game vicariously
Here are my thoughts...
We began our campaign perhaps nearly two years ago; at first just myself and @The Duke, and then @fergyo and @Ptrix joined. It’s evolved organically. At a certain point we began to use the Yaktribe rosters (thank you @Malo) which was a massive improvement on keeping track of the self made spreadsheets we had constructed before. With the advent of new players the campaign has picked up speed in recent months, models are beginning to get painted in earnest and new terrain bought or made.
The campaign is in part in East London, as I am based in Limehouse, but many crucial matches take place elsewhere in London, at the Dukes or at Ptrix’s. One of the intriguing marks of our campaign is that all four of us used to play each other 20 years ago on the Welsh borders and recently got back into the hobby. Perhaps as things proceed we can add reports and photos depending on time and inspiration, but for now I thought I would just notate a couple of things that may or may not be interesting.
I read with interest the thread about how long a game of necromunda takes a while back. Many people seem to get through games in sometimes under an hour! Definitely we are playing far far slower than that! We all use a lot of overwatch and hiding, occasionally allowing each other to take back moves if appropriate and often talking thru some tactical decisions or rules queries for a while. Terrain set up also often takes over an hour. In total, games can sometimes run to five hours and the longest, a dreadful rescue with the delaques staying true to their nature and refusing to come out into the sunlight, running closer to eight! I guess a part of this is that we are still all re-learning the rules too, and there seem always to be further intricacies to discover.
A rich lore around our part of the sector is developing. By far one of my favorite aspects of Necromunda is the level of story that evolves over time. You all know this already, so I don’t know what else to say about that, except that I am enjoying hugely the textured backdrop to our games and the way it continues to unfold. The Duke would probably be far better equipped than I to fill you in a bit, as he is really the creator of Slick City and Sogg Bottom, but in the meantime a few fairly arbitrary memories that come to mind:
@The Duke @Llewy when is your campaign kicking off? Is it in East London? Have you got a thread going in the campaign section? (So many questions!). We found a dedicated fluff/battlereport thread was a really cool way of letting Yakkers game vicariously
Here are my thoughts...
We began our campaign perhaps nearly two years ago; at first just myself and @The Duke, and then @fergyo and @Ptrix joined. It’s evolved organically. At a certain point we began to use the Yaktribe rosters (thank you @Malo) which was a massive improvement on keeping track of the self made spreadsheets we had constructed before. With the advent of new players the campaign has picked up speed in recent months, models are beginning to get painted in earnest and new terrain bought or made.
The campaign is in part in East London, as I am based in Limehouse, but many crucial matches take place elsewhere in London, at the Dukes or at Ptrix’s. One of the intriguing marks of our campaign is that all four of us used to play each other 20 years ago on the Welsh borders and recently got back into the hobby. Perhaps as things proceed we can add reports and photos depending on time and inspiration, but for now I thought I would just notate a couple of things that may or may not be interesting.
I read with interest the thread about how long a game of necromunda takes a while back. Many people seem to get through games in sometimes under an hour! Definitely we are playing far far slower than that! We all use a lot of overwatch and hiding, occasionally allowing each other to take back moves if appropriate and often talking thru some tactical decisions or rules queries for a while. Terrain set up also often takes over an hour. In total, games can sometimes run to five hours and the longest, a dreadful rescue with the delaques staying true to their nature and refusing to come out into the sunlight, running closer to eight! I guess a part of this is that we are still all re-learning the rules too, and there seem always to be further intricacies to discover.
A rich lore around our part of the sector is developing. By far one of my favorite aspects of Necromunda is the level of story that evolves over time. You all know this already, so I don’t know what else to say about that, except that I am enjoying hugely the textured backdrop to our games and the way it continues to unfold. The Duke would probably be far better equipped than I to fill you in a bit, as he is really the creator of Slick City and Sogg Bottom, but in the meantime a few fairly arbitrary memories that come to mind:
- Who in this part of the Hive could forget Quinn the Isotrope? Beginning as a gun hired by the Ma Ma girls, he shifted allegiance to the Catwalk Crazies and proved terminatoresque in a series of their early matches repeatedly getting back up with flesh wounds or dodging a hail of bullets.
- Simultaneously it is probably Quinn who is sourcing the isotropic fuel rods that Kelos Wiseman, leader of the 77s keeps finding at the rare trade. The 77 social club get their name of course because of the proliferation of juves arising from the resultant newly created Settlements, a seeming endless stream of young un’s just desperate to join in their cowboy antics.
- In more recent time, while Kelos Wiseman was captured, one of the Nismith brothers - Lynn - led the 77s to victory in the 24 hours to save the underhive mini campaign. Lynn effectively won Big Black, the power generator, and then managed to rescue Kelos from his capture at the hands of the Lobotomy Lads. Maybe Lynn let it get to his head, maybe Kelos just needed to restake his claim, but whatever happened there was a leadership dispute and Kelos killed Lynn outright with his hellfire rounds. This new scatter terrain is popping up showing that Wiseman industries are expanding. At least some of what they get up to is legit.
- As for the Lobotomy Lads, they’ve developed a startling reputation for capture and mutilation, at one stage having two enemy leaders and a juve in their slimy cell blocks. Violent Vincent carved V V into all their foreheads so they wouldn’t forget him in a rush. The Lobotomy Lads are so called because, in a flavorful twist, the Doc literally lobotomised his own gang, giving most of them Lobo chips (don’t stand too close to edges..).
- That very same Doc died unceremoniously and in an ironic twist the leadership of the gang has passed to the most recent recruit, his nephew, a juve called Splints, the Kid, who somehow had the highest leadership!?
- Cawdor are represented in our campaign by Plumbers and Co.. In their own words: “Earning a living as plumbers in the underhive is hard. After years of graft and little to show for it the Plumbers and their close family friends, the Pisspants (RIP Missus Pisspants - dead but not forgotten), decided to go round the U-bend and take up a life of crime. No more blocked drains, no more pubes in the pipes - these plumbers are getting paid. And as Dwayne always says 'there’s only two things you gotta know - shit flows down hill and paydays friday'”
- And as times gone on, we’ve all lost fighters we got fond of: “Safe” Avery, Bertha, Lynn, The Doc... too many to mention, but rags lead to riches and riches back to rags in this part of the Hive quicker than you can say ‘Wild Snake’ and for each man or women down there’s always plenty willing to take their place.
Last edited: