Rags to riches: the road from Sogg Bottom to Slick City

Tomorrow we are going to play the second four player game of our campaign.

The four of us, @fergyo, @The Duke and @Ptrix are working on a set of six multiplayer scenarios that when complete will be a humble offering to the vault of the yak. The first one we played a few months ago was Bionic Bash and I'll write more about that soon, however for now I thought it might interest yakkers to post up the scenario we are playing tomorrow, Escape through the Badzones. It's quite ruthless, not a great deal to gain, a lot to lose, which reflects a bit where we are getting to in the campaign!

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I hope a fuller report still to come for Escape through the Badzones, but in the meantime here's the last shot of the game:

Another protracted gunfight between Jared Diamond and one of King Khronus's boys - Kev-lar - left the hapless pit slave a bloody pile of mush. The Crazies had already exited the board by then (the win condition), and the Plumbers with a much smaller starting squad had been wiped out. The sound of the Arbite megaphones were ringing in Jared's ears, but still it felt good to draw last blood!

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Jared and the boys had had a short trip to the trading post followed by a long trip to the Only Ok Saloon. He'd decided to take Cypher along this time, the juve was growing up fast so it was about time to show him some of the ropes. That was before the sirens. At first Jared thought it was just the 'Second Best' getting to his head but there was no way of getting away from that noise, it grated like the teeth of a ripperjack. It meant only one thing: Hive riot... that or an alien invasion. No problem he thought, Zip will guide us back through the Nada Nada Crossroad, that should avoid any troublesome encounters with the Arbites. 'Now Porter, come over here and help an old drunk up out of his chair!'...


Deployment

As laid out in one of the posts above, we were playing a four player scenario of our own concoction called Escape through the Badlands. After figuring out which gang members to bring - we could take up to four each, but their combined cost and experience mustn't add up to more than 835 (the average of all gang ratings divided by two); we rolled off for deployment. @fergyo chose an edge and set the Plumbers up first. @The Duke then set up three of the Brass Brotherhood along with the hired ratskin Rust-in-his-hair, followed by @Ptrix with the Crazies, and then finally I positioned Jared and his lackeys - Work Team 8:

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King Khronus and his boys were in the workshop making repairs when the sirens started:

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Opening moves

Before the game had even begun we had a decree from our unofficial arbitrator @CaptainDangerous to find the thief that stole his precious Banksy. You can find out more about this bizarre mishap on the 'Wiseman Industries' terrain thread, but the long and the short of it was that we would each roll three dice at the beginning of each full turn, and if any one could get a treble they could select one member of an opposing gang who would be immediately whisked away by the Captain's cronies for interrogation. Ptrix picked up the three dice for the very first roll of the game and sure enough smashed out a treble 5:

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Diplomatically he decided to randomise who the thief might be and rolled up none other than Mister Gammon, one of the plumbers. Here he is being apprehended by the Captain's faithful servant at the scene of the crime:

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That being settled we could commence the game proper, albeit the Plumbers now with two fighters, the rest of us with four. The objective for each of us was to exit our fighters off the table along the opposite edge to the one on which we began. The first turn therefore opened with a strong push forward from all four teams.

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Work Team 8 sally forth:

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The opening fire fight was between the old arch enemies the Catwalk Crazies and Work Team 8. Jared took a wound off Clarence and was promptly paid back in kind as Cypher Naroda was gunned down by the Crazies.


Mid game


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The main mid game narrative was the battle of the bridge. While most of us were doing our best to stay out of conflict, the route that two of the Crazies took, took them directly above the pit slaves. At the head was Molly Sue leaping along the gantry with her two bionic legs with One Eyed Sally behind, sprinting to keep up:

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The conflict was protracted and violent. King Khronus went down with a flesh wound and got back up again. Kev-lar, his pit slave student, stalled Molly Sue with a laspistol shot. One Eyed Sally lobbed a grenade at Kev-lar, by which time King Khronus had charged into Molly Sue and evaporated her in combat. It was all going well for the pit slave king, but his follow up move was not quite enough to reach Sally or get behind cover, and, although even at point blank range it was touch and go for the half blind Escher, she swung her shotgun round and took a chunk out of one of his legs. He wouldn't be getting up from that for a while:

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At the other end of the table, Jared and the boys were very relieved on two counts: Firstly Clarence and Lexy Lasgun thought twice about their particular fire fight, allowing the Orlocks room to maneuver around the abandoned factory, and secondly, the fast approaching Cawdor to their left decided not to harass them but instead to turn their attention to another pit slave that they spied on the edge of a building. Kaal the Krusher was err... crushed:

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Late stage game


Having broken through King Khronus, the only thing stopping the girls from reaching their freedom first was the ratskin Rust-in-his-hair who had hunkered down behind a canister. Until now he had spent the whole game - perhaps confused by the loud sirens - testing his jumping by launching himself off ledges. Clarence and Lexy Lasgun made short work of him, leaving the Crazies escape route clear.

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It had seemed as if the Plumbers and Work Team 8 had made a tacit agreement to ignore each other but, still a little bit drunk from the Second Best, Jared could resist it no longer and almost as soon as it looked liked they had slunk behind the old factory, he and Porter turned back to spring the ambush on the Plumbers. A sharp shot with his lasgun took Andy Pieface out of the action.

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End game

Ducking now behind the mine entrance like a drunk pool player who's finally found his form again, Jared Diamond took a shot at the final member of Cawdor's answer to the Mario Bros. and again he downed him in one! Dwayne Plumber hit the deck.

Everything was going so well for Jared, three wounding hits but who's counting?, he was almost whistling a tune as he rounded the corner of the old factory building. However what a sight was to meet his eyes: one of those ungodly pit fighters was tearing the waiting Zip Delares to pieces. Suddenly, the Second Best seemed to take over completely, he brought his lasgun to bare, missed with a one, rolled another one, and shot poor Porter in the back. Porter sank to his knees in agony, the ex-slave - Kev-lar- looked up surprised, and the two started angling off against each other as if it was the pits.

Weaving around the concrete door frames and into the factory itself, it took Jared to swing his melta gun off his back, to finally lay the hideous thing down, covered in it's own blood:

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Meanwhile, those fleet foot Crazies had long since exited: A resounding victory to the Catwalk Crazies!

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Over the siren Jared could make out the tinny sound of the Enforcer megaphones: 'Perps! get back to your blocks! We are coming in with guns and gas grenades!'
What a bloody nightmare this day had turned into, he thought, next time I'm drinking wildsnake. He grabbed ash faced Porter on one arm and gathered up Zip Delares, bleeding from six different places, on the other, and the three of them stumbled like that back to the ruins they call home. 'Cypher will make it back himself' he said loudly as they arrived, before slumping into a coma to sleep off the rest of the alcohol, 'best way to teach a young 'un the ropes'...
 
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Sally one eye and Molly Sue had taken a lead up ahead of Clarence and Lexy as they'd scouted the fringes of Work Team 8's territory border looking for weaknesses when the sirens first rang.

All 4 of them knew the evacuation route should anything go down, if they were quick they could get through Nada Nada before anyone else turned up. Getting caught out in the badlands by Work Team 8 was what Persephone had specifically warned against...


Well chronicled @Llewy and what a game it was! Was lush getting to see your substantial terrain efforts up close and finally get a game on them. Always good taking home the win when it's a big show down.

The delishously ironic twist of getting @CaptainDangerous's mystery stranger roll with my first touch of the dice was also noted.

And to top it all of Molly Sue continued her reign of only ever getting positive serious injuries with yet another "survival against the odds".
 
There's nothing I can say to express how brilliant this is!
Your report is pretty damn perfect llewy!!
I'm so pleased you boys had a good battle, and your terrain is looking great in the photos!
The S O double G is the place to be right now!
I'm just going to sit back, relax, and let the excitement build up! :cool:
#tantricvigilance
 
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*the captain quietly and cautiously tip toes along the lower gantry aware of the instant justice stalking above him*...
(He knows that if they catch him it will mean the pit)...
*the captain feels a sensation that, should he not hold it in, will alert the filth of his presence and puts his finger to his nose*........
.....FLRrrrrrrrrrpt...ptptpt...Flrttt...
*the captain runs for his life and prays to the emperor that he has a clean pair of pants*
 
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Not a fully fledged battle report this time just a few bits of scum prattle from Sector zero g. g.

Yesterday evening the Catwalk Crazies (using the boon won in their previous game to select the scenario) got a tip off that Jared and the rest of Work Team 8 had been conscripted to look after a stash of weaponry for some local guilders. They launched a heist.

Without our usual excellent photographer @The Duke, we're left merely with a couple of bits of drone surveillance footage with which to piece things together.

For much of the fight, the battle hung beautifully in the sway, turn by turn looking like it could go either to the Eschers or to the Orlocks. And all this despite the fact that neither Persephone or Celeste (Escher leader and heavy respectively) had bothered to show up, too busy groaning about their old battle wounds.

This moment of comedy happened when Flynn was shot off a ladder, hitting both Jared and Clarence on the way down who were fighting underhive style on the lower rungs. None were injured and instead all landed in a pile of being pinned:

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The next turn was the one in which I thought things would turn firmly in the favor of the Orlocks. Declaring all my charges, I set up two brutal multiple combats. The first one, Clarence was finished off easily by Jared and Flynn:

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The next one however was a much more troubling affair. Thinking sheer weight of numbers would make it a dead cert I was amazed (at my terrible dice) to see One Eyed Suzy fight off three assailants in the shadowy dark, buying time enough that Molly Sue with both her bionic legs could join in next turn, leaving two of the Orlocks crumpled and capturing the massive Madchen along with his heavy bolter and dragging him back to the Crazies bolthole:

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The aforementioned Molly Sue was ganger of the match, steaming around the terrain on her robotic legs, moving so fast that nothing could hit her. The only thing that could catch her was this last piece of drone footage:

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Hasta luego readers :)
 
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This is the voice of the captain .....do you read me Jared .....over.
I fear this messege may be too late but the crazies are onto you .....I don't know who they have, but they know you are coming for him ....over.
Stay vigilant miner ....I fear he may change his frequency once this transmission is sent .....may your pick stay sharp and your power pack fully charged .....over and out.
 
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Meltagun hubris

Well, I'm weeping as I write this - not really but almost - it's time to report the unreportable: Jared Diamond is dead.

Two great games against the @The Duke this week, here's how it happened:

For those just joining us Jared is... I mean was... the leader of the grizzled and resilient Work Team 8, a small group of well equipped Orlock ex miners. They've come up against the Brass Brotherhood - a gang of pit slaves with unorthodox (even for Sector Zero G G) sexual habits - a couple of times, but these recent encounters they won't be forgetting in a hurry. Here is the news, rumours and even a couple of pics snapped by our resident Hive photographer Spider J:

Jared and the boys, tired of licking their wounds following encounters with the Catwalk Crazies, had decided to angle back onto a straighter path, and managed to find employment guarding a guilder caravan. They weren't long on the job before the scent of stale blood caught in Jared's well tuned nostrils and, even against the cacophony of other Underhive smells, Jared spat and muttered, with his usual sparse phrasing: 'Smells like bloody pitslave'.

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Above, the slaves approaching the Orlock lines whooping and screaming with King Khronus loudest of all.

And here's Madchen, the Orlock heavy, establishing a defensive position:

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The battle was a fairly brief affair. Orlocks picked off a couple of the pitslaves with well placed headshots and, with reinforcements arriving on the scene, had most all of the routes the Brass Brotherhood could take locked down. Will Stern with hunting rifle in the foreground as Jared nimbly picks his way along the girders in the distance:

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King Khronus grouped (groped?) his boys around him, hunkered in behind a concrete factory wall, as Madchen patrols above:

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And then, as a shadow - the quivering tail identified it as ratskin - leered up above him, the King saw suddenly the ghost of a chance. Drawing his meltagun from his shoulder and imagining for a moment he was back in the pits, he took aim. The shot was a good 'un but he never saw it reach the target, as to his own amusement the gun got hotter than it should and blew up in his face. With their leader down the Brotherhood gathered up their wounded and wisely called off the ill fated escapade to live to fight another day.

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That other day came a few weeks later when the Brotherhood, out for vengeance, decided to launch a hit against Jared Diamond. A wide angle photo by the masterful Spider J shows the carnage:

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The game was a simple one, The Orlocks realising a trap had been sprung retreated to the higher ground. Again their ranged weapons allowed them to vastly out-gun the frothy mouthed pit slaves. In the heat of the battle we decided there was a crucial typo in the OCE 'The Hit' scenario rules - now is not the time or place to go into that - but if it wasn't for the two bandanna clad boys centre stage stuck at the top of a mine shaft, the Orlocks could've made good their escape. As it was, Jared held ground in order to clear their route and things continued to go his way. The Brotherhood launched a final all out attack, it was a step too far and all of the pit slaves were left sitting ducks at point blank range. It was going to be a devastating turn, two or three guns trained on each slave. In a fit of hubris I decided to shoot first with Jared and with his meltagun. Can you believe it but, for a second time in a few hours, a six trailed by two ones left another smoldering leader crumpled on the floor at the hands of his own exploding weapon. In S.0.gg people don't fix guns like they used to. As per the victory conditions the game ended immediately. Work Team 8 watched in absolute horror as their trusty, always frugal, ever stoic, a true leader, a man of few words even when drunk, grim and chiseled, Jared Diamond, thus far the most grizzled veteran in the whole Rags to Riches campaign, was utterly evaporated by the high impact hit. f**k.

To add insult to injury, in the resulting confusion the Brotherhood took the only good territory the Orlocks have (after the Crazies previously took their workshop) yep, an Archeotech Hoard...

Two fantastic games with a nasty sting in the tail. The Duke as ever held his reputation as the best and most gentlemanly gamesman in victory or defeat. Work Team 8 are in some real deep shit, so much so that when I get time I'm going to open up a thread to ask the tribe of the Yak for advice to get this territory stymied, leaderless group of former miners back on their feet. One thing is certain, in S.0.gg, gangs can go from rags to riches and from riches back to rags faster than you can pull the trigger on a meltagun.

@spafe this one's going out to you.

@CaptainDangerous I'm gonna let @Ptrix fill you in on the earlier recent encounters Work Team 8 had with the Crazies. I'm too busy grieving.
 
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see, told you meltaguns would lead to deaths!

Devils in the details though, The house spafe emporium takes no responsibility for those who take its advice and do not read the fine print, exclusions and terms and conditions.

*pay no attention to the man behind the dark curtain*