Jared and the boys had had a short trip to the trading post followed by a long trip to the Only Ok Saloon. He'd decided to take Cypher along this time, the juve was growing up fast so it was about time to show him some of the ropes. That was before the sirens. At first Jared thought it was just the 'Second Best' getting to his head but there was no way of getting away from that noise, it grated like the teeth of a ripperjack. It meant only one thing: Hive riot... that or an alien invasion. No problem he thought, Zip will guide us back through the Nada Nada Crossroad, that should avoid any troublesome encounters with the Arbites. 'Now Porter, come over here and help an old drunk up out of his chair!'...
Deployment
As laid out in one of the posts above, we were playing a four player scenario of our own concoction called Escape through the Badlands. After figuring out which gang members to bring - we could take up to four each, but their combined cost and experience mustn't add up to more than 835 (the average of all gang ratings divided by two); we rolled off for deployment.
@fergyo chose an edge and set the Plumbers up first.
@The Duke then set up three of the Brass Brotherhood along with the hired ratskin Rust-in-his-hair, followed by
@Ptrix with the Crazies, and then finally I positioned Jared and his lackeys - Work Team 8:
King Khronus and his boys were in the workshop making repairs when the sirens started:
Opening moves
Before the game had even begun we had a decree from our unofficial arbitrator
@CaptainDangerous to find the thief that stole his precious Banksy. You can find out more about this bizarre mishap on the 'Wiseman Industries' terrain thread, but the long and the short of it was that we would each roll three dice at the beginning of each full turn, and if any one could get a treble they could select one member of an opposing gang who would be immediately whisked away by the Captain's cronies for interrogation. Ptrix picked up the three dice for the very first roll of the game and sure enough smashed out a treble 5:
Diplomatically he decided to randomise who the thief might be and rolled up none other than Mister Gammon, one of the plumbers. Here he is being apprehended by the Captain's faithful servant at the scene of the crime:
That being settled we could commence the game proper, albeit the Plumbers now with two fighters, the rest of us with four. The objective for each of us was to exit our fighters off the table along the opposite edge to the one on which we began. The first turn therefore opened with a strong push forward from all four teams.
Work Team 8 sally forth:
The opening fire fight was between the old arch enemies the Catwalk Crazies and Work Team 8. Jared took a wound off Clarence and was promptly paid back in kind as Cypher Naroda was gunned down by the Crazies.
Mid game
The main mid game narrative was the battle of the bridge. While most of us were doing our best to stay out of conflict, the route that two of the Crazies took, took them directly above the pit slaves. At the head was Molly Sue leaping along the gantry with her two bionic legs with One Eyed Sally behind, sprinting to keep up:
The conflict was protracted and violent. King Khronus went down with a flesh wound and got back up again. Kev-lar, his pit slave student, stalled Molly Sue with a laspistol shot. One Eyed Sally lobbed a grenade at Kev-lar, by which time King Khronus had charged into Molly Sue and evaporated her in combat. It was all going well for the pit slave king, but his follow up move was not quite enough to reach Sally or get behind cover, and, although even at point blank range it was touch and go for the half blind Escher, she swung her shotgun round and took a chunk out of one of his legs. He wouldn't be getting up from that for a while:
At the other end of the table, Jared and the boys were very relieved on two counts: Firstly Clarence and Lexy Lasgun thought twice about their particular fire fight, allowing the Orlocks room to maneuver around the abandoned factory, and secondly, the fast approaching Cawdor to their left decided not to harass them but instead to turn their attention to another pit slave that they spied on the edge of a building. Kaal the Krusher was err... crushed:
Late stage game
Having broken through King Khronus, the only thing stopping the girls from reaching their freedom first was the ratskin Rust-in-his-hair who had hunkered down behind a canister. Until now he had spent the whole game - perhaps confused by the loud sirens - testing his jumping by launching himself off ledges. Clarence and Lexy Lasgun made short work of him, leaving the Crazies escape route clear.
It had seemed as if the Plumbers and Work Team 8 had made a tacit agreement to ignore each other but, still a little bit drunk from the
Second Best, Jared could resist it no longer and almost as soon as it looked liked they had slunk behind the old factory, he and Porter turned back to spring the ambush on the Plumbers. A sharp shot with his lasgun took Andy Pieface out of the action.
End game
Ducking now behind the mine entrance like a drunk pool player who's finally found his form again, Jared Diamond took a shot at the final member of Cawdor's answer to the Mario Bros. and again he downed him in one! Dwayne Plumber hit the deck.
Everything was going so well for Jared, three wounding hits but who's counting?, he was almost whistling a tune as he rounded the corner of the old factory building. However what a sight was to meet his eyes: one of those ungodly pit fighters was tearing the waiting Zip Delares to pieces. Suddenly, the
Second Best seemed to take over completely, he brought his lasgun to bare, missed with a one, rolled another one, and shot poor Porter in the back. Porter sank to his knees in agony, the ex-slave - Kev-lar- looked up surprised, and the two started angling off against each other as if it was the pits.
Weaving around the concrete door frames and into the factory itself, it took Jared to swing his melta gun off his back, to finally lay the hideous thing down, covered in it's own blood:
Meanwhile, those fleet foot Crazies had long since exited: A resounding victory to the Catwalk Crazies!
Over the siren Jared could make out the tinny sound of the Enforcer megaphones: 'Perps! get back to your blocks! We are coming in with guns and gas grenades!'
What a bloody nightmare this day had turned into, he thought, next time I'm drinking wildsnake. He grabbed ash faced Porter on one arm and gathered up Zip Delares, bleeding from six different places, on the other, and the three of them stumbled like that back to the ruins they call home. 'Cypher will make it back himself' he said loudly as they arrived, before slumping into a coma to sleep off the rest of the alcohol, 'best way to teach a young 'un the ropes'...