Rags to riches: the road from Sogg Bottom to Slick City

The thing is, Malo / "The Matrix" has me no matter what, I'm just waaaaaay too attached to the name Blackrat!

His name will never change, it's just too darn good! And I like the way he has achieved some kind of paranormal / mythical ability to die / never die, a form of rodent immortality.

Perhaps it's the same ratskin every time.
Or perhaps a new Ratskins dons the black pelt (like zorro!) and once-more answers the call of the hive....
 
Well, mostly in an effort to coax the Duke into writing the second part of his report, I include a brief interlude reporting on a game @fergyo and I had some weeks back. Fergyo leaving his models in Bristol proposed instead to use this -

IMG-20170617-WA0001.jpg


He borrowed some of my Orlocks/ hired guns in the end to represent the Van Duh Sarrs but needless to say no photos made it out alive.

The game was a strange one. I rolled double six (Hive Quake) followed by double one (Sea of Goo) on the treacherous conditions table. The quake took out Fergyo's heavy plasma gun - Bruce Gobbler - and actually deaded him on the serious injury table. Since I was sposed to scrag him in cc that changed things up somewhat and we played a painstaking game with the sea of goo messing everything up, until we kind of stale mated and called it a draw. He took out the latest leader for Work Team 8 (I've lost count) with a meltagun shot, deaded him also on the serious injury table and even with the re roll afforded from Madchen's medic skill deaded him a second time, thus continuing the cursed crusade into the wastes of Work Team 8. Something like six leaders down in seven or eight games I think!

Incidentally I noticed also only gangers can take on the leadership mantle (I knew heavies couldn't but juves I thought it ok) Anyway it doesn't really matter but as a point of interest and in stubborn defiance against all the odds I continue to pass the leadership mantle to whatever idiot is mad enough to take it. The latest unlucky fool is Thin Jim with 11 experience points.
 
Well, mostly in an effort to coax the Duke into writing the second part of his report, I include a brief interlude reporting on a game @fergyo and I had some weeks back. Fergyo leaving his models in Bristol proposed instead to use this -

View attachment 13084

He borrowed some of my Orlocks/ hired guns in the end to represent the Van Duh Sarrs but needless to say no photos made it out alive.

The game was a strange one. I rolled double six (Hive Quake) followed by double one (Sea of Goo) on the treacherous conditions table. The quake took out Fergyo's heavy plasma gun - Bruce Gobbler - and actually deaded him on the serious injury table. Since I was sposed to scrag him in cc that changed things up somewhat and we played a painstaking game with the sea of goo messing everything up, until we kind of stale mated and called it a draw. He took out the latest leader for Work Team 8 (I've lost count) with a meltagun shot, deaded him also on the serious injury table and even with the re roll afforded from Madchen's medic skill deaded him a second time, thus continuing the cursed crusade into the wastes of Work Team 8. Something like six leaders down in seven or eight games I think!

Incidentally I noticed also only gangers can take on the leadership mantle (I knew heavies couldn't but juves I thought it ok) Anyway it doesn't really matter but as a point of interest and in stubborn defiance against all the odds I continue to pass the leadership mantle to whatever idiot is mad enough to take it. The latest unlucky fool is Thin Jim with 11 experience points.


Hahahaha, what a weird game!!
(Things can get pretty weird in The s0gg!)

@Llewy you are detirmined to work WT8 into the ground aintchya?!?!

I swear you won't be happy until WT8 is just a set of smoking boots with Madchen the only member and sole survivor!!!
 
I honestly do hate to be the bearer of bad news... but if you have no gangers to take the LD mantle... doesnt the gang disband? if Thin Jim is only at 11 exp he;s still a juve.... Really hope I am wrong o nthis though, as I love following this gang (they are one of the few I've met wwho are more unlucky than mine!)
 
Yeh, it's pretty clear - "Heavies and Juves cannot become the gang's new leader. Heavies spend all of their time tinkering with weapons and gubbins while a gang led by a Juve would hardly be respected or feared."

But! this far from the eye of the law (look the other way @spafe!!) these things can happen :) Since our campaign is pretty relaxed about such things I haven't heard anyone complaining yet (everyone's secretly gunning for WT8). Fluff-wise the latest incarnation of the gang notes goes like this:

" Work Team 8, a mining team led by Jared Diamond, were caught in a nasty cave-in in one of the sections of the Delta Mine that House Orlock were overseeing. All they had was a modest arsenal of weaponry, including a melta gun, which, after (probably) five - though it's difficult to tell - days had past, and by now on the point of madness and starvation, they managed to use to melt their way out to freedom. Unfortunately by then the other work teams had long since left them for dead, so the boys had no choice but to go freelance.

It didn't take long to discover the cave-in was no accident: the Catwalk Crazies brought down the whole mine after a pay dispute. Needless to say the enmity between these two gangs quickly spiralled into blood soaked loathing. A succession of skirmishes left Work Team 8 dangerously weakened but it was against the Brass Brotherhood that the war dog Jared Diamond finally fell. Weeks later his second in command Will Stern also lost his life, this time at the hands of the Van Duh Sarrs.

Things then went from bad to dreadful - Zip Delares took over and then promptly got killed. Down to just four men, Porter then stepped up into the accursed leadership position, but was challenged and defeated by the upstart 'Lucky' Ben Niatoe. 'Lucky' Ben wasn't so lucky after all and, after he was evaporated by Edwin Duh's meltagun, WorkTeam 8 finally hit rock bottom from which the only way was up or oblivion.

Thin Jim was like a straw man when the two war-soaked Orlock heavies found him coughing by a drain pipe. Short of anyone else stupid enough, they asked him to lead them, and they were soon joined also by his lass Gummy Rose. Somehow they got word out to Kelos Wiseman of the 77 club - or he got word to them - and they struck a deal: he would pay them to take out the leaders of various S.0.gg bottom gangs in crude assassinations or 'hits'.

It proved to be a good deal and suddenly being on the run doesn't seem such a tough life after all. Payday came around and with it a whole new bunch of recruits, this is the s.0.gg after all and everyone knows rags become riches quicker than you can say 'Thin Jim'.

The gang rating at the time of being outlawed was 994.

The current bounty is 200 creds :( "
 
"Is that a packet of creds for me in your pocket are are you just happy to see me?", "righto, the pay off was in the breifcase... I'll er... be going now..."

So the gang led by the Thin man will have to be disbanded, but paperwork takes time, writing things in triplicate takes time... me counting my credits.... takes time... by the time we get round to processing such a minor case, I'm sure Jim will be of sufficent experience, case dimissed!
 
"Is that a packet of creds for me in your pocket are are you just happy to see me?", "righto, the pay off was in the breifcase... I'll er... be going now..."

So the gang led by the Thin man will have to be disbanded, but paperwork takes time, writing things in triplicate takes time... me counting my credits.... takes time... by the time we get round to processing such a minor case, I'm sure Jim will be of sufficent experience, case dimissed!

Hahahahahaha - literally "lolling" at my desk at work.
 
May the Emperor bless the slow and corrupt machinations of the s0gg bureaucracy!

WT8 have to remain in the campaign, there's a score to be settled with Madchen. The Crazies must have capture him again, and this time not let him slip through their fingers. His heavy bolter will adorn the walls of their hideout as the ultimate trophy.
 
In readiness for a big square off against the Crazies tomorrow I think it time I notate exactly how WT8s fortune began to U-turn at last. It was during a couple of games against @Ptrix where a lot depended on the scenario rolls.

Game 1 - Scavengers

Rolling on the outlaw scenario table my 7 got modded to a 6 because of the scout Leaping Salmon - 'curses!' That meant we played a Scavengers and my battle plan was bottle fast to collect the exp. underdog bonus due to the massive discrepancy of gang rating - over fifteen hundred difference. I had a tiny hope that I might at least cause an injury in the process. I sent the juves ahead via the vents so they would grab loot and be primary targets. That's pretty much what happened - the juves got targeted - and I bottled voluntarily, without causing so much as a scratch in return. This game was essential as it meant the juves levelled up giving them the ability to work territory if needed which could come in handy next time around...

Game 2 - The Hit

The game was over so quick we had time for a second and this time I rolled a 10 on the scenario table - 'modify that Leaping Salmon!' It was the moment I'd been waiting for! Finally I was going to be able to do the same dirty to Persephone that I'd done to the Duke, something so beardy I'd vowed only to do it once against each player, and only because of my unyielding dedication to getting WT8 from the bottom of the table to the top of the table against all the odds and in the true spirit of the Rags to Riches campaign. As deployment happened I held my breath, I needed only a clear line from my heavy Madchen to Persephone the Escher leader to give me high odds of making the plan come thru (whether or not I got first turn as I could put him on overwatch regardless). Here's the initial play: Thin Jim watches the backs of the others, Flynn with his three wounds shields Madchen, and Madchen loads his heavy bolter. Persephone is just a blurr in the distance.

WP_20170719_007 - Edited.jpg


'Bang!' the game began and the salvo fired. I had to make sure Persephone got an out of action as the Hit ends immediately if that's the case, and I certainly wasn't strong enough to weather any kind of counter attack. Two sustained fire dice, hitting on 2+'s, wounding on 2+'s, causing d3 damage, and hoping that one of those wounds would result in a 6 - OOA. It was a safe bet, the game ended almost as soon as it began - now it was time to count the creds!

250 creds underdog bonus (a victory package sent by Kelos Wiseman no less), 60 creds for extorting one of the Crazies' mines in the confusion caused by the kerfuffle, 10 from working my own vents, and a further 22 from a successful gamble at the rare trade. Minus a negligible bit for keeping the team fed, with the addition of a negligible amount that was already in my stash, I suddenly had 340 creds! It was the pay day to end all pay days for a gang of half starving war dogs who hadn't owned even a tin of beans between them the last few months.

Instead of doing the sensible thing - paying off my bounty (200 creds) and rolling up five new territories, I've splurged on new weapons, juves and gangers to make WT8 great again! The road to recovery starts here!

:)
 
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Eyein' up you lot for some pic submissions if you're up to it :whistle::)

Blood donor, this hasn't slipped my mind! But I've stretched myself thin with the Wiseman terrain and all of it is merely undercoated at this stage flat tones of grey or brown, meaning I can't stage the top class showdowns I was hoping for. Nevertheless, obviously more than welcome to use any of our in game photos and if I get time I will pick out a couple that might be good. Or.. if the article takes longer than expected I might have something ready by early next week at a push.

Good luck pal and very much looking forward to reading!

Great write up and nice pics. I feel "The Hit" is a poor scenario for this very fact. Any game ending having lasted only 1 turn just plain sucks. Great for you though, so carry on!

Thanks Alobar! and you're probably right.. I wonder what other people's experience has been. The other one I've been able to jam with a heavy bolter (plus some techno skills for ammo rolls) has been the raid, as it's super easy to target the gateway from a distance, although at least in that one you have to also get off the board. The unusual immediate game ending condition in the Hit definitely leaves it open for abuse.
 
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...I've stretched myself thin with the Wiseman terrain and all of it is merely undercoated at this stage flat tones of grey or brown, meaning I can't stage the top class showdowns I was hoping for...

I honestly think they style of terrain you have and amount is more than enough, and the muted tones work well. I mean, I know some of your miniatures are just wine bottle corks with six packs drawn on them but your boards genuinely look good. "Completion" ought to be a dirty word...
 
10 from working my own vents
Snigger.


WT8 are on the up! Really like the fact Thin Jim is now gang leader due to the Underhive Gang Leaders & General Supervisors Union (UGLGS) not having jurisdiction out in the badlands. Brilliant campaign! Brilliant story! Makes me want to move back to England to join your campaign!