Rak'gol razor gun confusion

Sosari12

Juve
Apr 14, 2025
15
0
1
How does that gun work exactly. Is it just rapid fire needle gun? Rak'gol razor gun has normal gun profile except is lacks strenght. I guess it just rolls on toxic trait instead on wound but why give it -2 ap and 1 dmg. How do you inflict normal dmg with this gun if you doens't know what STR is the shot.
 
this may help:
rapid 2 = 2 rapid fire dice worth of hits (if hitting), each worth a 1 Damage, at -2 AP

for toxin check:

TOXIN​

Necromunda Core Rulebook (2023), p317

Instead of making a wound roll for a Toxin attack, roll a D6. If the result is equal to or higher than the target's Toughness, or is a natural 6, make an Injury roll for them (regardless of their Wounds characteristic). If the roll is lower than the target's Toughness, they shrug off the toxin's effects. This attack has no effect on vehicles.
 
this may help:
rapid 2 = 2 rapid fire dice worth of hits (if hitting), each worth a 1 Damage, at -2 AP

for toxin check:

TOXIN​

Necromunda Core Rulebook (2023), p317

Instead of making a wound roll for a Toxin attack, roll a D6. If the result is equal to or higher than the target's Toughness, or is a natural 6, make an Injury roll for them (regardless of their Wounds characteristic). If the roll is lower than the target's Toughness, they shrug off the toxin's effects. This attack has no effect on vehicles.
So that means it auto deals -2AP 1dmg shots (if hits) on top of toxic roll?
 
if it hits and they wound...

-roll to hit
-if it hits: wound rolls are done via the above toxin traits rule 'instead of' regular strength/toughness rolls
-apply -2 to the armor save and roll to see if it bypassed the armor
-if it bypassed the armor apply 1D per hit and roll injury dice
 
Oh ok so that how it works, thanks. Sorry am new to necromunda so I am not so familiar with all that stuff yet.
 
Are we sure it applies damage and that's not poor quality control when writing profiles like a lot of the other weapons? e.g. why do grav weapons have an AP value?

Toxin rolls != wound rolls.
 
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I'm not convinced it can apply the damage as it's written.

Toxin rolls do not apply damage (i.e. they don't reduce the target's wound characteristic). They just apply just injury dice and their results.
 
you bypass the wounds and you go straight to the injury roll(s)
I think it would work that way (having re-read the rules about damage and injury dice)
 
Or maybe toxic weapons (with dmg 0) just changes how you score a "wound" after a hit and instead of 0 dmg you roll injury die. But save still can be made. Maybe that's why some toxic weapons have -ap on them like throwing knifes, needle gun etc. Seems kinda logical now that i think about it. If it hits skin you are toast but if it hits iron armor you are fine.
 
In needle pistol, needle gun, throwin knife case its just a small needle throwm/shot at high speed. So it doesnt hut much when it hits you by itself. But Rak'Gol razor gun shoots small round flesheating toxic balls that eat people from the inside. So maybe that explains why it has 1 dmg on them xd That can hurt a bit
 
"...as the Needler's main drawback is its poor armour penetration." Aha I think that might be the case. Like why would a needle kill a person in one hit in like full armor and bullet or direct explosion not. If explanation to bypasing armor is like "becasue its small and it was precise hit under armor" same can be said to bolter round to the exposed head or stomach xd in which case you still could roll armor save. I think its just Toxic trait not having perfect explanation how it works and not weapons stats itself or I might be streching things xd
 
Toxic trait itself does not deal dmg to wounds but toxin coated bullet that ruptured someones arm off does xd
Now that I think about it all toxic weapons basically have 4str (and 3str or less if oponent has 6T) so it’s just might be slightly different wound roll with fancy keyword and injury die instead
 
I would say that the rakgol gun is one of the only weapons potentially inflicting multiple poison 'hits'
compared to other, single shot toxin weapons... so the D1 could be a way to clarify this.
even if it lacks consistency with the other rules

(the book containing it is older so its quite possible a rewrite would be more consistent)
 
probably best to consider the D1 on the profile a typo.

I think we all agree it's non-functional as the weapon is written.
 
But if you are wondering how Toxin weapons work they work as follows:
- roll to hit
- if hit is successful, then make the toxin check.
- if the toxin check is successful, then the target makes an armor save (if they have one).
- if the armor save is failed, then roll an injury dice.
 
In needle pistol, needle gun, throwin knife case its just a small needle throwm/shot at high speed. So it doesnt hut much when it hits you by itself. But Rak'Gol razor gun shoots small round flesheating toxic balls that eat people from the inside. So maybe that explains why it has 1 dmg on them xd That can hurt a bit
You're thinking too hard ;).

From a game play point of view all toxin weapons work the same. They don't apply damage, just injury dice if they succeed.
 
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