I don't think the new rapid fire rule is that great. For me, the main benifit of firing so many bullets is that you stand a better chance of 'hitting' something. Therefore I propose a house rule. Before roling to hit you intstead role how ever many firepower dice as the weapon would normally allow (rapidfire(2)= 2 firepower dice). you then make as many 'to hit' rolls as you roled bullet holes on the firepower dice. To balance this I suggest that you ignore the 'out of ammo' symbol on the firepower dice and instead any rolls 'to hit' of 1 not only miss but also cause an ammo check to be resolved after any successful 'to hit' rolls. Essentially, the more shots you fire the greater the chance you will hit something but the greater the chance of running out of ammo. Please let me know what you think.