N18 Rapid fire rad phage

Assuming rolling one Rad-roll regardless how many hits you scored for RF weapon is the original intention. What happens when you split the shots between targets when you scored multiple?
One roll for each hit fighters? This contradicts with the interpretation. Pick one to roll the Rad? How to determine who is Radded and it doesn't make sense in terms of thematic and mechanic.
To me, I totally agree it is broken even tho I am the one using it (Van Sarr Rad-beamer). But by the words, I think this is the intention which GW doesn't think it clearly as usual.
 
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I blame the enlgish language and the fact that GW writers are morons who can't make a clear distinction between attack, attack sequence, melee attacks (as in a stat on the profile), hit and a hit roll. Rapid fire has such a messy description because of this, they should've just said "When a successful |Rapid Fire| hit roll is scored, make a number of wound rolls equal to the number of bullet holes on the firepower dice".
And then allow spreading those wound rolls between other visible enemies within 3" of the target, pinning them in the process as if they were hit with a successful shooting attack, if they really wanted to keep that mechanic.
 
I blame the enlgish language and the fact that GW writers are morons who can't make a clear distinction between attack, attack sequence, melee attacks (as in a stat on the profile), hit and a hit roll. Rapid fire has such a messy description because of this, they should've just said "When a successful |Rapid Fire| hit roll is scored, make a number of wound rolls equal to the number of bullet holes on the firepower dice".
And then allow spreading those wound rolls between other visible enemies within 3" of the target, pinning them in the process as if they were hit with a successful shooting attack, if they really wanted to keep that mechanic.
But then by this change, it wouldn't pin the others cause hitting is the cause of being pinned.
I think simple add notes could balance this 2 skills interaction, just add each fighter can be Radded once per attack or something like that is enough.
 
He has a point. You can stack multiple flesh wounds.
My concern here would be balance. Just rolling once for Rad-Phage isn't particularly powerful, but on an RF weapon, you could potentially take a fighter out just with flesh wounds. Is that too much?
why? is it not a special weapon? are special weapons not powerful? Don't people complain how weak and expensive the weapon is? I think each hit should be rolled as previously rationalized. If people don't like it....they can buy a body suit too and negate the weapon's weak special rule.....can't do that with a bolter or plasma guns 2 damage stat. It is a special weapon and it's not cheap, it has to have some value and perhaps you all just found it.
 
This is an old topic and rules have since been updated. Rad-phage doesn't stack, max one roll regardless of Rapid Fire. This is according to RAW.
 
So, if you score three bullet holes on the ammo die and allocate a hit to three clumped up enemies, only one of those hit rolls for rad phage, not all three that are hit?
 
Yes. No, one roll per fighter hit.
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So, if you score three bullet holes on the ammo die and allocate a hit to three clumped up enemies, only one of those hit rolls for rad phage, not all three that are hit?

@TopsyKretts
The trait description says 'hits a fighter suffers from a weapon with this trait' rather than just 'hits from a weapon with this trait' so i'd read it as one rad-phage roll per fighter affected, regardless of any multiple hits applied to each fighter.

Or 'no', in answer to the question posed by @Meleemadness
 
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I think@Meleemadness is saying that if you scored 3 hits on an RF die an distributed them amongst three clustered targets, all three would be subject to a Rad-Phage roll (you would make 3)... which seems correct, RAW.
If all three hits had been on a single target, that target would only only be subject to one Rad-Phage roll, RAW.
 
I think@Meleemadness is saying that if you scored 3 hits on an RF die an distributed them amongst three clustered targets, all three would be subject to a Rad-Phage roll (you would make 3)... which seems correct, RAW.
If all three hits had been on a single target, that target would only only be subject to one Rad-Phage roll, RAW.
Yep one Rad Phage roll per fighter hit so spread the isotope love.
They appear to have thought that rule through. How strange.
 
I thought this was updated fairly recently (within a couple of years) but it turns out it's been pretty stable since 2018! Only in Gang War (N17) was it less descriptive. Interestingly the main change from N18 to N20+ is shortening "If the roll is a 4 or higher" to "On a 4+" :D
 
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