N18 Rapid fire rad phage

Sunny

New Member
Feb 28, 2022
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Assuming rolling one Rad-roll regardless how many hits you scored for RF weapon is the original intention. What happens when you split the shots between targets when you scored multiple?
One roll for each hit fighters? This contradicts with the interpretation. Pick one to roll the Rad? How to determine who is Radded and it doesn't make sense in terms of thematic and mechanic.
To me, I totally agree it is broken even tho I am the one using it (Van Sarr Rad-beamer). But by the words, I think this is the intention which GW doesn't think it clearly as usual.
 
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JawRippa

Gang Hero
Mar 31, 2017
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I blame the enlgish language and the fact that GW writers are morons who can't make a clear distinction between attack, attack sequence, melee attacks (as in a stat on the profile), hit and a hit roll. Rapid fire has such a messy description because of this, they should've just said "When a successful |Rapid Fire| hit roll is scored, make a number of wound rolls equal to the number of bullet holes on the firepower dice".
And then allow spreading those wound rolls between other visible enemies within 3" of the target, pinning them in the process as if they were hit with a successful shooting attack, if they really wanted to keep that mechanic.
 

Sunny

New Member
Feb 28, 2022
2
2
3
I blame the enlgish language and the fact that GW writers are morons who can't make a clear distinction between attack, attack sequence, melee attacks (as in a stat on the profile), hit and a hit roll. Rapid fire has such a messy description because of this, they should've just said "When a successful |Rapid Fire| hit roll is scored, make a number of wound rolls equal to the number of bullet holes on the firepower dice".
And then allow spreading those wound rolls between other visible enemies within 3" of the target, pinning them in the process as if they were hit with a successful shooting attack, if they really wanted to keep that mechanic.
But then by this change, it wouldn't pin the others cause hitting is the cause of being pinned.
I think simple add notes could balance this 2 skills interaction, just add each fighter can be Radded once per attack or something like that is enough.
 
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