- It is worth taking a firepike for an extra 10 creds?
- Are eviscerators any good? Are they better to put on leaders/champions rather than zealots?
- What do other use for their cawdor gang lists, do they include any redemptionists?
- What special/heavy weapons do people prefer?
Any tips/hints would be awesome
1) If you are committed to getting a flamer type weapon, (the redemptionists model be awesome) then a fire pike is a ok weapon. It gives you a extra -1 Ap and rending for only a measly extra 10 credits. If it was available for other gangs it would be a serious special weapon choice. However, see my blunderpoles point below.
2) All weapons are better on leaders/champions. Zealots are still juves and are fragile. Keep them cheap to start with as your opponent will mow them down in droves until you get some survival gear/xp increase on them. Good choice for a later combat weapon though
3) I only would use redemtionist brethren to have access to gangers with shotguns a favourite weapon of mine and only maybe some zealots as cheaply as possible to make up the numbers to get a higher fanatic fighter ratio if I am going full redemtionist.
4) Never use a heavy flamer under any circumstances. A unwieldy template weapon? Bad. Costing 255 credits after as suspensor which are not even on your house list. Madness! Firepikes may look viable and cool and if a template special weapon is a must get one of these, see blunderpoles later however, the flamer given its cost pales before other available template weapons. The heavy stubber, long rifle and grenade launcher may be workaday and mundane but they are reliability in weapon form they will always do the work. The crossbow is essentially a long ranged, where cawdor otherwise is a little lacking in, crowd control weapon with a 5" pie plate to drop and pin foes right from gang creation at 30" Great!.
The blunderpole is probably credit for credit the best, most effective basic weapon in the game. Not one but two templates so pinning for days one is plentiful so if you do run out of ammo you reload without needing to check, still takes a action but so does every weapon. The other has blaze all for the low price of 40 credits. Once you add emperor's wrath rounds it adds some combat shotgun level carnage. Oh and the polearm melee stats are pretty good for the price too.
Make sure you have at least one pious cawdor brethren and three bone pickers over what you need. The devot masses rules let you take 2-4 extra fighters over crew limits every game. They may be mediocre but a true horde of them is intimidating.
Blaze and the chaos it brings is your friend. All blaze weapons have the same chance of getting your opponent to catch
even the cheap blunderpoles. Add gunk to add to the inferno