N18 Regarding xenos tech - the illegal trading post

Ml2sjw

Gang Hero
Nov 25, 2017
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It depends on which view you have of the 40k universe. If you look at the Dan abnett books about the inquisition or gaunt's ghosts I terms of tech and aliens. They are creating something that matches rogue trader and these books. Not everyone's cup of tea I know but it adds lots of options.

Lots of people go on about the original fluff for necromunda but that was even more of a mess, the books range from high end cyberpunk to ash wastes westerns with lots in between.

For me Necromunda would really benefit from beifit with being its own setting as this would mean that people could stop comparing it to 40k.

I do however think a low tech wastes/fallen hive setting with limited weaponry risk of starvation etc would be a great project. ...
 
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Jun 15, 2014
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I don't think inquisition or gaunt books are valid comparisons. Inquisitor are above all imperial restriction and deal with people who broke them, and gaunt ghost fought in wars involving chaos and xenos mercenaries, so of course will contact with tainted artifacts or technology from other races.

But Necromunda is a very regulated imperial setting where everything entering or exiting the planet is held very tight by authorities. Of course will be back market but is near impossible to involve xenos weapons other than a near legendary item bought in secret by collectors nobles. This is another nail in the coffin for how GW is treating the setting.

But I am an old grumpy player who wants balance and coherence, we are outdated.
 

almic85

Gang Hero
Oct 30, 2014
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Palmerston, ACT, Australia
I don't think inquisition or gaunt books are valid comparisons. Inquisitor are above all imperial restriction and deal with people who broke them, and gaunt ghost fought in wars involving chaos and xenos mercenaries, so of course will contact with tainted artifacts or technology from other races.

But Necromunda is a very regulated imperial setting where everything entering or exiting the planet is held very tight by authorities. Of course will be back market but is near impossible to involve xenos weapons other than a near legendary item bought in secret by collectors nobles. This is another nail in the coffin for how GW is treating the setting.

But I am an old grumpy player who wants balance and coherence, we are outdated.
I don’t know that Xenos weapons have ever been particularly hard to get on Necromunda. There was always an active Eldar and Xenos community in one of the smaller parts of the spire and the Spyrer tech always had Xenos implications to it.

The bigger issue with N18 is that rare weapons in general are just much easier to get than they used to be. If all this was in some sort of rare trade chart that you only rolled on once or twice after every game with a diminishing chance of this sort of tech it would be ok.

But that seems like a heretical idea to the current zeitgeist of wanting all the toys.
 

Ml2sjw

Gang Hero
Nov 25, 2017
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Part of me wonders if the law and misrule campaign was initially going to be set on the eye of selene with smuggling etc all underway and hence the cold traders etc but they decided to junk the setting and keep everything else...
 

KA7777

Ganger
Jan 19, 2018
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Canada
Don't you think these weapons are totally out of setting?
Will be OK for a campaign based on off world exploration or in the Eye of selene, even as some exotic equiptment of a very special character
But for sale in the underhive?
For me all of the item names/descriptions are just "skins" --what I'm actually interested are the new statlines, effects and depth they bring to the game. I have no difficulty conceptualizing an Inferno Pistol as merely "really good hive pistol" instead of "nonsensical copy of the ultra rare pistol only Dante used to have".

I do wish they did a better job of unifying the campaign types or splitting up the content of every expansion into a la carte modules. Like, I want the Black Market and its items in my ongoing Dominion campaign, I don't want to have to learn a new campaign type and restart... time for more House Rules, I suppose...
 
Jun 15, 2014
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I don’t know that Xenos weapons have ever been particularly hard to get on Necromunda. There was always an active Eldar and Xenos community in one of the smaller parts of the spire and the Spyrer tech always had Xenos implications to it.

The bigger issue with N18 is that rare weapons in general are just much easier to get than they used to be. If all this was in some sort of rare trade chart that you only rolled on once or twice after every game with a diminishing chance of this sort of tech it would be ok.

But that seems like a heretical idea to the current zeitgeist of wanting all the toys.
The eldar was a very special character, as the rules for playing orks, that came from a time when the "necromunda magazines" were more alike to a fanzine.
And the spyrers suits is true that GW retrocon to have TAU technology, but the spyrers themselves and their equipment are a matter of dark legends for the typical underhiver (their owner will be the equivalent of a crazy collector noble from other settings)

Having rules for xeno technology is not a problem, but making it available for isolated imperial citizens like underhive gangs is. For a campaign set in a space station hub, like precipice (from blackstone fortress game) where a lot of species meet will be a great addon.

It they want to expand Necromunda itself into something more diverse I think the perfect option is the Navis Mortis, a giant spaceship graveyard where crash smugglers ship shot down and alike.
There you can introduce a lot of weird equipment as treasures to find, xenos contamination (even orks) and even alien strike teams from a crashed ship or a rescue mission.
 

=Angel=

Ganger
Oct 3, 2016
86
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I think necromunda the game is perhaps diverging from necromunda the setting, or perhaps the necromunda setting is diverging from what we knew.
Lorewise, necromunda is a fight beneath a weapons factory that has an intergalactic bazaar somewhere on the roof. How hard it is for gangers to get plasmaguns and offworld items is a matter of context and perspective. Thousands, maybe hundreds of thousand of gangs from each house, but we're hearing about the ones who don't have to make do with secondhand lasguns.
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
3,192
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My copy came today, and I was laughing like a lunatic the whole way through the new equipment/wargear section.

There were *SO* many players who hated the new ruleset for giving gangers Tactical Marine-tier equipment... I wonder how they feel now that a fighter can out-gear, like, a Chapter Master.
Yes exactly! Space Marines used to be a controversial topic. Now we can use WYSIWYG Terminators in Necromunda! 2+ save with 5+ invulnerable save, thunder hammers, (storm) shield, auto cannon, lightning claws, storm bolter, heavy flamer, power fist, power sword, power axe....
 

Paupoi

Gang Champion
Jul 6, 2013
379
932
128
Barcelona, Sabadell
Sure it could be out of setting but in that case just ban xeno weapons. I think they look fun and will probably house rule that only one of each can exist at the same time so they stay weird and unique.
 

EAfirstlast

Ganger
Aug 31, 2017
89
45
28
Alexandria, VA, USA
I don't think inquisition or gaunt books are valid comparisons. Inquisitor are above all imperial restriction and deal with people who broke them, and gaunt ghost fought in wars involving chaos and xenos mercenaries, so of course will contact with tainted artifacts or technology from other races.

But Necromunda is a very regulated imperial setting where everything entering or exiting the planet is held very tight by authorities. Of course will be back market but is near impossible to involve xenos weapons other than a near legendary item bought in secret by collectors nobles. This is another nail in the coffin for how GW is treating the setting.

But I am an old grumpy player who wants balance and coherence, we are outdated.
You want wht never existed, but your nostalgia insisted it did. Oldcromunda was no more balanced than newcromunda. Balance was never the point
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
3,192
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Old Necromunda had a lot more restrictions to prevent gangs spiralling out of control. Please compare max 2 heavies (champions), max 2 heavy weapons, max 3 fighters can carry special weapons. No multi-melta. No Thunder hammer. No plasma spam. No starting with BS2+.
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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Do you remember last year when the cults were updated to version 2? They removed several of their unique weapons, probably because it became too complicated/detailed... Stuff like bone sword, lash whip, flensing claw etc.
 
Jun 15, 2014
227
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Almeria, Spain
You want wht never existed, but your nostalgia insisted it did. Oldcromunda was no more balanced than newcromunda. Balance was never the point
I disagree. Starting with the same stats and access to the same weapon list is balance by definition.
Only differences between houses were skill access, that for sure were better option than others. But you cannot compare that with the free-for-all-combo-edition that is N18.
Other thing was playing against a more experience gang, but at least there was a underdog bonus system for lower rating gang to level faster.

Oldmunda was not perfect by any mean and N18 introduced great ideas, but for sure ORB was more fun to play against most of the things your opponent could build than the new one.
 
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Jacob Dryearth

Gang Hero
Sep 6, 2016
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I do wish they did a better job of unifying the campaign types or splitting up the content of every expansion into a la carte modules. Like, I want the Black Market and its items in my ongoing Dominion campaign, I don't want to have to learn a new campaign type and restart... time for more House Rules, I suppose...
Adding the Black Market to a Dominion campaign is as simple as allowing gangs to use the Black Market Trade action, with a -2 to all legality rolls as everyone is considered law abiding.
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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Trading Post has Common and Rare (x) items. Black Market has Common, Rare (x) and Illegal (x).

If you seek Rare equipment, can you choose Common and Rare items from the Black Market as well? If you seek illegal equipment, can you choose Common and Rare items from the Black Market, or only Illegal items?

Is there any difference between Black Market and Trading Post? Or is the only difference Common, Rare (x) and Illegal (x)?
 

Jacob Dryearth

Gang Hero
Sep 6, 2016
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Trading Post has Common and Rare (x) items. Black Market has Common, Rare (x) and Illegal (x).

If you seek Rare equipment, can you choose Common and Rare items from the Black Market as well? If you seek illegal equipment, can you choose Common and Rare items from the Black Market, or only Illegal items?

Is there any difference between Black Market and Trading Post? Or is the only difference Common, Rare (x) and Illegal (x)?
I think the rules are quite clear that a fighter making a trade action either makes a roll for rarity or a roll for illegal, each having their own list of modifiers, and being mutually exclusive.

Edit: and neither action changes how common items are purchased.
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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The available actions are "Seek Rare Equipment" and "Seek Illegal Equipment". The difference is between Rare or Illegal items. I guess the modifiers makes a difference between Trading Post and Black Market.
 
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