Hello everyone!
I'm preparing an Outcast-only Outcast campaign, without Wyrd skills and everyone with a leader profile of M5´´.
We will play the Outcast campaign (with the settlement), and start with 750 credits per gang (lowest of the low).
Now, what worries me is the income of the campaign, I want to keep it low burnt, I remember scenarios that you could earn like 250 creds in a game and I don't want anything like that. I would also like it not to be especially punishing for those who lose the game, some incentive to win but nothing that unbalances the game too quickly.
Options that come to mind:
1) Limit the profit possible in a match (max 70 or 90 creds)
2) Assign income regardless of scenario , eg:
Winner 2D6x10 creds (min 30 - max 80)
Loser 1D6x10 creds for the loser (min 20)
What do you think, do you have any other idea?
Do you use a selection of more or less balanced scenarios/missions?
Do you do something like this in your campaigns?
Thanks all for reading
I'm preparing an Outcast-only Outcast campaign, without Wyrd skills and everyone with a leader profile of M5´´.
We will play the Outcast campaign (with the settlement), and start with 750 credits per gang (lowest of the low).
Now, what worries me is the income of the campaign, I want to keep it low burnt, I remember scenarios that you could earn like 250 creds in a game and I don't want anything like that. I would also like it not to be especially punishing for those who lose the game, some incentive to win but nothing that unbalances the game too quickly.
Options that come to mind:
1) Limit the profit possible in a match (max 70 or 90 creds)
2) Assign income regardless of scenario , eg:
Winner 2D6x10 creds (min 30 - max 80)
Loser 1D6x10 creds for the loser (min 20)
What do you think, do you have any other idea?
Do you use a selection of more or less balanced scenarios/missions?
Do you do something like this in your campaigns?
Thanks all for reading