N18 Restraint Protocols

Walderdbeere

New Member
Aug 24, 2021
2
0
11
In the new Core Book, the rules for capturing have changed.
The Palainte Enforcers skill is just not working.
Our houserule - automatically rolled result 55-56 Captured when it is used instead of a Coup De Grace.
 
In the new Core Book, the rules for capturing have changed.
The Palainte Enforcers skill is just not working.
Our houserule - automatically rolled result 55-56 Captured when it is used instead of a Coup De Grace.

Alternatively, you could play it with the same effects as the new Webbed Condition?
That’s what our group does, although we do play with a house rule that says anyone who has Magnacles automatically has the Restraining Protocol ability, regardless of your faction (especially with Enforcers. Like, why wouldn’t they all be able to arrest people?).

However, if you play it like it needs to be a skill, then I would 100% play it like you do, as I think it’s totally fair to guarantee a capture, when you’ve spent a starting skill on a champion in order to do this
 

Attachments

  • IMG_5623.jpeg
    IMG_5623.jpeg
    319.8 KB · Views: 49
Alternatively, you could play it with the same effects as the new Webbed Condition?
That’s what our group does, although we do play with a house rule that says anyone who has Magnacles automatically has the Restraining Protocol ability, regardless of your faction (especially with Enforcers. Like, why wouldn’t they all be able to arrest people?).
Buying Magnacles in this case makes this skill even more useless I guess.
 
I think the skill should just be changed to something along the lines of applying Magnacles is easier (example: enemies suffer -1 to their initiative check when Magnacles are used on them). Then, I think the Magnacles could have the same effect as being webbed has. One problem is that they may not even be seriously injured and thus aren't going to even roll a 55-56 on the injury table (slim odds anyway). So maybe instead, if the model has Magnacles applied at the end of the game it automatically counts as rolling the 55-56 on the lasting injury table and you can decide to +/- any additional modifiers to it escape roll?
Typing this out as I'm brainstorming. Thoughts?