NCE Retrofitting N17 gangs for NCE?

Mar 16, 2014
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I have seen several posts on various forum where people have declared that they will buy the new gang models, but for use with the older rule sets.

Is there any interest in making a module that allows you to play with N17-statted gangs and weapons while using the NCE rules?
 
Most of the new stuff will work fine with the NCE ruleset. There's a few new weapons but most can be fitted into existing weapons e.g. The chem-thrower becomes a flamer, the rivet gun could be a heavy stubber or autocannon etc. You will need to create appropriate rules and prices for the combi weapons, the shock whip and maybe the renderiser.
 
I think it would be a worthwhile project as there's probably not a lot of weapons that would need converting, as @Trafalgar Law listed the main ones. Maybe @Anthony would be interested in introducing some of the new weapons/equipment into NCE as a supplemental conversion document.
 
Yeah as a last resort I would think you could use them all as 'counts as'. Even the combi plasma-stub you could just count it as a separate plasma pistol / stub gun. Shock whip could be a shock maul, etc.

I think you could do some interesting things with them as new gear though. For example the chem-thrower could maybe automatically wound, or on a 6 if he has a respirator, and use the needle weapon injury rules. Stub cannon could be base Strength 4 with the option of dum-dums. Rivet cannon may work fine if you removed the move-or-fire restriction and increased the long range to 4-12. Simplest option for the combat shotgun could be to treat it as a regular shotgun but with a 12" short range. I haven't had too much chance to look over all their rules yet, but seems like it's a nice opportunity to add a bunch of interesting options with potentially many more down the road.
 
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Shock whip could combine the shock maul with the unparryable/fumble feature of flails. Simply counting a combi as two weapons works well too as a stop gap (just remember you can only use one profile in H2H for the pistol ones/plasma pistols have no max).

I don't think the issue is getting them in - that should be both fairly easy and a great addition - I think it will be more difficult to work out how hard are they to get/how much they cost. A needle pistol/rifle is a very rare thing, a combi boltgun/needle rifle would be almost unimaginably rare and bank-cripplingly expensive. Possible to get, but you might never get to use the miniature :unsure:
 
What about gang lists and profiles? Should there be a dedicated Goliath list that reflects their N17 stats and the bulkier physique of the new models?
 
Different models having the same stats despite vastly different sizes has always been a part of NCE - a slender little Escher ganger has the same stats as a hulking great Goliath ganger, so I would be tempted to not incorporate the N17 stat line as well. It introduces a world of balancing/cost issues if playing vanilla NCE gangs. If you're playing someone who has also ported the stats of an N17 gang, then it probably wouldn't be so pronounced.