N18 Returning after 20 year with Van Saar

NemesiS153

New Member
Aug 26, 2020
8
1
18
Hey,

Returning player since the original games so it's been a "few" years!

Always loved the Van Saar but never played them so here is my starter gang build. All the players are retuning so we are looking something good to start with and not too complex while we get use to all the rules


  • Prime - Plasma Gun / Mesh Armour - Trick Shot
  • Augmek - Plasma Gun / Mesh Armour - Fast Shot
  • Augmek - Not sure
  • Neotek - Not sure of gun / Shield
  • Tek - Lasgun
  • Tek - Lasgun
  • Tek - Lasgun

As you can see i have a number of gaps, and 75 credits left

Prime - should he have a backup weapon?
What should my second champion carry?
Neotek - Again what weapon? Ive added shield after reading it seem like he will take a-lot of punishment if only one of them in gang?

Please pick it apart or offer any feedback, as i said, brand new to the new rules so could be making many mistakes. FYI the games for the moment will be against Escher and Orlock

Cheers
 

MrAndersson

Gang Hero
Sep 18, 2018
706
505
98
Halmstad, Sweden
You generally want backup weapons for plasma guns, but you don't need to get them right off the bat. I would wait and get a long las from the TP after a battle or two.

To be honest, I don't see the point of the neotek. And a shield makes him unreasonably expensive.

If you can afford it, the second augmek should get a plasma gun as well. Van Saar gang building is quite boring, there are so few viable weapons to choose from. For a budget augmek, get him a suppression laser.

The teks should get hotshot packs as soon as possible.

Also, you will want to upgrade one tek to a specialist. It's free.
 

NemesiS153

New Member
Aug 26, 2020
8
1
18
You generally want backup weapons for plasma guns, but you don't need to get them right off the bat. I would wait and get a long las from the TP after a battle or two.

To be honest, I don't see the point of the neotek. And a shield makes him unreasonably expensive.

If you can afford it, the second augmek should get a plasma gun as well. Van Saar gang building is quite boring, there are so few viable weapons to choose from. For a budget augmek, get him a suppression laser.

The teks should get hotshot packs as soon as possible.

Also, you will want to upgrade one tek to a specialist. It's free.
Thanks for the feedback. I'll get the rest of the gang setup and see if i can afford a backup weapon for the leader, if not, i'll wait.

The neotek are just interesting to me, i'm sure there are better setups, but we are playing on quite a large table top and i like the idea of zipping about and using the hit and run mechanic. I'll do a bit more investigation and see if i can drop the shield. Any recommendations on the weapon?

On the Augmek, i was exactly thinking your suggestion on another plasma gun or a suppression laser so thats good

The teks and hotshot is the first thing i'll get when i can afford it

and thanks for the upgrade to specialist, completely missed that
 

Psyan

Ganger
Sep 2, 2016
91
51
18
Olympus Mons, Mars
With 75 points left, you'll probably want to start by adding Mesh Armor to your second Augmek and whichever Tek you upgrade to Specialist. It's definitely worth it.
From there, you could get Lasguns for both the Neotek and the second Augmek, also giving the Augmek a HotShot pack for his Lasgun.
I'm in agreement with MrAnderson about the shield on the Neotek. I usually don't take Neoteks to start, though. That said, if you dropped the shield, you'd be able to fit in a SubTek with a Lasgun. More bodies never hurts.

If you're playing full competitive, take three SubTeks with Lasguns, a Tek Specialist with a Plasma Gun and a Prime and two Augmeks with Plasma Guns and Mesh Armor. Just be prepared for no one to want to play against you, haha.
 

NemesiS153

New Member
Aug 26, 2020
8
1
18
So trying to take all the feedback onboard, heres my update gang


  • Prime - Plasma Gun / Mesh Armour - Trick Shot
  • Augmek - Plasma Gun / Mesh Armour - Fast Shot
  • Augmek - Plasma Gun / Mesh Armour - Not sure of skill yet
  • Neotek - Lasgun
  • Tek Specialist - Lasgun / Mesh Armour
  • Tek - Lasgun
  • Subtek - Lasgun
Still got 15 credits left, could give a lasgun to the leader as a backup or give some mesh amour to my neotek?

A few other options is give the second Augmek a lasgun or suppression laser and use the credits to enhance the amour, get some Hotshots or bring the subtek back to a tek? hmmmm.....
 

NemesiS153

New Member
Aug 26, 2020
8
1
18
With 75 points left, you'll probably want to start by adding Mesh Armor to your second Augmek and whichever Tek you upgrade to Specialist. It's definitely worth it.
From there, you could get Lasguns for both the Neotek and the second Augmek, also giving the Augmek a HotShot pack for his Lasgun.
I'm in agreement with MrAnderson about the shield on the Neotek. I usually don't take Neoteks to start, though. That said, if you dropped the shield, you'd be able to fit in a SubTek with a Lasgun. More bodies never hurts.

If you're playing full competitive, take three SubTeks with Lasguns, a Tek Specialist with a Plasma Gun and a Prime and two Augmeks with Plasma Guns and Mesh Armor. Just be prepared for no one to want to play against you, haha.
nothing competitive at this stage, playing to 2 other member also not played for 20 year, so the fist set of games are just remmeber how to play and having a bit of fun, them move into campaigns once we learn everything. Im sure at that stage we will rebuild some completely different gangs!
 

JayTee

Ganger
Jun 14, 2015
203
386
63
If you're playing fun and not competitive, running 3 Plasma guns is pretty much the antithesis of this; while it's fairly fun for yourself, it's not necessarily fun for everyone else.

For fun and to learn the game I'd definitely take a Neotek, their speed and extra rules will allow your gang to engage with more than "stand still and shoot things" in the game.

I'd probably also take an Archeotek; their rules, especially weapon selection, are not amazing but the model is great and they can be fun and expand well once you've got Trading Post access. Plus Tech skills are fun.
 

NemesiS153

New Member
Aug 26, 2020
8
1
18
Been looking into the archeotek and they seem really expensive. most people seem to use the spider rig, then do they need a ranged weapon? Lasgun? Then maybe some amour? Really happy to include them if I can get the right mix
 

mateyboy3000

Ganger
May 29, 2017
193
176
43
Spider rig is the objectively better choice, I use rad because I like rad. Armour is a must for a champ, 15 for mesh done (4+save with Bodyglove), another weapon is nice but not essential
 

MrAndersson

Gang Hero
Sep 18, 2018
706
505
98
Halmstad, Sweden
If you're playing full competitive, take three SubTeks with Lasguns, a Tek Specialist with a Plasma Gun and a Prime and two Augmeks with Plasma Guns and Mesh Armor. Just be prepared for no one to want to play against you, haha.
Other gangs can cheese up even worse. Escher can get 6 grenade launchers into a starting gang, for example. Venators can do 3, with 4 boltguns to back them up, all the while pulling off the same skills and BS as Van Saar. Goliath gene-smithing essentially turns enemy plasma guns into autoguns.
 
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Psyan

Ganger
Sep 2, 2016
91
51
18
Olympus Mons, Mars
An Archeotek is definitely cool, but I don't feel like they fit well into a starting gang; the cost for kitting them out well is kinda prohibitive. They also have that great 2+ BS to start, but no access to appropriate weapons until you can get them to the TP.
I'd take one further on in the campaign, with a Spider Rig, Ocular Alpha, Torsonic (for +2 S), Gadgeteer and either a Grenade Launcher or Bolter. That way he's able to do some things that my other Gangers can't do.
 

NemesiS153

New Member
Aug 26, 2020
8
1
18
Lots to consider with loads of options which is nice but also daunting for a new player. So i've done a couple of gang options


This seems like the safer options sticking to Van Saar strengths, with only the neotek being a bit different based around a large tabletop and the ability to move fast

Prime - Plasma gun - mesh armour - trick shot
Augmek - Plasma gun - mesh armour - Fast shot
Augmek - Plasma gun - mesh armour - Not sure
Neorek - Lasgun - Mesh armour
Tek Specialist - Lasgun - Mesh armour
Tek - Lasgun
Subtek - Lasgun


Adding the Archeotek to mop up anything the prime or augmek take down with a focus on CC but a lapistol as backup

Prime - Plasma gun - mesh armour - trick shot
Augmek - Plasma gun - mesh armour - Fast shot
Archeotek - Spider rig - mesh armour - Laspistol - Maybe torsonic? - Not sure of skill, maybe something from the ferocity table for CC?
Neorek - Lasgun - Mesh armour
Tek Specialist - Lasgun - Mesh armour
Tek - Lasgun
Subtek - Lasgun
 

Psyan

Ganger
Sep 2, 2016
91
51
18
Olympus Mons, Mars
I don't believe you have access to Ferocity as a Primary skill with your Archaeotek. For skills, if you're not going with Shooting (Hip Shot is a personal favorite of mine), Munitioneer from the Savant tree is a good choice, as it'll help keep your fancy weapons firing. Gadgeteer from the Tech tree is also an interesting choice for an Archeotek, as it can provide some fun gun upgrades, like a Rapid Fire 2 Bolter.
Lots of people like Trick Shot, but I tend to skip it, since you can spend 50cr at creation (or free, for an Archeotek) for an Occular Alpha implant that does the same thing and still allows you to take another skill.
 
Dec 6, 2016
120
290
88
Nottingham
Hip shooting and Gadgeteer are firm favourites, I'm planning to use a pair of sub carbines for the rapid fire on my neotek. The extra movement will be a real boon, maybe add a second so that you can pair them up.

I would also recommend dropping a plasma gun to a pistol to start so that you can give a heavy weapon later on. Fast shot is a skill for later on as you won't be able to move.
 
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Psyan

Ganger
Sep 2, 2016
91
51
18
Olympus Mons, Mars
If cost is a big issue, I tend to start Neoteks with a Lasgun. It doesn't do much damage, but it gives me a cheap, highly mobile shooter for grabbing loot crates. If/when I'm ready to spend a bit more on Neoteks and want them to be able to do some damage, I go with Hand Flamers, Web Pistols and/or Incendiary Charges. Their stats aren't good enough to go charging anyone other than in the most desperate of circumstances. They're best used for flying up a flank, attracting attention and disrupting groups of enemy gangers.

The three "ideally kitted" Neoteks (in order of priority) in my dream roster look like this:

Neotek Coyote - Mesh Armor, Lasgun, Hand Flamer & Energy Shield.

Neotek Nirgal - Mesh Armor, Lasgun, Web Pistol & Energy Shield.

Neotek Art Randolph - Hazard Suit, Lasgun, Flail, Energy Shield & Incendiary Charges.

Art gets the Hazard Suit instead of Mesh Armor because at some point, that sweet 5" blast from the Incendiary Charge is going to scatter back on him.